Dev Kit No longer responsive

This is a development kit that can be used to create other types of projects.
Project Status
Released

Simeo

Normal-Type Self Proclamed Expert
Member
Joined
Jul 25, 2018
Posts
36
Age
26
PSDK is good but there are so much text issues on the french screen :3
 

Simeo

Normal-Type Self Proclamed Expert
Member
Joined
Jul 25, 2018
Posts
36
Age
26
Fautes d'orthographe et fautes de frappe, ca fait vraiment cloche sur une présentation pour vendre un produit

Sorry I didn't know how to explain in english :3
 

Dragonite

Have they found the One Piece yet?
Member
Joined
Mar 24, 2017
Posts
260
I've seen you talking about this in dev-discussion. Should be interesting to see what people make of it!

You could have chosen literally any language and yet you still chose Ruby though.
 

Nuri Yuri

.
Member
Joined
Sep 18, 2017
Posts
48
@Simeo : Si tu peux me transmettre les fautes ça m'intéresse ^^'

@Dragonite : I'll try to gather screenshot of project on PSDK :)

For the language, I have choosen the one I was fine with it and the one that isn't really hard to learn/use. I could've made everything in C++ (the LiteRGSS is written in C++) but everytime you want to change something, you have to build everything (which is very slow under Windows) and some user could get Segmentation Fault and won't be able to fix them. The other problem is adding stuff, with Ruby if I want HTTP I just write "require 'net/http'" and I can perform HTTP request, in C/C++ you have to find a good library that isn't painfull to use.

(I could also choose python, perl or lua but I don't like those x))
 

Ruler

Dreamer
Member
Joined
Dec 4, 2018
Posts
6
This looks really interesting, and I'm looking forward to messing around with it in the near future.
Just one question though (and I feel like I already know what the answer is, but I'll ask anyways): considering how different the code is, I'm assuming that established Essentials scripts would have to be redone for SDK right?
 

Nuri Yuri

.
Member
Joined
Sep 18, 2017
Posts
48
Most of them yes.
And all the scripts that requires text display cannot be imported since in PSDK it's forbidden to draw stuff using bitmaps (for obvious performances reasons). We display text in a completely different way. A good example can be this : https://gitlab.com/NuriYuri/pokemon... Elements_d'interface/02000 UI__TeamButton.rb (it's one of the status bar shown in the party menu).

Some script probably has equivalent feature in PSDK, otherwise it should be requested as a feature so we would add this in futur update ^^ (I just need a lot of time to implement the thing)
 

Nuri Yuri

.
Member
Joined
Sep 18, 2017
Posts
48
Thank you for the Ruby Host translation :)
It's now a link in the first post :3

Btw, I uploaded Starter Project with Alpha 24.27 that adds a lot of new feature (like the KeyBinding UI when you press F1) and fix some bugs from Alpha 24.16 :)
 

Ranko

Aloof Unmoving Maiden
Member
Joined
May 17, 2017
Posts
104
An incredible alternative to Pokémon Essentials that holds its own as well! I would highly recommend anyone to give it a try and join the ever growing PSDK Dev Community! There's a few English Projects out already for the curious
 
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