@Simeo : Si tu peux me transmettre les fautes ça m'intéresse ^^'
@Dragonite : I'll try to gather screenshot of project on PSDK :)
For the language, I have choosen the one I was fine with it and the one that isn't really hard to learn/use. I could've made everything in C++ (the LiteRGSS is written in C++) but everytime you want to change something, you have to build everything (which is very slow under Windows) and some user could get Segmentation Fault and won't be able to fix them. The other problem is adding stuff, with Ruby if I want HTTP I just write "require 'net/http'" and I can perform HTTP request, in C/C++ you have to find a good library that isn't painfull to use.
(I could also choose python, perl or lua but I don't like those x))
This looks really interesting, and I'm looking forward to messing around with it in the near future.
Just one question though (and I feel like I already know what the answer is, but I'll ask anyways): considering how different the code is, I'm assuming that established Essentials scripts would have to be redone for SDK right?
An incredible alternative to Pokémon Essentials that holds its own as well! I would highly recommend anyone to give it a try and join the ever growing PSDK Dev Community! There's a few English Projects out already for the curious
Hi, we decided to make a page showing the essential information about what we plan for .25, you may find what's done, what's in progress and what's planed :)
You will also find few information about the .25 release : https://psdk.pokemonworkshop.com/25progress.html