Pixel Slam Jam PIXEL SLAM JAM Season 2: Discussion

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Pixel Slam Jam Season 2 Discussion
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If you have questions about the Pixel Slam Jam, want to gush about someone's submission, have ideas about a theme, or just want to talk about an ongoing or past Jam, this is the place!


History of Pixel Slam Jams
Trial I took place October 25th - November 1st 2020.
The prompt for this jam was two buddies with friendship for life.
This trial is still ongoing!
Trial IV took place March 5th - March 15th 2018.
The prompt for this jam was a Pokemon using an attack.
The winners of Trial IV are
@Clifford with Bisharp using Guillotine against Uxie, and @Cilerba with Sandygast using Ancient Power.
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Trial III took place October 21st - October 30th 2017.
The theme for this jam was to design a costume for a trainer and/or an existing Pokemon.
The winners of Trial III are
@artcanary with a halloween friend and @Tomix9tomix with a spooky Sudwoodo.
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Trial II took place June 1st - June 10th 2017.
The theme for this Slam Jam was to design a new trainer class that specializes in a certain type of battle mode.
The winners of Trial II are @Alaguesia with Circus Pokémon Trainer Rotation Battle Specialist, @pedrohjv with Roulette Queen, @AceTrainerGresh with Inverse Battler, @Makattack202 with Inverse Maiden, and @kirlial with Dance Partners - Double Battlers!

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Trial I took place April 14 - April 24, 2017.
The theme for this Slam Jam was to design a new legendary Pokémon born from an already existing Pokémon.
The winners of Trial I are @Luka S.J. with Wailestial, and @Hematite with Ascaleon!
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What is the Pixel Slam Jam?
The Pixel Slam Jam is a friendly competitive event where participants create pixel art based on a theme. The submissions can be spliced sprites or scratch work, just so long as it's pixel art style! The goal of a Pixel Slam Jam Event is to give the Relic Castle Community an excuse to sprite for fun without having to worry about any kind of restrictions that come with spriting something for a game project.

After everything is submitted, the judges then give out a Pixel Slam Jam Badge to the entry/entries they feel utilized the theme best. Winners aren't chosen purely by technical skill, but also through their original design choices, and any backstory they put into their sprite; so even if you're just getting started with pixel art, we'd love to see you attempt the Slam Jam!



How to enter:
Whenever there is a Pixel Slam Jam underway, it will have its' own thread separate from this one. Just post your submission into the active Pixel Slam Jam thread, and you'll be entered.

Rules:
  • You may only submit one pixel work per Jam, and it has to be a sprite you made yourself, for that Jam. Sprites made before the jam, even if they were made by you and fit the theme, are not allowed.
  • You're welcome to sprite in whatever software you like, and use any variety of pixel art style. Sprites do not have a color/size limitation, and they do not have to meet any standards of RMXP or other game making programs.
  • Only post your submission once it is finished. You are allowed to edit your post before the Jam ends, but edits should not be huge changes to the artwork you're submitting.
  • Collaborative entries are not allowed unless specified in the criteria for a specific jam.
  • When splicing from an unofficial source (Fan made sprites, this includes Pokemon from generation 6+) be sure to give credit where it's due
  • Critiquing any entries in the submission thread is not allowed. You are allowed to post your Pixel Slam Jam creation in feedback threads, or in the Relic Castle Discord if you want critique prior to actually entering the sprite. (It would be nice to mention that it's an entry, just to help the judges remain impartial)

Judging and winning:
  • Because writing critiques lengthens the Award Round, critiques are opt-in. Your submission will not receive critique unless you specifically request it in your submission post. (You're always welcome of course to post your work in one of the appropriate feedback threads)
  • A Pixel Slam Jam can have more than one winner. This usually isn't predetermined, but may occur when any of the following happen: A) The number of entries is high enough to justify it. B) The quality of entries is high enough to justify it. C) The judges pick a winner who already has won a badge from a past Pixel Slam Jam.​
  • After winning a Pixel Slam Badge, you are more than welcome to compete in future Pixel Slam Jams. However, you will not be awarded more than 1 badge.​
  • Judges usually consist of members of the Relic Castle Staff. If there are any special judges brought on for the event, they will be mentioned in that Jam's thread.​
  • Judges can enter a submission to Pixel Slam Jam for fun, but will not be considered during the Award Round.​
 
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Fontbane

Not a Russian Troll
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Congratulations to Luka and Hematite! Between Luka's graphical skills and Hematite's design skills, I knew your entries would do well!
 

Hematite

Cooltrainer
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OH, HOLY COW!!! THANK YOU SO MUCH!!! :O

I really appreciate the compliment to the technique! <3 I was worried some parts would be hard to read (especially the red patterns), so I'm really glad you think it came out well!! And I really had a lot of fun with the design, because I'm so used to designing Megas and evolutions - I've never given thought to a Legendary form, so this was a really new challenge for me, and the idea for Ascaleon as a punishment came about from the fact that the one thing Megas and full-time evolutions can't be is worse for the Pokémon, haha - it helped push me to design something really different from my comfort zone, and I'm so happy it paid off!!

Having read the criticism, that's actually really good advice and I'll make sure to keep it in mind! The feet definitely do look a little too much like puddles, haha. The idea was just that they had circular segments, but I think the shading made them look really rounded, while I meant for them to be flat circles, not domes - I guess I was paying more attention to the lineart and didn't notice the shading affecting how the shape would be perceived! Kind of amusingly, one of the earlier concepts did have them melting into the earth, but that was scrapped and not what I was going for here! XP And the sand tail needing to be grainy makes a lot of sense! It does look a little too "clean" right now - looking at Pokémon like Hippowdon for comparison, sand usually would be represented with more dithering than well-divided segments! Thanks for pointing those out so I can keep them in mind for the future (and since a Fakemon in my game also has sand in its design, that will be very relevant when I sprite it, too)!!

Congrats to Luka, too!! Wailestial definitely also stood out to me as amazing - I love the color scheme, and the airship look is awesome!!

(I don't think I've ever won an art competition before - I'm so immeasurably excited right now and thank you so much!! >w<)
 

Pixel Profligate

Lazy Artist
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Congrats, guys! It was awesome seeing everyone's ideas and how they went about bringing their ideas to life. Now, time to wait for the next one.
 

Luka S.J.

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Thank you guys for the lovely new badge. In the sea of awesome pixel art, I feel incredibly honored to have been picked out for the badge. I wasn't really expecting anything major. Between the forum reboot, and everyone's contributions (and even those daily discussions over at Discord) I have to say that I feel really inspired to try and further brush up on the quality of stuff I want to post here. As a final statement; congratulations to Hematite. The sprite and the concept behind this look and sound terrific, and it is a privilege to be sharing the Trial I badge with you!
 
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Domiok

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Good job to everyone who participated. Y'all made some impressive sprites, and I enjoyed witnessing the creativity that you all demonstrated through the types of legendaries that you made.

Also, thanks to the judges for the thorough critique! I'm sure that everyone who opted into it really appreciates the thoughtful review that you put into your comments.
 
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Pixel Slam was a blast to watch! Everyone's designs and stories were really fun to see, I'd love to encounter any of them in a fangame!

Congratulations to Luka and Hematite, you both definitely deserve it! I think you both went really outside of the box in your lore and designs, and it turned out wonderfully!
 

Hematite

Cooltrainer
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Apr 1, 2017
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Aah, wow, congratulations to all of the winners!!! I definitely agree - all of the entries are amazingly well done! I couldn't make a Trainer sprite if my life depended on it, haha; these all look fantastic and, fangames aside, wouldn't even look out of place in an official game!!

(I also think it's really nice that you chose several winners despite the low number of entries - they were all so high quality that I couldn't pick just one, and I'm glad you decided to reward everyone for that even though there weren't as many entries as last time, because it really was deserved and earned by all of the winners! C: )
 

Alaguesia

The Magician of Oddities
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....?!?!?!?!??!
?!?!?!?!??!?!?!?!?!??!?!?!?!?!??!?!?!?!?!??!?!?!?!?!??!?!?!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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(and thats pretty much the summary of me logging in and noticing the badge, congratz to @pedrohjv @AceTrainerGresh @Makattack202 and @kirlial too, thats a long list of winners but personally I liked way too much all the sprites in this jam)
 

Mak

Edge Lord
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Posts
114
Here in our beautiful communist society, everyone's a winner!
and i have a shiny new badge which means less fangames I have to play in order to get that neat custom bar thingy

Nah really though, everyone's sprites were great. It's understandable that it was hard to pick a winner. Though I'll admit I especially liked @Alaguesia's sprite. The theme and the general spriting was impressive, though that isn't to discredit anyone else's.
 
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