LEAST Favorite Features - Main Games and Fan Games

Kawaiiski

Starving Bittersweet Artist
Member
Posts
35
#22
I've been playing a HeartGold Randomizer lately, and it's been fun. BUT MAN. Visiting that era of Pokemon again was rather irritating for some aspects.

Following Pokemon? W/E. Take it, or leave it. I personally ignore my following Pokemon, but I do talk to them every once in a while. What I DON'T get is people's obsession over the feature being removed. There were plenty of one-off features removed from Pokemon, why does that one get people's panties in a knot? So much so that Ultra Sun & Moon might bringing it back, just to shut people up I guess. *Shrugs*

The Bag? URRRRGH. There's no way to organize it properly! When I do, the items move around in a not-concise way at all, and it's very player hostile for some reason. At least Bag organization improved in S&M, but... there is something about it. I have a certain order in my head about where items go. And I DEFINITELY THINK Repels should always go first. Why not? If I'm having to go through areas again (which happens a few times), then you'd need Repels first. Not to scrooooolll down for them, even if automated Repels and organizing are a thing.

...Speaking of automated Repels! NOT A FEATURE IN HGSS. AAACK. I hate that sooo much.

Phone calls! ...Don't. Get. Me. Started. Glad this never got popular or lifted off, cuz let me tell ya-- I'd be questioning the sanity of Pokemon fans! And it wouldn't be the first time. (I don't like Genwunners, either. I see that someone mentioned them.) I DON'T CARE ABOUT YOUR DAMN MARILL, CHARACTER THAT'S NOT EVEN A RIVAL! GOD! I don't take trainer numbers neither, cuz, ya know... they're complete strangers to me. And I don't want them calling me! It's SO ANNOYING. I didn't even accept the offer when the mom said she would keep your winning money. I can use cheat codes anyway, MOM. ...Urm.

Also, going through it again... I realized that not a whole lot of those maps are well done. The mapping community is amazing these days and S&M proved you can do diverse, convenient, and practical, but man... is this where we took our inspiration from? (Yes, I used to map too.) Mainly. Somewhat. And yet things seem so... inconveniently laid out. The town I'm in right now (Olivine City) I think is a good example. I don't know what it is, but for a small town, it seems... odd. Maybe just because it's a seacoast town...? IDK, it just feels like the buildings impede the Pokemon Center and Item Shop, and then having to weave around said buildings is completely superfluous.

Speaking of the shop, I used to be of the opinion that having the two entities be separate was more unique. BUUUT... I don't necessarily think like that anymore because having them be separate is oddly annoying, now. Especially trying to find them! Okay, they're always nearby, but-- sometimes, they're not. It just sort of breaks the flow of things and the natural progression and I really like now how the Center and Shop have been combined to get rid of this issue. Unless its one of those BIG arbitrary shopping malls like you get in Uranium or HGSS, it doesn't really work.

That's enough of past Gens, though. What about now? Well, I don't like the feeling of Pokemon games being a bit too easy these days. I still remember having a tough time with B&W, so much so that I haven't revisited it still. (Then again, I don't replay games that often anymore. Too busy Binge-watching stuff like Voltron and Boku no Hero Academia.) Also, yeah; the gifting of Pokemon and Items for virtually no effort. I get the Pokemon creators REALLY WANNA SHOW OFF THESE COOL NEW POKEMON, but. Like. Mmmmmmn-- no. It can wait, GameFreak. It can wait. Not much else to complain about in regards to S&M, I guess. ...Except Z-Moves are a bit overpowered. And then they plan on introducing more Z-Moves, so it's just a mess! But other than that, I'm enjoying playing a Pokemon game that's actually RECENT. I don't get to do that often with any series these days... because i'm too poor to afford it
 

TechSkylander1518

Wiki Dweeb
Member
Posts
237
#23
Following Pokemon? W/E. Take it, or leave it. I personally ignore my following Pokemon, but I do talk to them every once in a while. What I DON'T get is people's obsession over the feature being removed. There were plenty of one-off features removed from Pokemon, why does that one get people's panties in a knot? So much so that Ultra Sun & Moon might bringing it back, just to shut people up I guess. *Shrugs*
It's a little harder to understand looking at it from the present, but at the time, following Pokemon was the only way to bond with Pokemon outside of a battle context. But nowadays, there's a lot of reasons to not include it-we've got hundreds more Pokemon, 3D models instead of sprites, and affection games to bond with Pokemon to fill that void-so it doesn't feel like a big deal.

It was also a feature that was removed suddenly with very little explanation-while other mechanics like Contests, transfer stations, and Battle Facilities at least had the in-universe justification of being a regional thing (and also usually had a counterpart in another region), following Pokemon just vanished despite Johto having the same Poke Balls as everywhere else. If it had been communicated more clearly that it wasn't permanent, or if Gen 5 had included some new 'affection just for affection' bit, people probably wouldn't have been so upset.
 

Kawaiiski

Starving Bittersweet Artist
Member
Posts
35
#24
It's a little harder to understand looking at it from the present, but at the time, following Pokemon was the only way to bond with Pokemon outside of a battle context. But nowadays, there's a lot of reasons to not include it-we've got hundreds more Pokemon, 3D models instead of sprites, and affection games to bond with Pokemon to fill that void-so it doesn't feel like a big deal.

It was also a feature that was removed suddenly with very little explanation-while other mechanics like Contests, transfer stations, and Battle Facilities at least had the in-universe justification of being a regional thing (and also usually had a counterpart in another region), following Pokemon just vanished despite Johto having the same Poke Balls as everywhere else. If it had been communicated more clearly that it wasn't permanent, or if Gen 5 had included some new 'affection just for affection' bit, people probably wouldn't have been so upset.
Well, I know about the first part. Pokemon AIME/Refresh or whatever definitely did not exist, back then. So I know that people loved the interaction.

...Not so much about the second part though, I guess that's surprising. I thought it was pretty standard for GameFreak to remove minor mechanics with little explanation sometimes: I mean, like I said, it was a one-off feature, and they were experimenting a lot with those back then. And personally? I see it as MINOR. It helps with affection, yes... but it's kinda like the Sooth Bell, isn't it? And they certainly can remove items, even held items, without explanation, but the Sooth Bell still exists. Although it's... kind of useless? IDK. I may just sound pretty biased, here.

Either way, I guess I'm glad it seemingly exists, again. ...But then again, most people I see ignore it most of the time. Again, could be bias and all.
 

girlgamer

Rookie
Member
Posts
1
#25
My favorite game is Digimon Story Cyber Sleuth: Hackers Memory. And despite the overly long name, its just as good as the previous one.
These are some of the few games ill buy day one, as a sign of support and because im a huge digimon fan/digimon games have been killing it the last few years.
Also try to start Gravity Rush 2 since it finally hit the sales with a hefty cut in price. Should be playing Xenoblade 2 Slotty Vegas Casino but I'm having too much fun with my new surround sound kit, friggin love it (when I finally got it working after almost two days of tinkering with it).
Then going to try to play some Halo:MCC,also later in the day Mortal Kombat XL.
 

Aki

Starry eyed
Administrator
Posts
338
#26
Hey girlgamer, this is a thread about your least favorite things, not about your fave digimon game! :P




This isn't so much a trend, but I thought of a a fan game specific pet peeve. It's emulating gen 1 too closely. Or maybe it's just not editing the defualt events in essentials enough...but seeing the same setup for getting the player's first starter pokemon so often is a bore! Going to the Professor's house/lab and picking something off a table before your rival picks the other one and then challenges the player to a battle right there? I know it is the Essentials default, but it's also a pretty old method from the very first games that I've seen 100 times.

Even the main series threw out that strict idea and never followed it that closely again:
  • Gen 2: it's about the same setup but the rival gets their own introduction after traveling and backtracking through a couple routes and even a town
  • Gen 3: the player chooses a Pokemon in order to save the professor, then is taken to the lab to get a pokedex, and then get to travel some routes before the rival battle
  • Gen 4: the rival is introduced immediately, and the player runs into the professor and gets a starter mostly by chance
  • Gen 5: the starters are brought to the player, and the professor gets introduced later
  • Gen 6: the starters and rivals come to the player again, and there's a whole forest before meeting the professor
  • Gen 7: Professor comes to the player's house and there's story/character setup before even picking a starter
Personally I'm a fan of any setup that lets the player get into some wild battles before being thrown into a rival battle.
 

leilou

A wild Minun appeared!
Member
Posts
182
#27
just two words: Double Team
(not sure whether it is a feature or not ... but battles against opponents that you cannot kill in 1 or 2 rounds and then use double team plus some sort of heal are annoying as heck)
 

Arma

A Martian Hyena
Member
Posts
42
#28
just two words: Double Team
(not sure whether it is a feature or not ... but battles against opponents that you cannot kill in 1 or 2 rounds and then use double team plus some sort of heal are annoying as heck)
Aerial Ace is a TM, you know? ;)

Seriously though, that is a prime example of a bad way to make a game more difficult. And oh boy, I'm really fed up seeing that in games.

There are multiple ways to make your fan game more difficult, the simplest of these is to just increase the levels of enemy Pokemon. Which, most of the times, just leads to more G R I N D, and is therefor really not my cup of tea.

Another thing is Randomness, something really well explained with Leilou's Double Team Example. This results in the game coming down to a mere game of chance, which really dumbs down any strategic gameplay. The Double Team example is also a prime example of providing limited to no counterplay. It's like facing off against brock, while only having access to Rattata and Pidgey. Handing the TM Aerial Ace or Shock Wave to the player at the start of the route where there are Double Teaming Pokemon is a clever way to provide such counterplay.

The last thing that really irks me is Trial and Error, which is kinda similar to randomness, but not exactly. while it's okay to allow the players to get their asses handed to 'em, it shouldn't be because they completely blindsided, it's a bit tough for me to explain, the key thing is to give the player a fair warning before shit is about to hit the fan. Like walking up on Nugget Bridge in FRLG before going to the Pokemon Centre, immediately starting the rival battle without any warning, forcing you to drag your butt through mt Moon again because you didn't save.
 

Marina

Trainer
Member
Posts
79
#29
Hates:

HM's of newer and older gens
. In Gen 2 Flash and Rock Smash were HM's and it was really frustrating me younger to play through those games, even if they made Rock Smash and Flash TM's, there are still lot of HM's that could of be TM's. Surf, Waterfall, Dive, (many Water TM moves though), but some of these could be replaced with Riding Pokémon, ride Lapras to surf, press A to use Waterfall on Lapras. (It doesn't have Waterfall in its moveset), press a to interact with deep water to dive...

Use Ride on Pokémon that can learn: Rock Smash or Rock Climbing to climb a mountain or to smash a rock, without the pokémon having those moves in their moveset.

Most hated HM's = Strength, Cut, Fly,

Strength, I hate this because it's useless imo, in fangames you could try to move those boulders without the HM just using Events and Conditional branches and Set Move Route with a second page with a boulder and the switch "Defeated Gym X" where X is the number of the Gym which requires Strength. Same method for Cut.

For Fly you could use Ride on Pokémon feature to fly on your flying type pokémon, and it would be the best if you could control your flying Pokémon to fly wherever you want, like the cutscene of Latias/Latios in OR/AS-

Hate Genwunners and People which makes Gen 2 or Gen 1 fangames with those 8bit graphics.

I dislike the vanilla Essentials FR/LG tileset (Outside/Exterior) because it is too short, because when you see games that spherical Ice did, you may of think "It's a shame that we don't have a complete FR/LG outside tileset" or at least some custom made tileset's based on FR/LG...

On the official games I don't like the fact that you can't run with the cycle pad on XY, just becaus eof that rollerskates. they should of make a switch to turn it off in the key Items!!

Riding on Rhyhorn or Mamoswine the first time it's awesome, but then it is really toooo slow! they should of make it faster! It isn't the same for Gen IV because it was the first time you had snow in a pokemon game, I loved the snow sound. And when you walk on snow or mud this can happen, they took the mud from Gen IV into Gen VI too. I think Gen V had this feature too, it isn't so anyoing as long as they doesn't make a route full of mud, without path's.

The Story, Characters and those traditional rituals of having 8 badges or having a Team XXX which wants to rule the Pokémon World....... -_-
IMO this is the most annoying thing they made throughout their carrier as developers, every time the same history, it get's boring like watching Team Rocket blasting off again and the same feels about all the games until Gen 7- every time there must be an evil team, why they don't change the story! They made it G00d with replacing gym badges with the Kahunas in SuMo, but still those bad teams - I hope if Gen 8 comes they took off all evil teams and they produce something which get all fans into it, why not making it with more choices and make the player decide and talk. Make more interesting characters.

Characters and Story: I didn't like the story of XY and BW, first I liked it in Gen V but I played it so often that I got bored with the story and when I see a fangame with those characters it makes me remind of those days I played black 3-4 times, I didn't like it because Gen IV had almost the same grunts (almost)

Titles I hate: of BW - BW2; and Sun Moon and UltraSun and UltraMoon (those titles are the same as BW and BW2, at least for me)

In XY it took me too long to come to the 2nd Gym.. didn't like to have too many rival/friends.

Trade Evolutions - the worst thing ever (because: in XY wher you can write your status, you can't write "I need Staryu but I don't know what you need?" "I need to trade haunter"
no you can't communicate like this with bypassing people, favorites or friends, it's a shame.


Too many Poke´mon appearances on surfable water and caves = I hate this, like you just can make 3 steps at a time. : unamused:
 
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