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Do Or Die (yes that's what I'm calling it)
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<blockquote data-quote="Dragonite" data-source="post: 14590" data-attributes="member: 30"><p>I need to not ignore this thread. Updates:</p><ol> <li data-xf-list-type="ol">The stuff specific to Pokémon has basically been removed from the project because (a) the threat of Nintendo noticing what I'm doing is just one more thing I'd have to worry about, and (2) I really do want to push the "you can make other kinds of games besides Pokémon in this" aspect of it. It's technically still possible to implement Pokémon in this, but that's on you; if you ask me how, I'm not guaranteed to answer.</li> <li data-xf-list-type="ol">With that said, I really want to change the name of this thread to something without "Pokémon" in the title. Just calling it "Do or Die" is kinda ominous and I'm not sure if that'll be great for branding in the long run. I'm considering Lacerta if I'm going to continue with my theme of constellations, but not entirely sure yet.</li> <li data-xf-list-type="ol">New stuff. Lots of new stuff. The main thing present here is that I've done a lot of work in imitating RPG Maker event functionality but in graph form; the hope is that anyone who knows how to use RPG Maker - or even someone who doesn't - should be able to figure out how it works reasonably quickly.</li> <li data-xf-list-type="ol">Fair amount of stuff in the game itself. I don't want to talk <em>too</em> much about that right this moment for a few different reasons though, but highlights include:<ol> <li data-xf-list-type="ol">FMOD for audio</li> <li data-xf-list-type="ol">Lua for game scripting (I'm using a scripting language inside a scripting language, I know - it makes sense, I promise)</li> <li data-xf-list-type="ol">sPart for 3D particle effects</li> <li data-xf-list-type="ol">Most of a battle system</li> </ol></li> </ol><p>[MEDIA=youtube]HsLphQ-COlE[/MEDIA]</p></blockquote><p></p>
[QUOTE="Dragonite, post: 14590, member: 30"] I need to not ignore this thread. Updates: [LIST=1] [*]The stuff specific to Pokémon has basically been removed from the project because (a) the threat of Nintendo noticing what I'm doing is just one more thing I'd have to worry about, and (2) I really do want to push the "you can make other kinds of games besides Pokémon in this" aspect of it. It's technically still possible to implement Pokémon in this, but that's on you; if you ask me how, I'm not guaranteed to answer. [*]With that said, I really want to change the name of this thread to something without "Pokémon" in the title. Just calling it "Do or Die" is kinda ominous and I'm not sure if that'll be great for branding in the long run. I'm considering Lacerta if I'm going to continue with my theme of constellations, but not entirely sure yet. [*]New stuff. Lots of new stuff. The main thing present here is that I've done a lot of work in imitating RPG Maker event functionality but in graph form; the hope is that anyone who knows how to use RPG Maker - or even someone who doesn't - should be able to figure out how it works reasonably quickly. [*]Fair amount of stuff in the game itself. I don't want to talk [I]too[/I] much about that right this moment for a few different reasons though, but highlights include: [LIST=1] [*]FMOD for audio [*]Lua for game scripting (I'm using a scripting language inside a scripting language, I know - it makes sense, I promise) [*]sPart for 3D particle effects [*]Most of a battle system [/LIST] [/LIST] [MEDIA=youtube]HsLphQ-COlE[/MEDIA] [/QUOTE]
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Who is the professor in the Kanto region?
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