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Relic Castle
I've been working on a new map for my game, and the ground is covered in still water puddles. My one issue is that events don't seem to be leaving reflections. The player shows them just fine, but events, such as NPC Trainers and more frustratingly my Following Pokemon, don't.
Is there something I'm missing in my map making? Is there something missing from the scripts that means that only the player will leave a reflection now? If so, is there a way that I could at least tell the game to reflect my following Pokemon?