Rock Climb with Overworld Animation

Resource Rock Climb with Overworld Animation 1.0

Ulithium_Dragon

Trainer
Member
Joined
Sep 6, 2017
Posts
52
Ulithium_Dragon submitted a new resource:

Rock Climb Overworld Animation - Adds an animated effect for using Rock Climb in the overworld.

Rock Climb Overworld Animation
Current Version: 1.0


*Please note that this resource requires having Rock Climb implemented. You need to use the same system as I did for this to work, which is from this resource.

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Adds an animated effect for using the Rock Climb HM in the overworld.

*This...

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Pepperton

Novice
Member
Joined
Jul 14, 2018
Posts
15
I posted this in a review, but I wanted to expand on it, so moving here:

Initial review:
The script works great and the animation looks pretty nice, though it is a pain to have to manually change the OW of the character in each frame. I did have to change line 264 in the script in order to get it to properly run on the latest version of Essentials. I changed it to:
Code:
HiddenMoveHandlers::CanUseMove.add(:ROCKCLIMB,proc{|move,pkmn,showmsg|

Update:
I noticed that the animation doesn't alter its tone based on the time of day. If you want to add that, insert this line of code in Kernel.pbRockClimbAscendFrames (around line 239-240)
Code:
spritewindow.tone=PBDayNight.getTone # NEW LINE for tone change
 
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