Completed Pokemon Bonfire Stories

#22
Heck, I hope a double-post isn't a problem, but I didn't want to wait too long after I played to talk about the new features I enjoyed!
Am I correct in thinking you made custom sound effects for this version? Menu, click, save, etc seem to be original, on top of the new sound effects like walking through grass. It's all such a great touch!

A Mew named You is such a perfect easter egg!

Celebi moved so smoothly in its loop, it turned out really nicely! (And really drove home the idea of Celebi being above the laws of reality!)

Boss as a Yanmask was a seriously brilliant twist, I never expected it! (I was a bit sad that defeating Celebi resulted in the same timeline as catching it, but it makes sense-the "good timeline" wouldn't really be spooky)
 

Aki

Starry eyed
Administrator
#23
Heck, I hope a double-post isn't a problem, but I didn't want to wait too long after I played to talk about the new features I enjoyed!
Am I correct in thinking you made custom sound effects for this version? Menu, click, save, etc seem to be original, on top of the new sound effects like walking through grass. It's all such a great touch!

A Mew named You is such a perfect easter egg!

Celebi moved so smoothly in its loop, it turned out really nicely! (And really drove home the idea of Celebi being above the laws of reality!)

Boss as a Yanmask was a seriously brilliant twist, I never expected it! (I was a bit sad that defeating Celebi resulted in the same timeline as catching it, but it makes sense-the "good timeline" wouldn't really be spooky)
Thank you! I'm glad you liked all those details! :blush:

About the custom sounds, they're not actually custom! I just replaced some of the v17 echo-y sound effects with different rips, I think HGSS ones. I looove having a walking on grass sound, I can't believe how much of a difference it makes.

Man I really wanted to include more endings since there could be any combination of defeating/capturing/losing to Celebi and winning/losing against Ellie, but yeah, I got caught on the idea that I'd want them all to be "bad" endings with spookish tones (I think Destiny is one of the less spooky stories in the first place) and that I wouldn't want to add more gameplay to one of the endings, implying it's the correct choice...hm, maybe I can work some kind of ending with Looker and the officers in the next patch.
 

Tomix9tomix

The beetle is waking up
Member
#24
It took me a while, but I finally got around to playing Bonfire Stories, and man, was it something. This is so unique and pretty, and the stories are so interesting with twists and turns here and there. There were a few glitches and bugs, but nothing that ruined my fun, it didn't really take much away from the game.

My favourite story by far was "Flashing Lights". It was so interesting and it built up this feeling of unease within me. It reminded me a lot of a book I read when I was younger called "The Watertower" by Gary Crew. And it was nice remember those sorts of interesting stories from when I way younger.

Something I think that is really a testimony to your story telling is how all the stories give off a different atmosphere, and yet they all succeed to tell a spooky story, with maybe the exception of "Destiny" where the spookiness only kicked in towards the end, but it still told an interesting story.

This is really something to be proud of and it is so enjoyable, some parts are a bit challenging, but it doesn't take long to play, so to anyone on the fence about playing this game, just give it a shot. Because the nature of the game you don't even need to play it all once which is great imo.

I also really encourage creators to add their own stories to this game, I think it would really be amazing to see many developers collaborate with this game.

EDIT: Quick edit because I forgot to comment on a few things I wanted to.
"The Changeling" story was very cool, I liked the idea of it, and it kinda made me want to side with the 'bad guys'. Although I don't think what they were doing was right.
"Duplicate", that was a very spooky one, the atmosphere that was built up was done and executed so well, combined with that spooky ending, oh man.
Throughout the game, choice of music was pretty good, especially when around the bonfire and in "Duplicate".
 
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