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Tutorial Weather Sound Effects Version 2

DerxwnaKapsyla

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#1
DerxwnaKapsyla submitted a new resource:

Weather Sound Effects - Also known as "Silent rain no more"

Like in the Pokemon games proper, this script modification will allow you to have background sound for when weather is going on. After hours of Trial and Error, we got it working decently. Credit goes to Mugendai for getting the script working.

To get the script working, go to the Script Section "Game_Screen", and look for the following line: def weather(type, power, duration). Once you find it, that entire section needs to be overwritten with the following code.
Code:
def...
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Echi

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22
#2
I have a problem with this script. While I am in a map with BGM, I can't hear any sounds. But when I go to a map with blank BGM, I can hear it efficiently. Maybe the sound is going on, but it's too silent when BGM is on.
 

DerxwnaKapsyla

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54
#3
I wouldn't say that's a problem with the script, but a problem with volume levels. I'd suggest either raising the volume of the sound effect or lowering the bgm's volume.
 

DerxwnaKapsyla

Overseer of the Abyss
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Posts
54
#4
I've updated the resources a little bit; it now accounts for weather types added in 17.x. There's also a script that allows you to add in thunder sound effects whenever the screen flashes.
 

Xerado

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Posts
26
#5
@DerxwnaKapsyla. Love this. The only issue I'm having is Importing the RGSS Linker and FmodEx scripts. Upon compiling and start-up, it says there's an issue with loading the script library, naming the Linker script as the issue.
 
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