Moving Escalators in Pokémon Centre

joey-and-rattata

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Jun 22, 2018
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I am having a 2nd floor in my Pokémon Centre and am having trouble making the escalators move when the player goes upstairs or downstairs. I am using the vanilla tilesets that came with Essentials and am wondering if you'd have to use something like an autotile or something else like adding extra to the stairs script
 

Marina

Cooltrainer
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Mar 10, 2018
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yeah, it needs to be an auto tile, because it's moving. if you make it on your tileset you have to put every tile on an event, so it's easier to make it an autotile.
 

Ulithium_Dragon

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Sep 6, 2017
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It doesn't HAVE to be an autotile. And frankly it probably shouldn't be either, since there's no way to turn off an autotile and the escalators in FrLg only moved when the player stepped onto them.

You should use a Character Sheet, like how the door events work. If an animation has more than 4 frames, use the Change Graphic command instead of the Turn commands. If it has more than 16 frames, separate the animation out into multiple character sheets.


^This is how it looks in my game.

Here are the character sheets I've got set up for these:

Please feel free to use these (anyone). It's not like I own them, they're game rips after all.

EDIT: It's a very tiny detail, but I'd recommend setting Move Animation to off for the player after the first move action where they step onto the escalator. That way they don't keep walking as they get moved upwards. Just remember to turn it back on again once they reach the top.
 

joey-and-rattata

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You should use a Character Sheet, like how the door events work. If an animation has more than 4 frames, use the Change Graphic command instead of the Turn commands. If it has more than 16 frames, separate the animation out into multiple character sheets.
I am slightly confused by this. Do you put them with all the other character sheets?

Also, how did you make the player walk in the middle of the escalator when going back down? For some reason, the player in my game walks on the side as well. There is a down stairs event there, but i dunno if removing that would fix it
 

Ulithium_Dragon

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Sep 6, 2017
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I am slightly confused by this. Do you put them with all the other character sheets?

Also, how did you make the player walk in the middle of the escalator when going back down? For some reason, the player in my game walks on the side as well. There is a down stairs event there, but i dunno if removing that would fix it
Yes, in the "Characters" folder. Think of them like how the doors work.

Here's an example of how I set mine up:


You will need to use several events to hold all of the graphics since the escalator is bigger than 1 tile.
 
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