Completed Pokemon Castaway

Michael

That One Guy
Member
Posts
32
#1
The Team:
@Michael
@Ekat

Welcome to Pokemon Castaway! The player is the (not-so) fortunate winner of a trip to Alola. On the flight there, however, the plane is struck down. Landing on the mysterious Bermada Island, the player is tasked with exploring their environment while searching for fellow survivors and a way off of the island. As the player traverses further inland, it becomes evident that the island is anything but deserted. Will the player find a way off the island? And, more importantly, will they get to go on an Alolan vacation?

Features:
  • Pokémon from across all seven generations
  • Extra secrets and minibosses to unlock
  • Roughly four to six hours of gameplay
  • Plenty of puzzles and challenges throughout
  • HM moves are usable on the field by the player themselves
  • Healing and storage access from Campfires due to lack of infrastructure
  • Not Pokemon Battle Royale
  • Creative and witty dialogue across different npcs
  • and so much more!
Game Screenshots:
Game Download:
Notes:
This game is the product of just under a month’s worth of frantic DMing each other. I initially started the project solo and Ekat joined later on. It was kind of amazing how similarly we both think dev-wise. Then again, I suppose there’s nothing like scrambling to meet a deadline to make two people bond. (Think of it like signing a temporary truce with your siblings, to hide the lamp you broke and junk food you ate while your parents were out for the evening.) Creating this game together was a hectic blast, and we hope you have just as much fun playing our submission!

Resource Pack:

https://reliccastle.com/resources/228/

Credits:
Scripts Used:
Terrain Sounds
by game_guy

Overworld Shadows & Map Exporter
by Marin

Radial Menu
by Yankas

Trainer Detection
by Shiney570

Name Windows
by Mr. Gela

Signpost Locations
by Tustin2121

Elite Battle System
by Luka S.J.
PinkCatDragon
BadSamaritan
Tebited15
redblueyellow
Eli
Pokecheck.org
lilatraube
AceRidley406
Telemetius

Scripting Utilities
by Luka S.J.

Graphics Used:

Tilesets:
WesleyFG
Zein
germy21
Macuarrorro
Ramiro Maldini
Otonashi
iamherecozidraw
syansyan
Sires J Black
Cali & Alistair
Fl.
Dawn Bronze

Battler Sprites:
Smogon XY Sprite Project
Smogon SM Sprite Project

Icons:
ORAS Icon Pack - Pikachumazzinga

Battlebacks:
Pokemon Golden Silver Battlebacks - Midnitez-REMIX

Animations:
Exclamation/Question Bubble Animations - Previous
Lightning Animations - Mikker, BobDSmith, Sora Havok, Unas, TiarnyTurnabout

Misc:
Parachute Base & Fire/Smoke Autotiles - Nitro
BW Trainer Sprites - Barubary
Dark SKY Graphic - Bacon
Pokemon Summary Screen UI - Aki
Tree Fog - Aki and Dawn Bronze

Audio:

Music:
"Super Smash Brothers WiiU" - Dark Pits Theme
"Final Fantasy 7" - Costa Del Sol, Birth of A God, Fanfare
"Final Fantasy 8" - Jailed, Fanfare
"Final Fantasy 10" - Battle theme, Servants of the Mountain, Via Purifico, Macalania Woods, Jecht Theme, Besaid Island
"Final Fantasy 13" - The Yaachas Massif
"Final Fantasy 13-2" - Paradigm Shift, Fanfare
"Final Fantasy 15" - Invidia
"World of Final Fantasy" - Hunters Chance
"Mobius Final Fantasy" - Warrior of Light
Dracula9AntiChapel - Final Fantasy 5 Arranged Soundtrack- Walking the Snowy Mountains, The Cursed Earths
Pontus Hultgren - FFV Main Theme, Fate in Haze
Oryhpes - Great Forest of Moore, Gogos theme
sschafi1 - BlackJack, Setzers Theme, Cyans theme
JSF Music - Amarants Theme
Malcolm Robinson Music - Schalas Theme

Sound Effects:
Beach and Wave Sound Effects - FX Sounds
Jungle Sound Effects - iWav
Desert Sound Effects - Classical and Relax
RSE Sound Effects - iteachvader
Nokia Ring SE - thecomputerdude24
SMB2 Blast Off SE - J-Sinn

Other:

Gen 6 Project:
Project Organization:
WorldSlayer

Sprite converter:
dragonnite

Item Icons/various sprite work:
Serbii<s>TheDeKay
Radical Raptr

PBS file editing:
karstictrainer
WorldSlayer
TheDeKay
viperk1
SunakazeKun
Radical Raptr
RPD490
Takyon!
Pokegod7020

Scripting:
mej71
~JV~
TheDeKay
Maruno
XmarkXalanX
Ratty524
joeyhugg
Nickalooose
Lucidious89
AmethystRain
AlexTCGPro
Destiny
baaabuuu
trueegee
woobowiz
Saving Raven
DL Kurosh
p.claydon
dragonnite

Research:
Drakath569
Florio
MrDeepDarkMind
snooper117

Beta Testers
/u/Dylanrockin2122
/u/GeraldJr77
/u/Worldslayer608
/u/ZODeKay
/u/Johnnyrelic
/u/Deouen
/u/zeak6464
/u/RadicalRaptr
/u/L-rM
/u/Iasper
/u/Spyname149
/u/Pegaswift
/u/KillerMapper
/u/bbwong91900
/u/Fuck_I_Fuck
/u/JackFlynt

Gen 7 Project:
Zeak6464
Tapu Fini
SpartaLazor
leparagon
BlackOutG5
Rune
Marin
Rigbycwts
Rot8er_ConeX
James Davy
Luka S.J.
Buttjuice

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Luka S.J.
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
and everyone else who helped out

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak​
 
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Greninjauzumaki

Just another Pokemon gamer
Member
#6
I have played for an hour and a half and I really enjoyed playing this game. First of all I love the fact that every item you pick up in the game is important, even a pokeball, to help you progress through. Since you are in a deserted island you really can't buy stuff so using the correct item at the correct time is essential which makes the game challenging and also, I feel, brings out the discovery aspect of the game as you explore the whole area in search of items. I am currently in Argon's lab and for now I may stop playing because I also want to check out the other Jam games. Great Job Michael and the team and good luck in your future projects.

"Butterfree Juice" out
 
Last edited:

Michael

That One Guy
Member
Posts
32
#7
I have played for an hour and a half and I really enjoyed playing this game. First of all I love the fact that every item you pick up in the game is important, even a pokeball, to help you progress through. Since you are in a deserted island you really can't buy stuff so using the correct item at the correct time is essential which makes the game challenging and also, I feel, brings out the discovery aspect of the game as you explore the whole area in search of items. I am currently in Argon's lab and for now I may stop playing because I also want to check out the other Jam games. Great Job Michael and the team and good luck in your future projects.

"Butterfree Juice" out
Thanks man, glad you're enjoying it!
 

Michael

That One Guy
Member
Posts
32
#8
just noticed that encounters in the forest was deleted when I released the update last night. I'll upload a new copy with the corrected encounters as well as some of the gen 7 abilities defined when I get home from vacation.
 
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Ekat

Bowser's Cony Island Disco Palace
Member
Posts
7
#9
I have played for an hour and a half and I really enjoyed playing this game. First of all I love the fact that every item you pick up in the game is important, even a pokeball, to help you progress through. Since you are in a deserted island you really can't buy stuff so using the correct item at the correct time is essential which makes the game challenging and also, I feel, brings out the discovery aspect of the game as you explore the whole area in search of items. I am currently in Argon's lab and for now I may stop playing because I also want to check out the other Jam games. Great Job Michael and the team and good luck in your future projects.
Haha, thanks dude! I went back and forth for a long time on item placement and what should be available to the player. This isn't a long game per se, so I didn't want it to be unreasonably difficult. Yet, I felt it was important to offer a sense of challenge as well. I do regret not putting in more repels, however, and I may correct that in tonight's update.

I'm glad you're enjoying the game so far!
 

Michael

That One Guy
Member
Posts
32
#16
Version 1.5 is out - this version addresses a few of the problems addressed during the Castaway streams by both @Deo and @Buttjuice today as well as adding features such as a custom summary screen and general improvements to the game!
 

Michael

That One Guy
Member
Posts
32
#17
Version 1.6 is out - fixes some general tiling errors with the game, the music in the final area, a couple passability errors that locked you out of certain doors, some sprite resizes, exp. increase on ow encounters and formatting for puddles. Enjoy!
 

Michael

That One Guy
Member
Posts
32
#18
Version 1.7 is out! - this will be the last update that affects any gameplay elements as the game has now been all ironed out and I believe that all bugs have now been squashed (any future updates will just be cosmetic). This update also adds another secret boss fight after you have completed the game!
 

Buttjuice

happy dev
Member
#19
I beat the game recently, 100% it, clocked in 9 hours. Easily one of the more interesting and longest game jams I’ve played. Huge kudos to Michael and ekat you guys did an amazing job. Happy to see that all the little bugs I found you guys fixed after I was done streaming, you guys really seem on top of this. ^^
 
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