Basically I want to trigger a location based evolution, but without the player having to level up. Is there already a script call to force the evolution scene to start?
If not I think I'll try making the method a new kind of evolution stone, and not making the stone available in gameplay but triggering it when the player is in the location.
If not I think I'll try making the method a new kind of evolution stone, and not making the stone available in gameplay but triggering it when the player is in the location.