Questions

Squiddy_101

Rookie
Member
Joined
May 20, 2018
Posts
2
So i'm new to this sort of thing and i have multiple questions

1. How to i put in new title sets? I want to use HGSS Assets

2. How do i change the battle look? I've seen the gen 5 style battle thing and i want it like that but i want it to also stay in the gen 4 style (Basically i want to make a hybrid of the gen 4 battle and Gen 5 battle)

3. I want to add more pokemon and get rid of the old ones, how do i do that?

4. How do i add new types and new moves with new animations?
 
Hi, welcome to Relic Castle! :blush:
I'll try to answer these questions but honestly I recommend watching something like Thundaga's tutorials and working alongside him to get a grasp on basics like these. Most answers can be found in the Essentials Wiki if you know where to look, and some more specic things are just in Essentials itself.
  1. I allways recommend checking out the Essentials Wiki for the basics. I wrote a tutorial if that helps too.
  2. Is the gen 5 style thing you're talking about the Elite Battle System? That's fairly straightforward to install, but I wouldn't make that the very first thing on a list of learning how Essentials works. You can go into Essentials right now and play around with the look before installing EBS; just go through the folders Graphics and Pictures, and you'll find a folder called Battle full of stuff.
  3. Most people would recommend adding new pokemon and not getting rid of the old ones. You don't have to use the existing ones, but deleting the data for them is a process that has to be done in several places and that takes a lot of time and missing anything causes errors. This page explains how Pokemon species are defined, so I'd recommend comparing it while looking over the PBS files, and adding your new species at the end. Don't worry about the numbers, those can be fixed in the game later on to display in the correct pokedex order.
  4. Adding a new type is pretty simple! Moves can be a little more complex though, and if you're adding a move effect that doesn't exist in Essentials yet, then you'll probably have to learn some Ruby. If it's a simple move, for example a move of your new type that just has damage and accuracy but no other effects, then you'll be able probably to add it just by refrencing this page.
 

Squiddy_101

Rookie
Member
Joined
May 20, 2018
Posts
2
Hi, welcome to Relic Castle! :blush:
I'll try to answer these questions but honestly I recommend watching something like Thundaga's tutorials and working alongside him to get a grasp on basics like these. Most answers can be found in the Essentials Wiki if you know where to look, and some more specic things are just in Essentials itself.
  1. I allways recommend checking out the Essentials Wiki for the basics. I wrote a tutorial if that helps too.
  2. Is the gen 5 style thing you're talking about the Elite Battle System? That's fairly straightforward to install, but I wouldn't make that the very first thing on a list of learning how Essentials works. You can go into Essentials right now and play around with the look before installing EBS; just go through the folders Graphics and Pictures, and you'll find a folder called Battle full of stuff.
  3. Most people would recommend adding new pokemon and not getting rid of the old ones. You don't have to use the existing ones, but deleting the data for them is a process that has to be done in several places and that takes a lot of time and missing anything causes errors. This page explains how Pokemon species are defined, so I'd recommend comparing it while looking over the PBS files, and adding your new species at the end. Don't worry about the numbers, those can be fixed in the game later on to display in the correct pokedex order.
  4. Adding a new type is pretty simple! Moves can be a little more complex though, and if you're adding a move effect that doesn't exist in Essentials yet, then you'll probably have to learn some Ruby. If it's a simple move, for example a move of your new type that just has damage and accuracy but no other effects, then you'll be able probably to add it just by refrencing this page.
Cool, thanks! Could you please link to a post or something that could tell me how to delete pokemon?
 
Cool, thanks! Could you please link to a post or something that could tell me how to delete pokemon?

If you want to delete from the party, then that's on this page. Judging by the discord conversations I'm guessing you're talking about deleting entire species though right? :sweat:
Yeah like I said before I'd really recommend not doing that, but I'll try to go over what I know. These don't have to be in any specific order but your game won't compile untill you're finished cleaning out all of these files:
  1. Delete the species whereever it appears in btpokemon.txt
  2. Delete the species whereever it appears in encounters.txt
  3. Delete the species whereever it appears in fancycuppm.txt
  4. Delete the species whereever it appears in fancycupsingletr.txt
  5. Delete the species whereever it appears in littlecuppm.txt
  6. Delete the species whereever it appears inpikacuppm.txt
  7. Delete the species whereever it appears in pokecuppm.txt
  8. Delete the species whereever it appears in pokemon.txt
  9. Delete the species whereever it appears in pokemonforms.txt
  10. Delete the species whereever it appears in tm.txt
  11. Delete the species whereever it appears in trainers.txt
  12. Remove its' images from folder Graphics>Battles
  13. Remove its' images from the folder Graphics>Icons
  14. Remove its' sounds from the folder Audio>SE>Cries
I think that's everything...anyway, the basic point is you have to carefully remove the species from every place it is mentioned, and missing a spot will cause a game crash when compiling (well the image and sound files won't cause a crash because they're organized by number, not by the species name). It's an annoying and time consuming process to go through honestly. If you're amking a game with all Fakemon and don't want any of the existing pokemon in there, I'd add on your new species at the end of the pokemon.txt and then worry about setting up a regional dex later. You can easilly conceal things from the player like this and have your Fakemon be in the correct numberical order even when the written information starts at number 500 something. Just delete all the old pokemon's graphics and it'll be a clean job.
 
Top