- Joined
- Jul 5, 2017
- Posts
- 33
Nevermind, I just realized my dumb mistake. I didn't copy the @ctag,selmove.pp,selmove.totalpp,movetype) over right.
Here's the corrected code in PokeBattle_Scene:
Please either delete this thread or lock it for archiving purposes in case someone else wants to do what I did later down the line.
Here's the corrected code in PokeBattle_Scene:
Code:
if selmove.pp==0
@info.text=_ISPRINTF("{1:s}<c3=e80000,f0d898>PP 0/{3:2d}</c3><br>TYPE/{2:s}",@ctag,selmove.pp,selmove.totalpp,movetype)
else
@info.text=_ISPRINTF("{1:s}PP {2: 2d}/{3:2d}<br>TYPE/{4:s}",
@ctag,selmove.pp,selmove.totalpp,movetype)
end
Please either delete this thread or lock it for archiving purposes in case someone else wants to do what I did later down the line.
Last edited: