Demo Pokémon Zero [v0.6.1 alpha] - FRLG enhanced remake, all eight Gyms + Elite Four

Zerokid

Developer of Pokémon Zero
Member
Posts
7
#1
Pokémon Zero
Version 0.6.1 (Alpha)
Made using Pokémon Essentials 17.1

Download
Version 0.6.1 (patch)
  • Download v0.6 below, then copy the files from the v0.6.1 download into the 'Data' folder of the v0.6 download, replacing the old files.
Version 0.6
  • Extract the game files into a new folder rather than overwriting the old files.
If you're updating from v0.5.1 or earlier, make sure the character in your save file is not in any of the following locations:
  • Viridian Forest.
  • Alola Biodome.
  • The Silph Co. elevator.
  • Cerulean Cave, or right in front of its exit.
  • In the sea around any of the Sevii Island ports.
This game should only be available at pokecommunity.com or reliccastle.com.

Relive the journey of Red or Leaf from FireRed and LeafGreen, revamped with modern Generation VII mechanics and other enhancements. This includes Ultra Sun and Moon moves and movepools, Mega Evolution, Fairy types, reusable TMs and the Physical/Special split. You will also encounter the Generation II Pokémon families throughout Kanto. A full list of features can be found below.

Special thanks to JohtoBlaziken for his Bootleg FireRed project, which has sped up the development of Pokémon Zero substantially by allowing me to rip the music and some of the maps directly. Check out the project here.

There are still future updates planned for the Trainer Tower and to include the rest of the currently unavailable Pokémon. The game also needs a general layer of polish.

Please feel free to open this project in RPG Maker XP and use whatever you want in your own (free) fan games, as long as you credit me or the original author of any third-party scripts (see credits below). All Generation VII Pokémon and moves except Z-moves are programmed in, but some of the abilities and graphics are still missing.

Note: You can speed up the game by pressing the ALT key.

Resources

Changelog
Alpha
Version 0.6.1
  • Fixed: Losing to the Elite Four no longer freezes the game when you try to face them again.
  • Fixed: Sky Drop now interacts correctly with levitating and allied Pokémon.
Version 0.6
  • Added: Released all Seven Island content except the Trainer Tower, and added a bunch of new Pokémon to catch.
  • Added: Rotom can now be obtained, and Silph Co. now has a basement level where Rotom's form can be changed.
  • Added: Regigigas can now be found in a new cave in the Sevault Canyon if you bring along all three Regis.
  • Added: A man in the Seven Island Pokémon Center sells Nectars to change Oricorio's form.
  • Added: Programmed in Komala's Comatose and Oriocorio's Dancer Abilities.
  • Changed: Zero now has a better team if you fight her after obtaining eight badges.
  • Changed: Modified a few sprites.
  • Changed: Tropius now appears on Five Isle Meadow instead of Linoone.
  • Changed: Unown no longer appears in Mt. Moon, instead appearing in the Tanoby Chambers on Seven Island.
  • Changed: You can now save immediately after entering the Hall of Fame.
  • Fixed: Corrected the list of abilities that cannot be affected by Trace and Mummy.
  • Fixed: Dream Eater will now fail if the user is affected by Heal Block.
  • Fixed: Corrected a bug that allowed Freeze effects to happen in sunny weather.
  • Fixed: Corrected some sound effects.
Version 0.5.1
  • Changed: Compressed and removed sound effects and music files to greatly reduce the game's file size.
  • Fixed: Corrected the Pokémon icon position when 'grabbed' in the PC.
  • Fixed: The Town Map and Fly menu now display all the areas around Six Island correctly.
  • Fixed: Corrected some Berry placements on Route 10.
  • Fixed: Updated various sound effects to the correct sounds.
  • Fixed: Wild encounters no longer occur in Pokémon Tower's purified zone.
  • Fixed: The upper boulder in Ruin Valley can now be pushed.
  • Fixed: Surf now works correctly from all tiles in the Safari Zone and Alola Biodome.
  • Fixed: The game no longer crashes when loading up Berry Forest.
  • Fixed: The game no longer crashes after beating the Champion.
  • Fixed: Beating the Champion now plays the proper music.
Version 0.5
  • Added: This release includes all Six Island content and the Rocket Warehouse and has lots more Pokémon to catch, including more legendaries! Altering Cave and Viridian Forest have been expanded compared to the original games...
  • Added: A Johto starter Pokémon of your choice is now available in the Alola Biodome area.
  • Added: Programmed in the ability to track roaming Pokémon with the Pokédex's 'Area' functionality.
  • Added: The Three Isle Path extension has been built.
  • Added: Three Isle Port now has wild encounters.
  • Added: The Draco Meteor Move Tutor now resides in the Two Island Pokémon Center.
  • Added: Togedemaru and Minior have been included in the game.
  • Added: Jessie and James now have unique overworld sprites and updated battle sprites, courtesy of Ody-chan.
  • Added: Braille text has been added to relevant locations on the Sevii Islands.
  • Added: There is now a notice poster about the speed-up feature in the player's bedroom.
  • Added: Lapras is now available as a wild Surfing encounter in the back cave area of Icefall Cave.
  • Added: Daisy will now groom your Pokémon once you beat the Elite Four. Unlike in FRLG, she will only do this once a day, but to compensate, it will boost happiness by 10, 20 or 40.
  • Added: There are now more Berry trees on a variety of routes. Hidden Berries are now visible Berry trees, and there are a few extra Berry trees dotted around now too.
  • Added: The Berry Master now has a wife, and she will give you a watering can.
  • Added: The Fisherman on Route 12 now checks and records Magikarp sizes, as in the official games.
  • Changed: The title screen has been changed, for the better I think. Still not perfect, but better. Credits to SpeedXaaa for the Mew sprite.
  • Changed: The Elite Four will have slightly different teams and increased levels when you rematch them now.
  • Changed: Nerfed the Elite Four and Champion very slightly for their initial battles, and removed their non-Mega Stone held items, since they're tough enough already.
  • Changed: The Champion's initial team now once again includes Pidgeot and Rhyperior over Heracross and Tyranitar, although these Pokémon will be fought against in the rematch.
  • Changed: Changed some of the Gym Leaders' teams and levels, which is overall a nerf, and buffed a few regular Trainers.
  • Changed: Blocked off Cerulean Cave and the Elite Four rematches until after the Sapphire has been returned to Celio.
  • Changed: Toned down the speed-up feature from 3x speed to 2x, as it was causing crashes for some users including myself.
  • Changed: Made some minor text edits to some battle messages.
  • Changed: Gave trainers proper exclamation animations.
  • Changed: Updated the title screen and credits music to use the official FRLG tracks.
  • Fixed: Removed the Bikers from Three Isle Port once the Bikers are cleared out of Three Island.
  • Fixed: Restored some missing animation files.
  • Fixed: Arceus and Silvally can now only learn Draco Meteor in their Dragon-type forms.
  • Fixed: Arceus and Silvally now have the correct type when holding Plates/Memories.
  • Fixed: Strength boulders can now pass over more passable tiles.
  • Fixed: Assist, Copycat, Encore, Me First, Mimic and Sleep Talk have had corrections to the list of moves they cannot call.
  • Fixed: The correct music now plays during the opening scenes of the game.
  • Fixed: Trainer intro music now no longer plays when talking to members of the Elite Four.
  • Fixed: Trainer intro music now loops properly.
  • Fixed: Some Trainers with missing intro music have had it restored.
  • Fixed: The Ruby Key Item is correctly removed from the Player's inventory when handing it over to Celio.
  • Fixed: Primordial Weather effects now no longer end immediately after they activate.
  • Fixed: Picking Berries now plays the 'Berry Picked' sound clip from Pokémon Ruby and Sapphire.
  • Fixed: Invisible walls have been removed from the Pewter City Museum.
Version 0.4.2
  • Fixed: Stopped the game from crashing when talking to Bill and Oak on Cinnabar Island, and Celio on One Island.
  • Fixed: The game no longer crashes when playing the Poké Flute to Snorlax on Routes 12 and 16.
  • Fixed: EV-reducing Berries now display the correct message when they're used.
Version 0.4.1
  • Fixed: The player is now flown to the correct point when Flying to Five Island.
  • Fixed: In-battle items like X-Attack and Guard Spec. now work correctly instead of throwing an error.
  • Fixed: Charmander and Mewtwo encountered on the overworld now cry correctly.
  • Fixed: The Hall of Fame room now has music.
  • Fixed: The pillar at Memorial Pillar now has the correct text.
Version 0.4
  • Added: This release includes the PBS files, for those of you editing in RPG Maker XP.
  • Added: Updated the game with all Five Island content, including a bunch of new Pokémon to catch.
  • Added: Route 15 has now been expanded to include the Berry Master's House and Garden. You can now obtain many Berries that were unavailable before, including the EV-reducing Berries.
  • Added: Heatran resides at the bottom of Ruby Path in Mt. Ember.
  • Added: There is now a Soothe Bell item in Pokémon Tower 7F.
  • Added: Included a missing party icon for Silvally.
  • Added: Programmed in the guardian deities' Surge Abilities and their graphics, and added Terrain Extender functionality. They're still unavailable in-game though.
  • Added: Programmed in Wimpod and Golisopod's Abilities.
  • Changed: The game now has the oft-requested official FRLG music tracks! Huge thanks to JohtoBlaziken for saving me a lot of work here.
  • Changed: Moved some rocks in the sea around the Sevii Island Ports to make more sense.
  • Changed: Updated the Pickup mechanics to be in line with the Generation VII games.
  • Changed: Updated Berry Tree growth times and yield amounts to Generation VII values, and changed the Berry mechanics to work in much the same way as in Omega Ruby and Alpha Sapphire.
  • Changed: Ability flavour text now matches Generation VII.
  • Changed: Adjusted some Pokémon levitation heights.
  • Fixed: Increased Natural Gift's base power by 20 for all Berries as in Generation VII.
  • Fixed: Stopped the game from crashing when capturing certain forms of Pokémon like Sawsbuck.
  • Fixed: Mudkip now has the correct cry when examining it at Bill's House.
  • Fixed: Moved a misplaced boulder in Ruby Path.
  • Fixed: The Ability Long Reach now has contact moves deal normal damage to Pokémon with the Ability Fluffy.
  • Fixed: Wild encounters now appear in Mt. Ember Room 3.
  • Fixed: Dhelmise's Steelworker Ability now no longer stops its moves from working properly.
  • Fixed: Pokémon caught in the Friend Safari are now correctly shown as being met at Lv. 30, not Lv. 5. Talk to the receptionist at the Friend Safari to fix this for any Pokémon you've captured from the Friend Safari already.
  • Fixed: Rattata now doesn't show up in the Pokédex as being available to catch on Four Island.
  • Removed: Deleted a bunch of image and animation files that weren't being used, which seems to have improved performance.
  • Removed: There are no longer any Rock Smash encounters on Route 3.
  • Removed: Deleted some unnecessary sound files.
Version 0.3
  • Added: Four Island and Icefall Cave have been added to the game.
  • Added: The Day-Care on Four Island has been replaced by the Friend Safari. Pokémon that appear here have a 5/4096 chance to be shiny, a 50% chance of having their Hidden Ability, and at least two IVs set to 31.
  • Added: There are now over 50 new Pokémon plus their evolutionary lines to catch and train, including the Johto starters!
  • Added: Included graphics for Stufful and Bewear, and programmed in the Fluffy Ability for them.
  • Added: Programmed in the Waterfall functionality to the Poké Summon.
  • Changed: Doubled the overall chance of a Pokémon being shiny, to bring this in line with Generation VII. There is a very small chance that a non-shiny Pokémon you already own will become shiny because of this.
  • Fixed: Ruby Path will now have the map name display on entry, and you can use the Bicycle there.
  • Fixed: Corrected Wormadam's TM and Tutor compatibilities for the Sandy and Trash forms.
Version 0.2.4
  • Added: Celio's Ruby quest and Ruby Path on Mt. Ember. The Rainbow Pass does not take you to Sevii Islands Four through Seven yet.
  • Fixed: The player will no longer walk through Bill and be transported into the Cinnabar sea after talking to him when completing the Sevii Island Meteorite quest.
  • Fixed: After catching a Pokémon and swapping it into your party, the game will no longer immediately attempt to evolve it if it meets the level requirement.
Version 0.2.3
  • Fixed: A duplicate of any newly caught Pokémon will no longer appear in the party.
  • Fixed: Removed some files that were causing the game to not boot properly for some players.
Version 0.2.2
  • Added: The Destiny Knot item is now on Route 21.
  • Added: Players now have the option of swapping a Pokémon into their party immediately after capture if their party is full.
  • Changed: Cleaned up the Kanto region map and removed the Johto elements from it.
  • Changed: Misty's team now uses Bubble Beam instead of Scald.
  • Fixed: The active Pokémon team will now correctly gain a slight friendship boost for defeating a Gym Leader, Elite Four member or the Champion.
  • Fixed: Sheer Cold now correctly has lower accuracy when not used by an Ice-type, and does not affect opposing Ice-type Pokémon.
  • Fixed: Repel items now correctly repel wild Pokémon based on the level of the first Pokémon in the party, regardless of whether it is fainted or not. Previously, it was the first non-fainted Pokémon.
  • Fixed: Fletchinder can now evolve into Talonflame.
  • Fixed: Stopped the game from crashing when levelling up a Sliggoo past L50. It can now evolve correctly.
  • Fixed: The outside parts of Mt. Ember now play more appropriate music.
Version 0.2.1
  • Fixed: Stopped the game from crashing after talking to Bill in the Cinnabar Pokémon Center, after refusing to go to One Island with him initially.
  • Fixed: Lavender Town and Route 10 are now considered outdoor locations, so Fly and the day/night cycle should work correctly on them.
  • Fixed: The Fuchsia Pokémon Center now has music.
  • Fixed: The Power Plant now plays more appropriate music.
Version 0.2
  • Added: Cerulean Cave is now accessible after defeating the Elite Four.
  • Changed: The Day-Care Lady will now turn to the right to indicate when she has an egg for you.
  • Fixed: The Day-Care Lady's text is now red, not blue.
  • Fixed: Wild legendary Pokémon now always faint properly at zero HP.
Version 0.1.1
  • Added: There is now a Light Ball item across the pond in Celadon City.
  • Fixed: Wild Pikachu and Pangoro now hold the Light Ball and Mental Herb respectively.

Screenshots

Gameplay changes
  • Slightly reworked story. Some characters play a larger role and Leaf/Red (the opposite gender of who you're playing as) is also involved.
  • Most trainers, including Gym Leaders, have updated Pokémon teams to reflect the extra Pokémon in the Extended Kanto Dex. Important battles against your Rival, Gym Leaders etc. will have harder teams than the original games, and later on they will start to use Mega Evolution.
  • Day and night cycles return and have an effect on a few things, mostly what wild Pokémon you'll encounter and some evolution methods.
  • Every Move Tutor move and TM from all generations are available. TMs and Tutor moves exclusive to previous generations are now learnable from various Move Tutors. These Move Tutors will award you some free BP when you first talk to them so that you can learn some of their moves.
  • The Key Stone, required to initiate Mega Evolution, will be given to you during the story. You will also be able to find or purchase Mega Stones for all Pokémon in the Extended Kanto Dex during your adventure.
  • The Exp. Share, which functions as it does in Generation VII, will be given to you when you receive the Pokédex.
  • You can play Voltorb Flip at the Game Corner for Coins instead of the slot machines, if you so wish.
  • Fight in battles reminiscent of Pokémon Yellow against Team Rocket at various points in the story.
  • Beating Blaine's Gym will get you the National Dex.

Pokémon availability
  • The Extended Kanto Dex contains 276 Pokémon, almost all of which are available before the Elite Four. This includes every Pokémon in the original Kanto and Johto Dexes, as well as every Pokémon related to them by evolution.
  • Many, many more Pokémon outside of these 276 are available as well during the later stages of the game.
  • All alternate forms for every Pokémon in the Extended Kanto Dex are included. This includes Mega Evolutions and Alolan Forms.
  • Alolan Forms are catchable in a special area in the Safari Zone. This area also allows Pikachu, Exeggcute and Cubone to evolve into their Alolan Form evolutions under the right conditions.
  • The Safari Zone is now just a normal area where you can catch Pokémon without having to play the Safari Game, much like in ORAS.
  • The special magnetic field required to evolve Magneton is located in the Power Plant.
  • The Moss Rock required to evolve Eevee into Leafeon is located in Viridian Forest.
  • The Ice Rock required to evolve Eevee into Glaceon is located in Seafoam Island 1F.
  • Affection (which is different to friendship) does not exist. Eevee will instead evolve into Sylveon at high friendship while knowing a Fairy-type move. This takes priority over the evolution requirements for Espeon and Umbreon, so if you want one of those two Pokémon, be sure that Eevee does not know a Fairy-type move when you attempt to evolve it. This does not take priority over the evolution requirements for Leafeon and Glaceon, so you will not be able to obtain Sylveon in Viridian Forest or Seafoam Islands 1F.
  • Pokémon that evolve via trading can instead be evolved by using the Link Cable item on them. Pokémon that need to hold an item and be traded to evolve can instead hold the required item while you use the Link Cable on them.
  • All evolutionary stones and the Link Cable for trade evolutions can be purchased in Celadon City.
  • Celadon City is also home to some new stalls where you can purchase Fossils and Incense to obtain even more Pokémon. The Fossil stall will have expanded stock after the Elite Four is beaten.
  • Other evolution items such as the Magmarizer can be found in the overworld.
  • The in-game trades have been altered, and now come at a fixed level as in Generation VII.
  • There are more Pokémon available as prizes in the Game Corner.
  • The Sevii Islands contain Pokémon not in the Extended Kanto PokéDex.
  • Silph Co. now has a basement level where Rotom's form can be changed.
  • A man in the Seven Island Pokémon Center sells Nectars to change Oricorio's form.
  • Not all 807 Pokémon are available so far, but the data for them is programmed in (except for some Generation VII sprites and abilities). Future releases will contain new methods for obtaining more of these Pokémon.

Mechanics
  • Journey and battle using up-to-date mechanics like the Physical/Special split, the Fairy type, Mega Evolution and Hidden Abilities. Note that Z-Moves are not implemented.
  • Pokémon have been updated to have their Ultra Sun and Moon types, level-up movepool, stats, abilities and TM/Move Tutor compatibilities. Moves have been updated to function as they do in Generation VII.
  • Inconsistencies in how Pokémon can learn certain moves are corrected. For example, in the official series the Bellsprout line can learn Leech Life via breeding but not via TM. This has been changed. This even extends to event moves such as Zoroark learning Sludge Bomb and Gengar learning Sludge Wave.
  • Mega Evolution takes place BEFORE turn order is decided, like in Generation VII.
  • Experience is handled as in Generation VII: each particpating Pokémon gets the full share of EXP when the opponent faints, and EXP gain is smoothed out so that battling higher level opponents awards more EXP while battling lower level opponents awards less. You will also receive EXP for capturing a Pokémon.
  • Items function as in Generation VII. The catch rates of Balls, the two stage stat boost from the X- Items and the healing potency of Potions are amongst the updates. Item prices are also largely based on Generation VII, so Ultra Balls cost $800.
  • The Move Relearner can teach your Pokémon moves with a level requirement higher than its current level, as in Generation VII.
  • Wild Legendary Pokémon have three random IVs set to 31, like in Generation VII.
  • Breeding works more-or-less as in Sun and Moon. The Day-Care doesn't level up your Pokémon, and withdrawing them costs a flat $500. The only difference is with breeding Alolan Pokémon. In Sun and Moon, you'll get an Alolan Pokémon even if you breed two Kantonian Pokémon. The only way to get a Kantonian Pokémon is to have a Kantonian Pokémon of that evolutionary line hold an Everstone while breeding. However, since this game is set in Kanto, I've implemented it the other way around -- even breeding two Alolan Pokémon together will result in the Kantonian form unless the Alolan Pokémon of that evolutionary line is holding an Everstone.
  • Long story short, if you want to breed an Alolan Pokémon, you'll need to have the Alolan parent be part of the same evolutionary line as the child and hold an Everstone.
  • e.g. Female Kantonian Sandshrew + Male Alolan Sandslash @Everstone = Alolan Sandshrew

Quality of life changes
  • A 2x game speed button (ALT).
  • No limit on the number of different items you can have in your bag.
  • TMs and the original FireRed/LeafGreen Move Tutors are infinite-use instead of single-use.
  • HMs are a thing of the past. The moves are still available as TMs or Tutor moves, but the TMs do not allow the use of the move as a field effect. A new Key Item instead fills the role of HMs in a similar manner to Sun and Moon's Poké Ride feature.
  • The Day-Care Center on Route 5 now allows you to store two Pokémon to breed, rather than having to wait until the Sevii Islands. The final ledge on Route 5 also has a gap in it to make the Day-Care easier to visit.
  • Swap Pokémon into your party immediately after capture if your party is full.

Minor changes
  • Tackle the Gyms in any order you please (except for the last one). In a future update, I plan to have the levels and teams scale based on how many Badges you already have.
  • Minor NPC text changes to reflect changes to gameplay, including proper capitalisation and renaming of some Trainer classes like the Ace Trainer.
  • Pokémon sprites have been updated to Generation V. For Pokémon beyond this generation, suitable fan works of a Generation V style have been used instead. I think the 3DS models of Pokémon do not make a good fit for the style of this game.
  • TMs are sold in various Marts.
  • Pokémon cries have been updated to Generation VII.
  • Badges follow the OmegaRuby and AlphaSapphire mechanics, but have no effect on your usage of HM moves. The first badge makes Pokémon up to Lv. 20 obey, then 30, then 40 etc. The eighth and final badge makes all Pokémon obey.
  • Premier Balls for buying ten Poké Balls.
  • Pokémon received from in-game trades come at pre-determined levels, rather than matching the level of the traded Pokémon. This is in line with later generations.
  • There is no tutorial in the first battle with Blue. If you're playing this fan game, I'm hazarding a guess that you know your way around a Pokémon battle.
  • Pokémon Centers have no upstairs (no trading or battling unfortunately).
  • After getting the Pokédex from Oak, he gives you ten Poké Balls instead of five. This is to help with the fact that there are more species of Pokémon early on and you're low on money at this point.
  • You receive the Running Shoes from your mother before leaving the house.
  • Poké Marts sell items to you based on the number of Badges you have as in later Pokémon games.
  • No Pokémon catching tutorial from the old man. I figure you already know how to do this.
  • No Teachy TV. I doubt anyone ever found this thing useful, and it's too much work to implement such an underused feature.
  • No profile from the girl in the Pewter City Poké Center. Waste of time.
  • The Bike Shop's new sale price for the Bicycle is $10,000,000, to reflect to new maximum money of $9,999,999.
  • No Fame Checker. Again, too much work for too little gain.
  • No Powder Jar or Berry Crush.
  • The Team Rocket Grunt on Nugget Bridge only hands out one Nugget, even if you lose and re-battle him!
  • The girl who trades one gender of Nidoran for the other in the Underground Path (Route 5-6) will now accept either Nidoran and trade you a Togepi in return.
  • No questionnaire in the Vermilion City Poké Mart.
  • There is no requirement to catch a certain number of Pokémon to receive rewards from Professor Oak's aides.
  • Celadon Mansion is now called Celadon Condominiums as in Generation IV.
  • The Know-It-All blackboard describes how trade evolutions can occur via the Link Cable item.
  • Vending machines have a chance for extra drinks to drop down according to the mechanics in Generation VI.
  • The Arceus type-enhancing plates can be purchased in Fuchsia City.
  • Instead of the Exp. Share, the Aide on Route 15 gives out the Lucky Egg instead.
  • A one-way teleporter has been added to Saffron Gym that takes you from Sabrina's room to the exit.
  • Hidden items on Treasure Beach respawn after 24 hours have passed. Same for Berries in the Berry Forest.
  • The boulders in Victory Road will stay on their switches once moved into place.
  • Azurill will not change gender when evolving, as in Generation VI and beyond.

Spoilery changes
  • Fight my avatar in the Celadon Condominiums!
  • Route 3 has the Deoxys meteors which are used to change its Forme, as in HeartGold and SoulSilver.
  • The Kanto starters that you didn't choose are gifted to you in a similar manner to their giveaways in Pokémon Yellow. You will also be given a type-enhancing item by these NPCs, regardless of whether they give you the Pokémon or not.
  • Bulbasaur and the Miracle Seed are given away by a girl in Cerulean City. She resides in the north-west of the city, in the house on the right (instead of the Berry Crush man). Unlike in Pokémon Yellow, you do not have to show her a Pokémon with high friendship.
  • Charmander and the Charcoal can be received from a man at the top of Route 24.
  • Squirtle and the Mystic Water are given away in Vermilion City by an officer in the middle of the city. Unlike in Pokémon Yellow, having the Thunder Badge is not necessary here.
  • You'll encounter Professor Birch on Route 25, and he will give you and Leaf/Red a choice of the Hoenn starter Pokémon, as well as their respective Mega Stone. Leaf will choose before you, opting for the Hoenn starter of the same type as your Kanto starter. She'll give you a bred copy of her starter later, and you'll get the final missing starter from a Egg on Five Island's Water Labyrinth.
  • Leaf/Red meets and fights you before Bill's house, after Rock Tunnel, and in Cinnabar.
  • You also team up with Leaf/Red during the Rocket takeover of Pokémon Tower.
  • Mr. Fuji will give you the Key Stone and a Mega Stone for your starter Pokémon. If you picked Charmander, Mr. Fuji will give you a choice of either Charizardite X or Charizardite Y.
  • You will team up with Blue to take on some familiar Rockets and Giovanni in Silph Co. You will then solo fight a L50 Mewtwo holding Mewtwonite Y, although you don't have to win this.
  • Entei replaces Moltres on One Island. Moltres is back on Victory Road as in Red and Blue. Suicune and Raikou also reside on Islands Two and Three respectively.
  • Receive an Alola starter of your choice after beating the Elite Four.

Credits
Lead Developer:
Zerokid



Special Thanks to:
JohtoBlaziken
(https://www.pokecommunity.com/showthread.php?t=407866)



"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Luka S.J.
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
help-14
Rataime
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
and everyone else who helped out



"RPG Maker XP" by:
Enterbrain



Pokémon Essentials with version control:
Raku
Geigerlan
(https://github.com/rakudayo/rmxp-plugin-system)

griest024
(https://github.com/griest024/PKMNEssentialsPlugin)



Custom Sprites:
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)

All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)

Other Gen VII sprites:
Amethyst
Jan
Zumi
Bazaro
Koyo
Smeargletail
Alex
Noscium
Leparagon
N-kin
fishbowlsoul90
princess-phoenix
DatLopunnyTho
Conyjams
kaji atsu
The cynical poet
LuigiPlayer
Falgaia
Pikafan2000
Lord-Myre
MillaLya
(http://www.rebornevo.com/forum/index.php?/topic/24410-gen-7-sprite-pack/)
(https://www.pokecommunity.com/showthread.php?t=406404)

Officer Jenny sprite:
Silver
(http://spritedatabase.net/custom/170)

vs. Blue transition sprite:
RadicalRaptr
(https://radicalraptr.deviantart.com/art/VS-Gary-355355791)

vs. Leaf transition sprite:
SakuraMota
(https://sakuramota.deviantart.com/art/VS-Trainer-Leaf-192477858)

HGSS-style Sevii Islands map:
shivanking
(https://shivanking.deviantart.com/art/Sevii-Islands-HGSS-Style-131586530)

Jessie and James overworld and battle sprites:
Ody-chan
(https://www.deviantart.com/ody-chan/art/GBA-Jessie-and-James-353030680)

Mew title screen sprite:
SpeedXaaa
https://www.deviantart.com/speedxaaa/art/Hi-Res-BW-Mew-354551724



Maps:

Cerulean Cave, all of Six Island
JohtoBlaziken
(https://www.pokecommunity.com/showthread.php?t=407866)



Resource Rips:

Pokémon overworld sprites:
Neo-Spriteman
(https://www.pokecommunity.com/showthread.php?t=250115)

Pokémon cries:
Random Talking Bush
(https://www.sounds-resource.com/3ds/pokemonsunmoon/)

Music:
JohtoBlaziken
(https://www.pokecommunity.com/showthread.php?t=407866)



Custom Scripts:
(modified and expanded by Zerokid)

Gen VII Moves and Abilities:
Marin
Zeak6464
Tapu Fini
SpartaLazor
leparagon
BlackOutG5
Rune
M3rein
Rigbycwts
Rot8er_ConeX
James Davy
Luka S.J.
(https://www.pokecommunity.com/showthread.php?t=387706)
(https://www.pokecommunity.com/showthread.php?t=384729)
(https://www.pokecommunity.com/showthread.php?t=383035)
(https://www.pokecommunity.com/showthread.php?t=379220)
Amethyst and the Pokémon Reborn team
(http://www.rebornevo.com/index.php?/pr/index.html/)

Speedup script:
KleinStudio
(https://kleinstudio.deviantart.com/art/SCRIPT-Speedup-in-debug-mode-538842421)

Battle points script:
Aurum / SunakazeKun
(https://www.pokecommunity.com/showthread.php?p=9832524)

Pokémon Tower Ghosts script:
Desbrina
(http://pokemonessentials.wikia.com/wiki/Tutorial:Adding_ghosts)

Replace Party Pokémon script:
Jonas930
(https://reliccastle.com/resources/176/)

RGSS FmodEx extension:
Nuri Yuri
(https://www.pokecommunity.com/showthread.php?t=349496)

Spinning Tile script:
Johto Blaziken
(https://www.pokecommunity.com/showthread.php?t=407866)



Mechanics Research:
Zarel and all contributors to Pokémon Showdown
(https://pokemonshowdown.com/)

Bulbapedia contributors
(https://bulbapedia.bulbagarden.net/wiki/Main_Page)

All contributors to the Smogon Thread "Pokemon Sun/Moon Battle Mechanics Research"
(https://www.smogon.com/forums/threads/pokemon-sun-moon-battle-mechanics-research.3586701/)

Ultra Sun and Ultra Moon Dataminers:
SciresM
Kaphotics
Marty
KazoWar
and all the others who assisted in datamining
(https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-datamine-thread.3620028/)



Bug reports and feedback:
RenElite
looneyman1
calvinsyrus
Drakyle
Deo
Mr. Gela
AnubisRa
Reapurfection
aw0211
Zurich899
ABSPitbull
HeavenLandDemon
BriLuna
Eternal0verride
 
Last edited:

Zerokid

Developer of Pokémon Zero
Member
Posts
7
#3
Now updated to v0.2!
  • Cerulean Cave is now accessible after defeating the Elite Four.
  • The Day-Care Lady will now turn to the right to indicate when she has an egg for you.
  • Cleaned up an instance of the Day-Care Lady's text being blue instead of red.
  • Fixed a bug whereby wild legendary Pokémon sometimes wouldn't faint properly at zero HP.
 
Last edited:

Zerokid

Developer of Pokémon Zero
Member
Posts
7
#4
Now updated to v0.3. This update includes all of Four Island, and over 50 new Pokémon families to catch and train!
 

Zerokid

Developer of Pokémon Zero
Member
Posts
7
#5
I'm back, and I've just uploaded a big ol' update with v0.4! Lots of new things, so see the first post's changelog for more details. The main new things are:
  • This release includes the PBS files, for those of you editing in RPG Maker XP.
  • Added Five Island content, including a bunch of new Pokémon to catch.
  • Added the oft-requested official FRLG music tracks; huge thanks to JohtoBlaziken for saving me a lot of work here.
  • Added the Berry Master's House and Garden to Route 15. You can now obtain many Berries that were unavailable before, including the EV-reducing Berries.
I've also included a swathe of bugfixes which have been brought to my attention (and some I noticed on my own). Enjoy!
 

Deo

the north star
Administrator
Posts
211
#6
Just played it through up until after Misty. Overall, I think you've got the framework for a pretty solid enhanced FRLG remake. There's some polishing that needs to be done to bring it up and beyond FRLG's standards, but it looks like you're aware of that.

Graphically, I'd like to see some more consistency with the battle scene, and maybe some respriting of the trainer sprites in a gen 4 style considering the screen size.

I think overall, if you polish it up and embrace a bit more change (slightly tweaking some of the maps here and there, adding a couple more new things and streamlining the experience a bit), you'll have probably one of the best Kanto experiences done in Essentials. It's already pretty damn close, I'd say!

Looking forward to future updates.
 

Mr. Gela

Elite Trainer
Member
Posts
140
#7
Played up till Vermillion City Gym. Some thoughts of my own, as well some issues I encountered:

My thoughts:
Game's very good. The eventing is flawless and I went out of my way to "catch" you in certain points, such as when helping Bill out in his house (talking to Red at different stages, those being, before talking to Bill and once he's in the machine, will make him say different things -- that's the type of attention to detail I love, and that there are more tiny pleasant surprises along the way). I know many, many of the Hidden Items in Pokémon FRLG after playing the games for so long, so it's really pleasing to see you've taken them into account as well. Let me tell ya, out of all the "Kanto remakes" I've played, yours is the most accurate when it comes to making the game feature almost flawless eventing and being a carbon copy of the originals in some aspects (in the good way), so congratulations on that. I don't know if I'll continue playing it after Surge because on the other hand, it feels like "spicy FRLG" and not unique/bold enough to make it feel like a whole new experience.

Inconveniences:
There are lots of invisible walls in these top two rows, immediately hugging the wall and in the one my character is standing on.


Had the game completely hang up on me. I'm starting to make the connection that it's got to do with the Fast Forward script because it's happened to me and others in games featuring that script. What if you reduced the Fast Forward speed a little bit? This is the game basically coughing blood because something's happening before it can catch up. That's my intuition at least.



This lady will "take BP from me" even though I just learnt Cut (costs 0 BP).


Other tiny details that may or may not have been deliberate:
  1. One of the Mt. Moon ladders will teleport you straight into a Grunt's line of sight, whereas in FRLG/the other in your game, won't as they teleport you on top of the next ladder, not on it's side. This might have been a deliberate decision, but I'll point it out in case it's not.
  2. You can step on the upper corner tiles of the PKMN Centers. I'm not sure if this was possible in the originals, but it looks a bit weird, so I'll just point it out in case you want to double check.
  3. The game is quite imbalanced. Viridian Forest with the partner trainer really breaks the game, and it seems the presence of the Exp. Share isn't really taken into account at all. It's not just Viridian Forest generating a huge power spike for you, but rather, the game doesn't seem to catch up for a long while. When I was at Nugget Bridge, the trainers had Lv10 Pokémon, but I could find wild Lv17 Pokémon just next to them. It's quite boring and not very challenging. Brock was fair, but Misty and Surge felt very hard in comparison, with some much bigger levels than every other trainer around, so I can only imagine how hard it would be for players who don't use the Exp. Share, and decide they don't want to just cheese their way through.
  4. Unown don't really do anything new, do they? Bit of a shame they are available early, then.
  5. Cut and Flash are available as free Tutor Moves. That's great, sure. Except, what a trap! They aren't actually Hidden Moves, so learning them, while free, makes no sense. They aren't needed for progression, apparently, so why are there, instead of some actually useful moves? Made me a bit mad when I wasn't able to use Cut after beating Misty, only to unlock Scyther later on.
  6. Tutor Moves (Mega Punch and Mega Kick) seem to teach these moves indefinitely. Again, this may be deliberate, but a little imbalanced. Maybe they could also consume Battle Points? Not sure.
 

Marina

Trainer
Member
Posts
79
#8
great work! I'm looking forward to this, I like the way you wrote the versions, features or game mechanics evolutions and breeding etc. everything is so neatly designed! the alolan forms- sprites are looking awesome, can't wait to test/play this ^^ I also like the way that almost everything is like gen 7 and that we can breed alolan Pokémon the other way around^^ eg. kantonian sandshrew (f) + alolan sandshrew (m) @everstone = alolan sandshrew. That's awesome! Good job!
 

Zerokid

Developer of Pokémon Zero
Member
Posts
7
#9
Wow! Thanks for the detailed feedback. I really appreciate you spending the time to let me know these things. I'll definitely be taking these on board for future updates, as you've raised some very good points concerning the game's design.

The level curve is a big one for me. I'm well aware of the odd spikes in difficulty and have been mulling over ways to smooth it out and keep things interesting, while also not deviating too drastically from the official games. I don't want to halve Exp. gain or anything like that.
 

Zerokid

Developer of Pokémon Zero
Member
Posts
7
#10
v0.5 is here, bringing all the Six Island content along with it. Changelog on the main page goes through all the updates in more depth. Enjoy!
 
Top