In regards to Trial VI, I'm trying to get a feel for what a mid-game route should look like. For example, the post says they're neither "too long or too short", but all of the longest routes in the games are what I would consider "mid-game", like Hoenn's Route 119. Do you have a frame of reference, like what the number range for mid-game route's typically is? I think that'd probably help me visualize it. Thanks!