Work in Progress Fierce Melody

MrSmash278

Captain Rowlex
Member
Posts
34
#42
Hello everyone, due to recently Nintendo "warnings" to different sites, we've decided to eliminate the word "pokémon" from our fangame title, as a safety measure. Here we present you the new logo for "Fierce Melody".



Stay tuned for more updates, thank you to everyone who has been supporting this project from Smash y Dani<3​
 

Juliandroid98

The friendliest Groudon
Member
Posts
10
#43
It looks absolutely stunning, from the spriteart to the fakemon design, it all looks awesome and falls into place really well.

I'm really excited to eventually play a demo of this game.
 

PhantomTheEevee

Member of the Aether Foundation
Member
Posts
71
#44
I wanted to try out the first Alpha-Version of that Game due to the cute art style and music-topic got me, but when launching the Game I get an error message that 'RGSS102J.dll couldn't be found' and the window closes itself. I've downloaded from the link provided in the first post of this thread, any idea what could be wrong?

EDIT: Nevermind, daring to rename the RGSS102E.dll starts the Game, but maybe this could be fixed or adressed in some way.
 

PhantomTheEevee

Member of the Aether Foundation
Member
Posts
71
#45
Finished with Alpha 1, and what I saw made me definitely look forward for more content. What positively caught my eye is 1. the smooth and accurate spritework, it makes everything look very decent and detailed - keep it up! and 2. the dynamic in battle, which probably comes from the Pokemon being animated and the Gen.5-styled tracking shot, I love that in the official games.

I actually don't feel like the starting town (Whistle Town) is too large, it's having all that's needed and nothing actually feels 'unnecessary' in the map for me. Got a small spelling error to report though if allowed, when saving in that place it displays 'Whislte Town'.

I'd edit the dialoge of Selah a little to be less laid-back, unless she's on purpose made the kind of person that talks rather casually with everyone. Which would be hilarious to see as the plot progresses for sure, lolz!

Mischievous fire-bunny that evolves into a harlequin is very adorable. <3

One question though, will you include Fairy Type in your Game? I'd personally hope so! ^^
 
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MrSmash278

Captain Rowlex
Member
Posts
34
#46
Finished with Alpha 1, and what I saw made me definitely look forward for more content. What positively caught my eye is 1. the smooth and accurate spritework, it makes everything look very decent and detailed - keep it up! and 2. the dynamic in battle, which probably comes from the Pokemon being animated and the Gen.5-styled tracking shot, I love that in the official games.

I actually don't feel like the starting town (Whistle Town) is too large, it's having all that's needed and nothing actually feels 'unnecessary' in the map for me. Got a small spelling error to report though if allowed, when saving in that place it displays 'Whislte Town'.

I'd edit the dialoge of Selah a little to be less laid-back, unless she's on purpose made the kind of person that talks rather casually with everyone. Which would be hilarious to see as the plot progresses for sure, lolz!

Mischievous fire-bunny that evolves into a harlequin is very adorable. <3

One question though, will you include Fairy Type in your Game? I'd personally hope so! ^^
Thank you very much we both appreciated your words, we've been with very short time to keep making progress :(
I can confirmed that fairy tipe will be in the game :3
 

MrSmash278

Captain Rowlex
Member
Posts
34
#49
Hello everyone, in the little free time we've had, we've been working and analyzing the first part of the game. That's why there have been little updates lately.

As the first major change towards our new work schedule, here's the Grass-type starter:




We'll keep adding content, updating even the small details. Thank you for your attention and support.​
 
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PhantomTheEevee

Member of the Aether Foundation
Member
Posts
71
#52
While I mourn Burny a bit for its adorable design and harlequin-like evolution, I'm absolutely in love with Burnix because I just like foxes so much! Do you plan to update the already existing demo to include these new starters if I may ask, or will that be changed in a future update?
 

MrSmash278

Captain Rowlex
Member
Posts
34
#54
While I mourn Burny a bit for its adorable design and harlequin-like evolution, I'm absolutely in love with Burnix because I just like foxes so much! Do you plan to update the already existing demo to include these new starters if I may ask, or will that be changed in a future update?
Thank you, they'll be in a future update but also we planned to update the already existing demo with these new pokemon.

Can you please add all the of the past starters? It will be sad to have these fakemon wasted
We will try to redesign them first :o
 

PhantomTheEevee

Member of the Aether Foundation
Member
Posts
71
#56
Looking really good so far with the new Starters implended! I'm somewhat in love with the graphic style of this project still, and the small potraits of the talking character are a neat addition. I'm having another question if I may ask, are there plans of custom cries for the used Fakemon or will cries of official Pokemon be used? I would appreciate the former but I'm aware it's extra work.
 

MrSmash278

Captain Rowlex
Member
Posts
34
#57
Looking really good so far with the new Starters implended! I'm somewhat in love with the graphic style of this project still, and the small potraits of the talking character are a neat addition. I'm having another question if I may ask, are there plans of custom cries for the used Fakemon or will cries of official Pokemon be used? I would appreciate the former but I'm aware it's extra work.
Hi :D, even if it means more work, we'd love to create our own cries but we don't know how. Everything in this game has been made with the bases given by the RPG Maker, Pokémon Essentials plugin and EBS, adding our own images and designs, we actually don't know anything about scripts or that kind of things, we're learning as we progress. It is really fun though xP, and we are more than pleased with the feedback and support given.
 

MrSmash278

Captain Rowlex
Member
Posts
34
#58
Hi everyone, we have updated the first alpha with the new starters and some changes:

https://mega.nz/#!1FlgQY5S!j9l2iSQbtCFEiM7FZnnOWWxIAmGsYe3v1pbm3QMNTX0

Note: We have noticed some dialogue mistakes :P, tell us what you think about it.

We also have new team members the will help us with the creation of fakemon, storyline and basic scripts :D: rabidvermin, flesroy, cereal212, poq, pkthedragon and MysticCharizard10.​
 

MadDeodorant

Insert internet reference here
Member
Posts
52
#59
So, I played it and have some feedback for you guys! You've already addressed some mistakes like the grammar but I noticed some other things that should easily be fixed with playtesting. My computer is garbage so it didn't run well, but whatever. Despite this the game was sped up (like the walking speed, mine and the characters' as well, and battles were very fast).

PROS:
- Pretty title screen with a balanced color palette
- The pre set options are good
- Good artwork and solid spritework for a high res project
- Strong opening cutsecene with the newspaper
- Good tilesets and love the animated portraits for characters, especially the different emotions
- Fine music choice (though I'd be more careful about it with the loops and styles since the game focuses so much on music as exemplified in its name)
- I love all three starters design-wise and they look balanced aesthetically (I hope you stick with these, because changing them all the time can't be
healthy, but I think this is the set I like the most)

CONS:
- The border could be changed rather than the default (it's a very different game from the default package, so might as well)
- Watchout for loops in the OST (when using official music, look for extended versions) it can easily break immersion
- The lack of font choices broke my experience as I got stuck with one that deletes spaces between the words (I think it's the DP font, not sure)
- The walking speed of characters when meeting your friends is hilariously fast
- I'd love to see Pine interact with the kids when they come out from their homes to meet him, it could be a good way for the player to be introduced to this character
- The rivals feel kind of generic, but I hope to see them grow
- More story and character interactions, please
- The lack of interactions makes the game's pace way too fast (an issue that was present in the last demo as well and that is not helped by the extremely fast speed of the characters walking)
- Nothing written on the sign next to the fountain neither on the one close to the route
- The geography of the town could be improved. It's too open for now reason and a smaller sixe would make it more cozy
- Again, it's an alpha demo, but you could at least give us the first route to explore (story is not even needed for that)

OVERALL:

It's fine. A lot was improved, but some things that I pointed previously were left unanswered which is a shame. However, I liked what I saw especially aesthetically and am excited to see what you can come up with as well as how you can grow upon the foundations you've built.

SCORE:

If one was needed, 5/10.
Don't panic, a 5 means it's not too bad but not so good either. Above all I see potential for a 7/10 at least, so do not be discouraged and keep up the good work!

PS: I saw you were looking for these, I have some Fakémon I had made for dead projects and for fun that I can offer you if you want. Once I get them ready I'll send them to you for appreciation. Cheers!
 

DaniPopplio

Rookie
Member
Posts
6
#60
So, I played it and have some feedback for you guys! You've already addressed some mistakes like the grammar but I noticed some other things that should easily be fixed with playtesting. My computer is garbage so it didn't run well, but whatever. Despite this the game was sped up (like the walking speed, mine and the characters' as well, and battles were very fast).

PROS:
- Pretty title screen with a balanced color palette
- The pre set options are good
- Good artwork and solid spritework for a high res project
- Strong opening cutsecene with the newspaper
- Good tilesets and love the animated portraits for characters, especially the different emotions
- Fine music choice (though I'd be more careful about it with the loops and styles since the game focuses so much on music as exemplified in its name)
- I love all three starters design-wise and they look balanced aesthetically (I hope you stick with these, because changing them all the time can't be
healthy, but I think this is the set I like the most)

CONS:
- The border could be changed rather than the default (it's a very different game from the default package, so might as well)
- Watchout for loops in the OST (when using official music, look for extended versions) it can easily break immersion
- The lack of font choices broke my experience as I got stuck with one that deletes spaces between the words (I think it's the DP font, not sure)
- The walking speed of characters when meeting your friends is hilariously fast
- I'd love to see Pine interact with the kids when they come out from their homes to meet him, it could be a good way for the player to be introduced to this character
- The rivals feel kind of generic, but I hope to see them grow
- More story and character interactions, please
- The lack of interactions makes the game's pace way too fast (an issue that was present in the last demo as well and that is not helped by the extremely fast speed of the characters walking)
- Nothing written on the sign next to the fountain neither on the one close to the route
- The geography of the town could be improved. It's too open for now reason and a smaller sixe would make it more cozy
- Again, it's an alpha demo, but you could at least give us the first route to explore (story is not even needed for that)

OVERALL:
It's fine. A lot was improved, but some things that I pointed previously were left unanswered which is a shame. However, I liked what I saw especially aesthetically and am excited to see what you can come up with as well as how you can grow upon the foundations you've built.

SCORE:
If one was needed, 5/10.
Don't panic, a 5 means it's not too bad but not so good either. Above all I see potential for a 7/10 at least, so do not be discouraged and keep up the good work!

PS: I saw you were looking for these, I have some Fakémon I had made for dead projects and for fun that I can offer you if you want. Once I get them ready I'll send them to you for appreciation. Cheers!
Thank you for playing our alpha and giving us your feedback, it's really appreciated :D We're gonna work on the things you mentioned that can be fixed and don't worry, this is the definitive starter set lol Our main focus is to make it graphically attractive (nice looking overworld, characters and fakemon) but without neglecting the other aspects of the game ;) Our next release will be more of an actual demo, going all the way to the first gym :) Again, thank you very much :D
 
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