Work in Progress Fierce Melody

MrSmash278

Captain Rowlex
Member
Posts
34
#24
I have to ask, why are there so many massive expanses of grass in that starting town. It's a bit weird to just walk onto a map with that much open space.
Hello, we thought it looks great xD, we are always changing something, so maybe we will reduce it, thanks for asking :D
 

MrSmash278

Captain Rowlex
Member
Posts
34
#26
And here we have the first alpha for Pokémon Fierce Melody!
We're very proud and also nervous, we really hope you like it.

This Alpha includes the first scene and battles of the game so you can have a taste of how it will be like. You can choose you starter and battle your two rivals.

https://mega.nz/#!Ec0XRYAb!FePYsHr1jcmeMVDejmvo4gDUTtwb1xmLxKWCiIMaC1o

Thank you for your support and feel free to comment or give us any kind of feedback

 
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Aki

Starry eyed
Administrator
Posts
339
#27
Beautiful looking game!
I've got an early bug report though: if you lose the battle after choosing a starter, and then re-enter the lab it tries to play the same cutscene again. There must be some move route that isn't checking for passability, because this freezes the game with the player stuck standing in the doorway.
 

MrSmash278

Captain Rowlex
Member
Posts
34
#28
Beautiful looking game!
I've got an early bug report though: if you lose the battle after choosing a starter, and then re-enter the lab it tries to play the same cutscene again. There must be some move route that isn't checking for passability, because this freezes the game with the player stuck standing in the doorway.
Thank you :D, we are going to fix that tomorrow and update the link, thanks for letting it us know :')
Edit: Game and link updated, bug fixed :)
 
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MadDeodorant

Insert internet reference here
Member
Posts
52
#30
Quick Review of the Alpha Demo:
Fierce Melody caught my eye immediately as it was posted. Having played the Alpha, I'd say it looks promising and will definitely try to play the full demo when it comes out.
Let's get to some quick cons first:
  • The dialogue was meh, sometimes either presenting something interesting (like Prof. Pine talking about the player's dad's work) or being mediocre and unfit for a character (Selah saying "yeah thanks man" to Pine was very weird, for exapmle)
  • The whole start seemed rushed with very little pauses beforing moving from location to location
  • XY music is extremely "french" and having it associated to a non-France inspired region is odd, but I understand the choice, it's just a small gripe that I have with it (though Sycamore's theme being used as Pine's is kind of immersion breaking)
  • Performance wise it has some hiccups, but these might be aggravated by my weak computer
  • Reed's design is a little too feminine as Mantager said
  • Whistle Town is a little to open and large, but that can be easily improved
  • The demo was too short, though being an Alpha I get it. Having the 1997 Gold and Silver Alpha Demo in mind, I'd recommend you try to include at least the first route and second town with some teaser events. Also, I want to see the new cool Fakémon you created besides the starters, they look great here so it was a little disappointing not seeing them here
Now some pros:
  • The Fakémon presented look nice, especially the starter I picked, Burny
  • The Demo overall looks very nice graphically using the Hi-Res style in a good way, keeping it not to overwhelming. The tiles are pretty and the spritework, without being amazing, is very easy on the eyes, especially those colours!
  • The little details on some objects around the houses, for example, are quite fun which is great as I like to try and inspect everything
  • The Dad being a Professor is a very very cool idea that is innovating and I can't wait to see what you do with him and his relationship to Pine
  • Pacing could be a little slower, but I like that it's slightly fast-paced getting the player raring to go
  • The game overall shows a lot of potential to be explored in next releases
Pokémon Fierce Melody is looking nice showing a lot of explorable possibilities that can be great if polished along the way. Unfortunately, the Alpha's short length hurts the project a little as it inadvertently hides some of its good features that could be teased in this short release.
Best of luck continuing to work on Fierce Melody!

PS: If a score was needed, probably a 6/10 (note that a 6 is not bad, it means it's above average)
 

MrSmash278

Captain Rowlex
Member
Posts
34
#31
Quick Review of the Alpha Demo:
Fierce Melody caught my eye immediately as it was posted. Having played the Alpha, I'd say it looks promising and will definitely try to play the full demo when it comes out.
Let's get to some quick cons first:
  • The dialogue was meh, sometimes either presenting something interesting (like Prof. Pine talking about the player's dad's work) or being mediocre and unfit for a character (Selah saying "yeah thanks man" to Pine was very weird, for exapmle)
  • The whole start seemed rushed with very little pauses beforing moving from location to location
  • XY music is extremely "french" and having it associated to a non-France inspired region is odd, but I understand the choice, it's just a small gripe that I have with it (though Sycamore's theme being used as Pine's is kind of immersion breaking)
  • Performance wise it has some hiccups, but these might be aggravated by my weak computer
  • Reed's design is a little too feminine as Mantager said
  • Whistle Town is a little to open and large, but that can be easily improved
  • The demo was too short, though being an Alpha I get it. Having the 1997 Gold and Silver Alpha Demo in mind, I'd recommend you try to include at least the first route and second town with some teaser events. Also, I want to see the new cool Fakémon you created besides the starters, they look great here so it was a little disappointing not seeing them here
Now some pros:
  • The Fakémon presented look nice, especially the starter I picked, Burny
  • The Demo overall looks very nice graphically using the Hi-Res style in a good way, keeping it not to overwhelming. The tiles are pretty and the spritework, without being amazing, is very easy on the eyes, especially those colours!
  • The little details on some objects around the houses, for example, are quite fun which is great as I like to try and inspect everything
  • The Dad being a Professor is a very very cool idea that is innovating and I can't wait to see what you do with him and his relationship to Pine
  • Pacing could be a little slower, but I like that it's slightly fast-paced getting the player raring to go
  • The game overall shows a lot of potential to be explored in a next release
Pokémon Fierce Melody is looking nice showing a lot of explorable possibilities that can be great if polished along the way. Unfortunately, the Alpha's short length hurts the project a little as it inadvertently hides some of its good features that could be teased in this short release.
Best of luck continuing to work on Fierce Melody!

PS: If a score was needed, probably a 6/10 (note that a 6 is not bad, it means it's above average)
Hi, thanks for the pros & for the feedback, we are analizing the cons:
- We will improve the town and will be adding route 1 and fakemon in a next release
- Reed 's design can be improved, but for now and personal decisions, we're going to keep him like that :D
- Dialogues will get improved and will add pauses through scene to scene.
- Finally, since we are not having original music, we are choosing from x/y to sun/moon ost what might be more fit to the character or scene, this probably will be hard to change, since everything is based on our perspective, but we'll take a look if we can replace them :D

Again, we appreciated the feedback and will keep working on the next release :D!!
 

MrSmash278

Captain Rowlex
Member
Posts
34
#32
Hey, it's been a while! Thank you for your feedback on the alpha
We're still working very hard, even redesigning stuff from scratch
We've updated Reed's design, the starters and we'll keep updating images on the main post to show our progress, thank you for your support



 

MrSmash278

Captain Rowlex
Member
Posts
34
#35
Hi there! It's been a while, we've been quite busy but we have updates for you about Fierce Melody:

Our starters have evolved!


We've updated the battle screen with new background and bases.



Here's a first look at Route 1, just north of Whistle Town:



The Trainer Card looks like this for Harmony and Reed:



This is the new Merodia Pokédex menu:


And this is how the Pokémon Stogare System will look like in Fierce Melody:


And we can finally show you the map of the Merodia Region!:



Hope you like these updates, we'll bring more soon:​
 

Maor80

Trainer
Member
Posts
54
#36
Are the starters changeing their types in the middle evoltion? Or they change in their final evoltions? I would also want to know when i can play a demo of this game its looks so good even batter than before would probaly get burny depending both on typeing in its final evoltion and on how it will look like
 
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WolfShadowWhisper

Just a wolf that loves the shadows on a hot day :)
Member
Posts
43
#37
Oh my Arceus, this looks beautiful. I wish you and your team all the best. From what I have seen so far just by reading here, this fan game has a lot of promise. I am swamped by deadlines until Wednesday or so, but on Thursday I plan to try your game out!
 

MrSmash278

Captain Rowlex
Member
Posts
34
#38
Thank you for the comments, the starters still have one type, their are going to change in its third evolution.
The demo is going to be update, but we are still in route 1, so we are going to update it this week :)
 

Maor80

Trainer
Member
Posts
54
#39
How long the demo will be? i hope it wont be just 1 route the reason i did not tried the alpha since it was to short to me will it be until first gym or longer? Or shorter?
 

MrSmash278

Captain Rowlex
Member
Posts
34
#40
How long the demo will be? i hope it wont be just 1 route the reason i did not tried the alpha since it was to short to me will it be until first gym or longer? Or shorter?
We are planning to do a demo until first gym, but also wanted to update the alpha with the actual elements since it's changed a lot.

For the first demo beta 1, we have yet to do a lot of things, sorry
 
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