Completed SPEE - Super Pokemon Eevee Edition

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.0
ETA Next Version
Mar 31, 2023
FULL VERSION NOW AVAILABLE! (Mar 2023)


Created by: Raonak - DarkDoom3000 - Dream Module

>>Download Latest Version<<


Overview




Super Pokémon Eevee Edition is a Pokémon fangame that tries to recapture the classic nostalgia of the second generation, but
infuse it with new mechanics not found in traditional Pokémon games.
Welcome back to the second generation, the second generation... but not as you remember it.
Play as Gold, the young hero - who finds a special Eevee which can switch evolutions.
Explore a whole new region half inspired by Johto, housing the best pokemon of the early generations, and
venture into the inner workings of the game, where code and data rule, and where the hypervisors exist.
Experience a new kind of Pokémon game with an active-time-battle system,
where pokemon do not wait turns - they will attack"real time".
Other features include unlimited Move-Slots, meaning you never have to forget an attack and deep equipment/crafting system.
It is pretty much a hybrid of Pokemon and Final Fantasy.

Features




  • Retro Graphics - A blast from the past. Gold/Silver/Crystal style graphics.
  • Super Eevee - A very special Eevee with superpowers.
  • Active Battle System - A la Final Fantasy (well, most of them before X).
  • Four Pokémon per team - All four Pokémon are out on the battlefield and fighting.
  • Corrupted Pokemon - Optional boss fights or side-quests are required to obtain Pokémon.
  • Infinite Move-list - Pokémon are no longer limited to four attacks at a time.
  • Sidequests - Get TMs, equipment, and other useful items by doing tasks for people.
  • 201 Pokémon catchable - from the first few generations (Not all are obtainable yet)
  • Refining System - Change useless items into powerful ones!
  • Equipment - Equip certain items on Pokémon in order to to modify their stats.
  • Trophies - Get notifications for completing tasks.
  • Travel to the Code World - A dimension of graphical errors and home to the Hypervisors.

Screenshots




nmp6uYc.png

Credits




Raonak (Me)

Nintendo (for IP)
Gamefreak (for making Pokémon games)
Enterbrain (for making RPG Maker)
Square-Enix (Final FantasyMusic)
Kojima Productions (Sound effects)
The Spriters Resorce (for ripping sprites)
Sony (Trophy jingle)
Hawk (?) (for making IDraw)
 
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echohaxorelite

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I'm having an issue where at the start when I enter the grass and am looking for evee, it says skip instead of escape (I can't escape or get past this point) how do I fix?
 

KingdomKey

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Minor spoilers for mid-game content
Not exactly a bug, but an inconsistency? I noticed while playing through that before you activate the gen three pokemon, if you call Crystal, she can tell you the location of the corrupted Elektrike(which shouldn't exist yet). You can't access the route it's on, though.

Really, though, I mostly wanted to make an account here to gush about this game for a bit. I first found it in fifth grade, and it was the first fangame I'd ever played. It set the bar high. Even now, the story, mechanics, and Final Fantasy inspiration make SPEE so unique compared to every other pokemon fangame I've played. Throughout my middle school, high school, and college years, it's stuck in my head. Every couple months for the last decade, I've been hit with the thought, 'I wonder if SPEE's been updated since I last checked.'
It's been about five years since I sat down and played through the whole available story, and playing it again now has been such a blast so far. I know I speak for many people when I say, from the bottom of my heart, thank you.
 

NanaelJustice

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Oct 8, 2020
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Whoa, I can't believe SPEE got finished, I remember playing a demo for this game when I was a teenager who was yet to learn English and stumble upon this game once again actually completed on my 20s is surreal! You bet as soon as I learned about this I played until the end, so here we go.

First off, the mechanics. I was a bit iffy about it at first, specially thinking how janky this game could get depending on how much it tried to be Pokémon within the RPG Maker 2003 limitations, but I was surprised by this game approach of things.

Pokémon is more of an aesthetic than anything, you can definitely see bits and pieces from the official games here and there, but the RM2k3/FF reigns above everything. Honestly? This is perfect, instead of hitting your head against the wall to accomplish a more 1:1 experience of the official Pokémon games and hiding the traits of the engine, you really went through your limitations to bring the most of it without trying to be something this game clearly wasn’t.

At the start of the game, I didn’t think much of the battle system, it wasn’t my cup of tea, but it wasn’t terrible either. When I finally got a full team and got some TMs I got a better picture of the battles. The PP system is pretty good towards most of the game and forces you to choose the best option not only for that battle, but for the long term of your exploration with the option to leave yourself wide open to restore a sizeable amount of PP of your entire team (It does get a bit obsolete by the end because of how little the Recharge actually restore in comparison with widely accessible items, though). The point is, just clicking the big damaging move every time doesn’t cut it most of the time, which is great.

Final Fantasy inspiration is also a bit worrying by the sad truth of a huge amount of FF inspired games usually falling into the trap of way too spongy enemies leading to uninteresting battles sooner or later, but this is also something this game managed to deal perfectly. The wild encounters are never too bulky to be annoying, but they can wear you off if you are not careful, the corrupted Pokémon are bulkier, but every time I feel I’m about to get bored, the battle was already long gone.

The hypervisors are the spongiest bosses in the game and even then, I can’t find myself hating any of those fights. The multiple forms are a great way to keep you entertained through their massive HP bars and you don’t even need to lower their HP to 0 because of how those battles work. The pacing is really enjoyable to give the player a good challenge without overstaying it’s welcome at any time.

Talking about good pace, this is the singular best quality of the entire game. The map design in particular is fantastic, not only the maps are beautiful to look at with a couple custom tiles alongside a great use of the official GSC tileset, but the shortcuts are all super on point.

I feel like the game is constantly respecting my time, giving me the challenge to take the long way, explore the map to my heart’s content and then, just when I’m about to be done I find a strength bolder to open a nice shortcut to keep my impression of that area positive every time I have to go through there again. I never felt that feeling of “I wish this area was easy to travel”, because every good point I can think about having a shortcut, it’s already there and I love it.

Exploring is so much fun because of it, the map variety is pretty nice and I found myself collecting a big number of Pokémon and defeating a couple legendary encounters for no reason other than the joy of seeing what the game had to over (and that nice exp too). The Rocket events also seems to pop up at the best time possible to shake things up without ever being annoying like their official game counterpart. Again, those 13 years of development weren’t for show, this game’s pacing is so fantastic I can’t even begin to imagine how much thought went into every little corner.

I gotta take some time to express how much I love the ninja quest line. Not every quest is built equally, they usually range from quick and easy to good excuses to explore more of the great map design, but the ninja is so freaking fun. It would be easy to put him in hard to access areas and call it a day, but what made it so fun was all the silly custom sprites he had on every city. I would be lying if I said I didn’t want the reward, but what made my complete the whole thing was the curiosity to uncover what funny sprite he would have next and that guy never let me down.

I know RM2k3 doesn’t have scripts, but I can’t stress enough how nice it feels to play a fan Pokémon game without worrying the game might freeze or crash at any moment. There is minor things like the Eevee very rarely getting stuck on walls, Giga Impact being labeled as a Special Move in the TM description or Hidden Power having 100 base power in the item description, but 60 in the actual move and a couple spelling mistakes, but again, nothing that made me enjoy the game less because of it.

And what about the plot? I think using something that actually happened (the cut of compatibility between old generations and gen 3) was a very smart move to pick the interest of the player before the important characters are all set up. At first, I didn’t give much thought to the hypervisor stuff, but by the end of the game I was so invested on what as going on it made me think about what this game had that most other fan projects fail to accomplish similar results.

Most Pokémon games with similar ideas ended up being 1) way too serious for its own good or 2) way too cynical and self-aware to actually work. The thing about SPEE is how the game is not afraid to explore its ideas without forcing an overly edgy/dramatic mood in the player nor depreciating its own effort in building a competent plot.

Feels like Super Pokémon Eevee Edition is always walking on that thin line between being well humored and serious when the game needs to be serious while using a lot of ideas that would make me drop a game immediately for most of its best moments. But why does it work?

If I had to guess, I would say the game is just too honest. Just like how the gameplay is what it is and instead of hiding, it brings the best the game can to the table, the plot is never downplaying what it is trying to do, never letting things get too dark and at the same time not shying away of some stuff with bad reputation in the community when those tools would have a positive effect in the game’s story.

On top of that, I love the characters a lot. Most of them are an over exaggeration of what we expect, but they work so well! Team Rocket always cracks a smile on my face and Silver is so freaking cool! He starts like the petty thug we expect from playing GSC, but his passion for Pokémon shines thought his encounters in a very natural flow. It really feels nice to find him again and again and every time he is enjoying the journey just a bit more than last time and man… that last fight is so heartbreaking. I make Gold’s last words before the battle mine.
image.png

How could a game that actually let you use Furret without the little thing being dead weight be anything short of a masterpiece?​

All in all, I was expecting a fun game, but I did not think I was just about to play my favorite Pokémon fan game of all times. When I saw Gold unintentionally enabling gen 3 Pokémon and those same mons appearing on new and old routes, or when I finally activated day and night cycle and the game just put that whole new mechanic into play I really felt in love with this project. The lengths the game was willing to go to deliver its ideas in conjunction with the great battles, good plot and amazing exploration really spoke to me in a very deep level, such a nice breath of fresh air! SPEE doesn’t work despite being a RM2k3 project, it works BECAUSE it’s a RM2k3 project and all I can say is…
Thank you for allowing me to have such an amazing experience, raonak, I really mean it.
 
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I finally finished the game and I absolutely loved it! It's going to be one of my go to recommendations for fangames, especially fans of both pokemon and final fantasy. There is so much to love. I love the way the corruption in the world is presented, corrupted pokemon look so cool. I love the side quests, I love the achievement menu, I love the music selection, I love the story, I love the new minigames in the arcade, it's all so good!!!!!

The finale was really cool, just yeah, I think the last 13 years you've spent on this game have been worth it, or at least I hope you think so. You've made something amazing which really stands out in the fangame community. Looking forward to what you cook up next
 

Cuprite (Kyu)

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Jul 22, 2020
Posts
28
I finally finished the game and I absolutely loved it! It's going to be one of my go to recommendations for fangames, especially fans of both pokemon and final fantasy. There is so much to love. I love the way the corruption in the world is presented, corrupted pokemon look so cool. I love the side quests, I love the achievement menu, I love the music selection, I love the story, I love the new minigames in the arcade, it's all so good!!!!!

The finale was really cool, just yeah, I think the last 13 years you've spent on this game have been worth it, or at least I hope you think so. You've made something amazing which really stands out in the fangame community. Looking forward to what you cook up next
I see I took so long to get back to this game that you ended up finishing it first. Lol.

I really need to get back to it, been too focused on other things.
 

Cuprite (Kyu)

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Jul 22, 2020
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Recently got back to playing this, just got past the point where v0.8 ended, so I'm 100% blind from here on out.

That being said, I've noticed an error. I used one of my Shiny Data's on my Aggron, but its back sprite is the same as normal. It also got completely unequipped when it evolved.
I kinda just fixed the shiny thing myself for now, since it was quick, but it's still worth mentioning just in case.
 
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Cuprite (Kyu)

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I have now finished the game to the credits. I just have to say, I adore this game, and it absolutely worth the wait. There are some (Unintentional) errors here and there, but they're all generally pretty minor and don't break the game or anything.

Some thoughts on the very end of the game, as well as some smaller things, here be heavy spoilers:
  • As far as I can remember, I don't think we ever found out who or what X was? I could be wrong and absolutely just forgetting, it's been a while since I've been at that segment of the game.
  • The final Silver fight was really good. I didn't want to kill him, and I thought for a split second that I might be able to spare him since the Anti-Virus dropped him to 1HP in his Pure form, but sadly that was not the case (Unless I missed a step).
  • The final fight was pretty cool, I like how Zero turned into something that didn't even remotely resemble his regular form, tho the lack of an HP bar in his [Z] form made it really hard to tell if I was actually making any progress or if I was missing something.
  • The end was a bit too abrupt. Zero dies and then the screen fades out to a black "The End" screen. Idk, it just felt too sudden to me. Not that I can really say what else could have been done there.
  • Out of curiosity, did you work on this with other people, or did you just put the Hypervisor names into the credits as one final meta joke? If it's the latter, I love that. If it's the former, credit to everyone else too for contributing to this great fangame!

One day you came up with an idea for a Pokémon game, and 13 years later we have this gem of a game. I'm a bit late, but congrats on the full release. ^-^
 
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