Sprites are Different Sizes in Battle than in Pokedex

Torterraman

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Mar 20, 2018
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Hi everyone. I am currently in the process of resizing gen 6 and 7 sprites to make them on par with the rest of the pokemon. I have gotten to a point where the pokemon appear the correct size in battle, but they are still too small in the pokedex and in the party summary screen. I have looked through the settings script, the pokedex script, and the summary script and can't seem to find anything other than the one scaling setting in the settings script which I already used to get them to the correct sizes in battle. Is there a line of code in these scripts that I can fix/edit that will make them appear as the correct size in both battle and in the pokedex and summary? All help is greatly appreciated. Thanks!

I am running essentials V17
I have EBS installed
I have PBS for all pokemon up to gen 7 (minus alolan forms and mega evolutions, I haven't gotten to them yet)
 

Ulithium_Dragon

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Sep 6, 2017
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If I recall correctly, the bitmap wrapper that EBS uses resizes the sprites to 200% automatically, so the image files are left at their native resolution rather than being scaled up x2 like what you'd usually do for Pokemon Essentials.

So it's possible that the Pokedex screen is simply not using the bitmap wrapper, and thus the sprites are 50% the size they should be. That's the only thing I can think of.
 

Torterraman

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Mar 20, 2018
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If I recall correctly, the bitmap wrapper that EBS uses resizes the sprites to 200% automatically, so the image files are left at their native resolution rather than being scaled up x2 like what you'd usually do for Pokemon Essentials.

So it's possible that the Pokedex screen is simply not using the bitmap wrapper, and thus the sprites are 50% the size they should be. That's the only thing I can think of.

Ok thanks! But how would I get these images to scale correctly in the pokedex? Where is their size determined? PBS? Scripts?
 

Ulithium_Dragon

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Sep 6, 2017
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Ok thanks! But how would I get these images to scale correctly in the pokedex? Where is their size determined? PBS? Scripts?
I think that (if my assumption is correct about what is causing it) what you'd probably need to do would be to replace the standard bitmap declaration in the Pokedex scripts with the one that the animated bitmap wrapper uses.
 
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