1. Cannaboss

    Cannaboss Thread Author Rookie member

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    Help Gen 6 Project Graphics issue

    Discussion in 'Pokémon Essentials' started by Cannaboss, Jan 11, 2018.

    I am trying to use the Gen 6 project's battlers by mej71 and am having trouble positioning my sprites. A lot of them are going off to the sides and are too large. Here is an example. [​IMG]

    I am wondering what I am doing wrong and what I can do to fix this. Also thank you to anyone who can help me!!
     
  2. xUMG

    xUMG Trainer member

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    You're using the EBS formatted sprite right? this one.
    [​IMG]
    It was ripped from the original Pokémon sprite it's a gif, as you can see i placed outlines on the gif. Notice the sprite itself is on the edge of the template.
    [​IMG]
    The error is on the sprite itself nothing else.
    Most of the SM and ORAS style battle sprite is like this.

    I recommend ask someone for a download with the sprites positioned in the right place, Or reposition it yourself in debug.

    https://imgur.com/a/WHImg
     
    Last edited: Jan 12, 2018
    Cannaboss likes this.
  3. Cannaboss

    Cannaboss Thread Author Rookie member

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    How would I go about positioning it myself in debug? I have tried using the positioner that comes with EBS, but that only allows me to move the sprites up and down.
     
  4. xUMG

    xUMG Trainer member

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    Sorry! i can't help you with that, I recommend you try change the sprite template size, So that the sprite is in the middle of the template. From the original gifs and use the gif to png converter.
     
  5. Luka S.J.

    Luka S.J. Wastage of Time member

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    Essentials doesn't have additional parameters to handle the x offset of sprites, so by default, neither does EBS. EBS wasn't designed to be used with those Gen 6 rips, so it never guarantees to look or function properly when using them.
     
  6. Uax

    Uax Rookie member

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    I had a similar problem if not the same . Resizing the pngs worked out for me ( at least for the most of the animations ) ,even if I know it's not probably the correct solution but it's a cheap way to get them working.
     
  7. xUMG

    xUMG Trainer member

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    Yup! you should try to change the size of the sprite (like iv'e said).
    The sprite positioner places the sprite in the middle (IDK Probably?), so if you take advantage of that it should hopefully work.