With how often we're posting them you'd think they only go up on holidays, but it's time for a new Weekly Discussion! Something that's become a staple of recent multiplayer games is time sensitive content, such as holiday events and what have you. It encourages players to boot up a game they maybe haven't touched in a couple months, and earn some exclusive loot or play a special game mode. This, of course, isn't exclusively done in multiplayer games. If we're to look to Pokémon games for examples of this you'll find Mystery Gifts. For a certain period of time you can collect a free, often rare Pokémon or even an item that unlocks an event in the game. With this in mind: let's discuss time sensitive content and how it can be applied to fan games! Discuss what sort of content you think should or shouldn't be exclusive to certain periods of time in a fan game. What do you think about Mystery Gifts? If you plan on having them in your project, will you be making any changes to how they work? Do you have any other examples of time sensitive content that you plan on implementing? Perhaps something related to the time of day rather than the time of year? And as always: please feel free to deviate from the three topics above, but remember to keep the discussion focused on time sensitive content in fan games!