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  1. Luka S.J.

    v20.1 Can Essential run at 60fps?

    RMXP is software from 2005. The default frame rate cap is 40 FPS. That said, you can easily change the cap to 60 FPS (keep in mind that the game will also appear to run "faster", as a lot of animations and visuals are FPS calculation based): Graphics.frame_rate = 60
  2. Luka S.J.

    v19.1 EBDX S/M Transitions for unconventional battle formats (1v3)

    Sun/Moon transitions are supported only when fighting a single species or trainer class. EBDX boss battles are only for a singular opposing wild species as well - not multiple.
  3. Luka S.J.

    v19.1 EBDX Moving the battlers positions

    Hello docs my old friend.
  4. Luka S.J.

    v19.1 Pokemon Essentials v19.1 Playtest Error "Failed to create process"

    You need to grab the Game.exe and mkxp.json from a v19.1 of Essentials ... not v18.1.
  5. Luka S.J.

    Resource HGSS Front Battler Sprites

    Essentials v19 already uses HG/SS sprites as the default sprite style for the game (I compared most of the sprites). The only exception I've found, really is to be the Mewtwo, where the D/P/Pt style is used (for whatever odd reason). You might be seeing differing sprites in your own project if...
  6. Luka S.J.

    v19.1 File Data/ribbons.dat not found

    Compile your game data by holding CTRL when running the game (in debug mode) through the RMXP Playtest button.
  7. Luka S.J.

    Working on game with multiple people

    Unfortunately the nature of RMXP as software doesn't allow you to open the same core project on multiple different machines at the same time without overwriting someone's project files. The best you can do is set up a directory sync for yourself and/or members; have one person work on the game...
  8. Luka S.J.

    v19.1 Starting Over Broken with EBDX

    There was a typo in the Nuzlocke script. Version 1.2.5 fixes this.
  9. Luka S.J.

    v18 EBDX Destiny Bond Error

    You're running a super outdated version of EBDX. This issue has been fixed several months ago.
  10. Luka S.J.

    v19.1 Resizing Sprites for EBDX

    You can check the documentation for details on how to configure this.
  11. Luka S.J.

    v19.1 EBDX Enemy battler position Issue

    Oh lmao. Yeah ... that's the thing that you're supposed to use, I just forgot hahaha. You'll want to adjust BATTLERPOS-3 and BATTLERPOS-5 as well, for double and triple battles.
  12. Luka S.J.

    v19.1 EBDX Enemy battler position Issue

    The X and Y offsets for the sprite positioning is handled in the def refreshMetrics of the class DynamicPokemonSprite in EBDX Sprites.rb. You'll want to tinker and adjust the values in there (adding a clause to apply the positioning for only battlers of @index%2 == 1).
  13. Luka S.J.

    v19 Elite battle system version 19 help

    Have you considered reading the documentation?
  14. Luka S.J.

    v19.1 Plug-ins on GitHub version

    Not as a separate plugin. Keep in mind that most plugins support only the full Essentials release versions, not the GitHub dev one. If you want to get around the dependency, just make a dummy plugin entry with the hotfixes meta.txt to trick the system into thinking you have the requirement present.
  15. Luka S.J.

    v19 Porting plugin error

    It means that Marin's Scripting Utilities are not compatible with v19. It's not a great idea to try and brute force 3rd party add-ons that haven't been confirmed by the OG developer to work with said version of Essentials. In your case, Marin's utilities are interfering with the v19 Plugin...
  16. Luka S.J.

    Resource Ultimate Title Screens Resource

    Use this instead. The UTS is no longer distributed.
  17. Luka S.J.

    Pokémon Essentials v18.1 - 28th September 2020

    On the internet. No seriously; since no official Sprite art assets exist after gen 5 (for obvious reasons), Essentials doesn't have those either. You'll have to find your own assets and add them to the game.
  18. Luka S.J.

    (Modular Title Screen) Decrease Speed of Scrolling Overlays

    Don't mess about with the scripts. It's not necessary. If you append the correct extension to the modifier, you can adjust the speed. Please refer to the official documentation.
  19. Luka S.J.

    Resource Modular Title Screen

    Get the 2.1 update of my Utilities script if you're using the manual download from my site. Just for future references, make sure that you meet all the dependencies for the manual downloads.
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