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  1. mej71

    Resource Following Pokemon

    mej71 updated Following Pokemon with a new update entry: Following Pokemon V1.51 Read the rest of this update entry...
  2. mej71

    Following Pokemon - Following Pokemon V1.51

    Fixed reflections Your follower pokemon are now reflected in any water the player is
  3. mej71

    Following Pokemon - Following Pokemon V1.5

    Fixed some map transfer issues Also fixed issue of pokemon disappearing when blacking out without the need for events The way the latter works is that if your pokemon is following you, and you faint, it uses the toggle method like it was put back in your ball. You just press Ctrl to let it out...
  4. mej71

    Resource Following Pokemon

    mej71 updated Following Pokemon with a new update entry: Following Pokemon V1.5 Read the rest of this update entry...
  5. mej71

    Resource Unlimited Self-Switches for Events

    Tested, this does work on vanilla v17.2
  6. mej71

    Dev Kit Pokémon Unity 2D

    Like the player physically moving or how moves work in battle? If the former I can show you my current code, if the latter it's not quite complete yet but it is going to be quite complex with the huge variety of moves so I'll have to get back to you on that.
  7. mej71

    Dev Kit Pokémon Unity 2D

    Started working on it again with a reignited vigor. I've got a bunch of ideas for how I want the workflow to go, which was one of my major holdups before. Also moving to a newer version of Unity and embracing its built in tile map system. It's actually pretty nice, and I think not using...
  8. mej71

    Tutorial Better Random Move Routes for NPCs

    mej71 submitted a new resource: Better Random Move Routes for NPCs - Make random routes for events not seem so random Read more about this resource...
  9. mej71

    Better Random Move Routes for NPCs - Better Random Move Routes for NPCs

    When you have an Event's move type set to random, it will repeat each random move type a number of times, so it doesn't seem so sporadic.
  10. mej71

    Resource Following Pokemon

    Updated for v17.2 Reflected sprites are no longer supported for the time being
  11. mej71

    Recruiting Pokémon Unity 2D (WIP)

    Recruiting a team member for Pokémon Unity 2D, a fangame making kit I'm developing for Unity Position being recruited for: An additional programmer who is familiar with OOP. This project specifically uses C#, but it's a language easy to pick up when you know the concepts. You'll be working...
  12. mej71

    Dev Kit Pokémon Unity 2D

    Pokémon Unity 2D is a framework I'm currently working on using the Unity engine. The intention is to provide a modern, user friendly kit in which to make fangames. Source code will be moved to github upon first release. Main goals of the engine: Cross-platform Customizability (easy to create...
  13. mej71

    Tutorial How to: User-friendly code and Plug & Play

    Just a slight suggestion, you should try to make your alias names something unique to your public script. For instance, if made a public script that had class MyClass alias old_myMethod myMethod def myMethod Kernel.pbMessage("a") old_myMethod end end And then Marin made a public...
  14. mej71

    Resource Consecutive Fishing (Gen VI)

    How does this differ from this one?
  15. mej71

    Overview Tutorials and Resources Requests

    Never kept that up to date, it may not work properly anymore. Probably has some bugs too
  16. mej71

    Game Jam Game Jam #3: Recruitment

    Volunteering Expertise: Coding, mapping Examples of Work: https://reliccastle.com/search/113222/ Method of Contact: Discord Timezone: Central (US) Additional Information: May not be available at all times, busy school + work + social life, but should be able to work on my own time Would...
  17. mej71

    Tutorial How to code/script in RMXP

    I'd like to see one on blocks/procs/lambdas. Gives some interesting ways to accomplish tasks in code
  18. mej71

    Resource Simple Quest System + UI

    mej71 submitted a new resource: Simple Quest System + UI - An easy to use quest system that supports multiple stages Read more about this resource...
  19. mej71

    Simple Quest System + UI 1.0

    This is a fairly comprehensive, yet easy to use system + UI for managing quests in your fangame Features Support for up to 10 stages per quest Complex rewards Very detailed compiler errors, tells you exactly what you've messed up Doesn't save quest data for player (similar to how other...
  20. mej71

    Following Pokemon - Following Pokemon

    This script adds following pokemon to your game (you have to provide your own OW sprites). It is an updated version from the current script tutorial, but modified so that if all goes in one script section. Fixes in this version: Please follow these instructions closely. Add this script in a...
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