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  1. Dragonite

    Feedback Project Sandbox

    Ooooooh, this is a neat idea, but I'd imagine balancing it and keeping it from getting stale would be miserable. My main question is, once the player hits mid/late-game and gains access to something almost universally good like a Chandelure or Arcanine or something else, what (aside from Power...
  2. Dragonite

    the Open World Dilemma

    This isn't as much about making an open world game as it's about using the existing mechanics for things that we usually don't. Which is also an awesome topic that would be really fun to talk about, by the way. A while ago I wanted to make a game like this but didn't for a bunch of reasons, most...
  3. Dragonite

    Resource Modular Title Screen

    It's in the download behind the "this pack" link under Instructions.
  4. Dragonite

    Feedback Project Sandbox

    Sort of. I'm pretty sure not all the pages are there and that it's not all 100% up-to-date, and it hasn't gained as much SEO traction as the old one yet so it's harder to find on Google (which is probably a good thing if Nintendo is still interested in getting rid of it). But it's still good if...
  5. Dragonite

    Feedback Project Sandbox

    This page is quite helpful:
  6. Dragonite

    Completed Pokémon Infernal Red / Natural Green

    I have mixed feelings about the emulated dual screen, but that's maybe a comment about design as a whole, not your game specifically. Either way, I've been wanting to play something involving Kanto again recently, and will hopefully give this one a solid few hours . . . soon-ish? I was able to...
  7. Dragonite

    Work in Progress Pokémon: Do Or Die

    Realistically it's not going to look like Sun or Moon or even X or Y, since that requires proper animation, which requires hacking around with shaders, which I don't plan on spending much time on. If someone else has that kind of skill set they can add it in though. Right now I'm just using a...
  8. Dragonite

    the Open World Dilemma

    my nerd senses just went off hard
  9. Dragonite

    the Open World Dilemma

    "Open world" is one of the more fun buzz words in our industry. I was on another site and people were talking about applying it to Pokémon, and I thought we had a thread for it too but I can't find one (maybe it was old Relic?) and I know an uncertain number of people have brought it up before...
  10. Dragonite

    Recruiting Pokemon Minecraft Version or Minecraft Pokemon Edition

    Oh gawd. So, textures-resource and its related site spriters-resource have a bunch of Minecraft assets, but I don't know how up-to-date they are and I'm pretty sure the lists are incomplete. Googling for "minecraft textures" mostly points you towards resource packs which might be nice but not...
  11. Dragonite

    Work in Progress Pokémon: Do Or Die

    I've been doing this for a month and am still not 100% sure what I want to happen to it, but I figure anything is better than nothing. What it is To make a long story short, I cloned and played around with Pokémon Unity back in September. I don't like Unity, at all, but it got me thinking...
  12. Dragonite

    Resource Alternative \c[x] text colors

    Brown is basically just a muddy orange, so a color code around 8B4513 should do it. There are others you can try, though.
  13. Dragonite

    Feedback Project Sandbox

    Cautiously optimistic, as before. How to put this . . . this is a fairly common trope/selling point in games. Which isn't a bad thing, as long as you play it right. My impression so far based on the map is that this game is going to really be about worldbuilding ("lore") and the plot and...
  14. Dragonite

    Solved Allowing player to encounter Pokemon without a Pokemon in their party?

    This is a complete shot in the dark, but maybe you could define "player" as a non-obtainable, non-indexed Pokémon that automatically appears in your "party" if you don't have anyone else?
  15. Dragonite

    Feedback Project Sandbox

    By the way, I don't see any gates in this picture. Is this entire thing actually a single overworld? I was told that RPG Maker would start complaining after a couple dozen map connections lmao
  16. Dragonite

    Introduction Thread

    Hey, I've seen you around. Hope you have a nice time here!
  17. Dragonite

    Feedback Project Sandbox

    Curious. Well, do keep us posted!
  18. Dragonite

    Feedback Project Sandbox

    Are you even going to be able to make a game that big? XP has a 999 map limit and if you have 600 overworld maps you're probably going to be squeezed for space to put dungeons and building and stuff. Although I suppose you could break the game up into multiple executables. Or hex edit the engine...
  19. Dragonite

    Solved Question with text input

    The comment was there for your benefit. Don't use it in the actual script box, it'll break things when it line breaks (unless you use extendtext).