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  1. Poq

    Graphic [Legacy] Screenshot Showcase

    Love the pixel at here overall! That globe, the skeleton, the paintings - all lovely. But that black and white tile floor is kind of a headache given the relative size of the OWs... too busy and too much contrast if you ask me.
  2. Poq

    Graphic [Legacy] Fakémon Feedback

    These are lovely designs! My instinct is that they need some slightly darker outline in places, especially the two on the bottom right, but the overall designs are strong. They look like legit pocket monsters.
  3. Poq

    Resource Teach the AI to Use Revives

    Poq updated Teach the AI to Use Revives with a new update entry: v1.2 Read the rest of this update entry...
  4. Poq

    Teach the AI to Use Revives - v1.2

    Fixing a minor bug that caused errors in wild battles.
  5. Poq

    Resource Teach the AI to Use Revives

    Poq updated Teach the AI to Use Revives with a new update entry: v1.1 Even Smarter AI Read the rest of this update entry...
  6. Poq

    Teach the AI to Use Revives - v1.1 Even Smarter AI

    The script now takes into account trainer skill level. High Skill Trainer - waits until they are down to one Pokémon, then revives the fainted Pokémon with the best type advantage and highest stats. Medium Skill Trainer - waits until half the party is fainted, then revives the fainted Pokémon...
  7. Poq

    Resource Teach the AI to Use Revives

    Yes, it's very simple at this point. If there is a fainted pokémon in the team, the AI will use the revive on the first one it checks. I've considered adding more logic to it, like using a revive only when down to their last pokémon and choosing which pokémon to revive based on trainer skill...
  8. Poq

    Resource Teach the AI to Use Revives

    Poq submitted a new resource: Teach the AI to Use Revives - So NPCs can be as annoying as the Player Read more about this resource...
  9. Poq

    Teach the AI to Use Revives

    In Essentials, as in the original Pokemon games, you will never battle an opponent who uses a Revive. Even if you give a trainer a revival item, they'll never use it. That's because the AI hasn't been programmed to know how to revive. I found that, in my game, I had some story reasons for...
  10. Poq

    Released Pokémon Rusty

    There spongr be a setup when you click the exe, so no worries there. What is the file that it says it can't find?
  11. Poq

    Iron Mapper Iron Mapper: Trial 1

    Trial: I: City Map Name: Mercandon Map: Critique Requested: Certainly! Credits: Made using base Essentials tiles and OWs. Notes: Mercandon is a city with a little bit of everything: a thriving commerce center, a residential district near a hillside park, a thriving manufacturing and...
  12. Poq

    Released Pokémon Rusty

    You're going to need to give a little more info - the complete error message would help.
  13. Poq

    Problem with large screen

    Check this or this. Apparently this issue comes up a lot.
  14. Poq

    Resource Following Pokemon

    You can always edit the icons yourself...
  15. Poq

    Overview Tutorials and Resources Requests

    Here's a script that lets you define an opponent's team in an event rather than the PBS. With a little extra work, it should help you accomplish this.
  16. Poq

    Wanna make new items!

    You could also try this tool, recently shared by Vendily on pokecommunity.
  17. Poq

    calling the nickname of a Pokémon doesn't work

    I'm glad it worked! Here's the breakdown of what it does for your own future reference: $Trainer.party[0] gives you the first pokémon in the player's party (which is a Ruby array). pbSet(variable,value) is a method which assigns the indicated global variable to the specified value. In this...
  18. Poq

    calling the nickname of a Pokémon doesn't work

    Try including a script command like this in your event right before your Show Text command: poke=$Trainer.party[0] pbSet(3,poke.name)
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