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  1. DerxwnaKapsyla

    Winter Game Jam 2: Recruitment

    [Recruiting] Looking to recruit: Trainer Sprite artist (Specifically Trainer Sprite artists) Very high priority; I can make do with what's available to me, but it won't be that good. Required sprites for project: 10~14 Trainer Sprites, based off various Touhou characters. One trainer...
  2. DerxwnaKapsyla

    Winter Game Jam 2: Recruitment

    [Recruiting] Looking to recruit: Trainer Sprite artist(Front Sprites primarily) Very high priority; I can make do with what's available to me, but it won't be that good. Required sprites for project: 10~12 Trainer Sprites, based off various Touhou characters Proof of work required on applying...
  3. DerxwnaKapsyla

    Relic Castle Anniversary

    birtfhay
  4. DerxwnaKapsyla

    Resource Pokegear (HGSS)

    That fading effect isn't the same as how the other interfaces work. The code you provided adds a fade effect for UIs within the Pokegear, not going into/out of the Pokegear. Here's a video of how the other menus work. Also, I would appreciate knowing how to change the font for the time of...
  5. DerxwnaKapsyla

    Resource Pokegear (HGSS)

    I'll give the changes a test later, and edit my thoughts into this post. Thanks for the reply! EDIT: Everything seems to be in a much better state now! My only real issue remains with the fact that the UI just immediately appears on the screen instead of fading in like any other screen (like...
  6. DerxwnaKapsyla

    Resource Pokegear (HGSS)

    The resource is definitely good, but there seem to be a lot of quirks/issues with the script that need fixing. When opening the Pokegear, the UI immediately appears on screen instead of fading in like anything else would with a different menu/ui. The font is in Arial instead of whatever the...
  7. DerxwnaKapsyla

    Hidden Encounters - Critical Fix for Trainer Battles

    The previous version of the tutorial had a quirk where the Hidden Encounter theme would play for Trainer Battles due to how I had it setup before. I've changed it, so now it shouldn't do that, and there's the perk of being able to set the track in Metadata.txt now!
  8. DerxwnaKapsyla

    Tutorial Hidden Encounters

    DerxwnaKapsyla updated Hidden Encounters with a new update entry: Critical Fix for Trainer Battles Read the rest of this update entry...
  9. DerxwnaKapsyla

    Hidden Encounters

    Hidden Encounters is a sort of sidegrade expansions to the concept of Audino/Rustling Grass, introduced in Gen 5 games. Instead of random spots of grass rustling with special encounters in them, every tile with a valid encounter table has a second encounter table, which has a 15% chance of...
  10. DerxwnaKapsyla

    Tutorial Hidden Encounters

    DerxwnaKapsyla submitted a new resource: Hidden Encounters - A sort of expansion upon the Audino/Rustling Grass from Gen 5 Read more about this resource...
  11. DerxwnaKapsyla

    Freelance Scripter Willing to Help Out Anyone Who Needs it

    I am curious to see your Daily Weather script- I had been intending to try my hand at making one for a while, but never got around to it, and would love to see how you pulled it off (plus it'd be a really neat resource for the community!)
  12. DerxwnaKapsyla

    Resource DP Summary Screen

    Things I've noticed in the v18 version: The sparkle animation for IVs and EVs doesn't play nearly as fast as in the preview gif The PP text is off-center when using the FrLg font The type icons are slightly misaligned? Not sure if this is my own fault. It currently uses the old cursor sound...
  13. DerxwnaKapsyla

    Pretty Authentic HgSs Apricorn Trees Version 1

    Elsewhere on Relic Castle existed another Apricorn Tree resource. However, the download for it bugged out, and thus I begun the search for a new resource. Thanks to the help of a few people on the Discord server, I obtained the relevant resources ripped straight from HgSs and assembled it from...
  14. DerxwnaKapsyla

    Resource Pretty Authentic HgSs Apricorn Trees

    DerxwnaKapsyla submitted a new resource: Pretty Authentic HgSs Apricorn Trees - Who needs recolored Headbutt Trees when you can have the Real Stuff:tm: Read more about this resource...
  15. DerxwnaKapsyla

    v18 Hall of Fame PC option crashes game

    Replicated on vanilla v18.1; When trying to access the Hall of Fame option on the PC after recording an entry, the game crashes.
  16. DerxwnaKapsyla

    v18 Truant causes the opposing Pokemon to stop attacking after 3~4 activations

    That actually makes sense, considering I detected a bug with Struggle not long after and reported it.
  17. DerxwnaKapsyla

    v18 Struggle not being used when out of moves

    Tested in Essentials v18.1, if a Pokemon on the field has their only move disabled, they do not use struggle.
  18. DerxwnaKapsyla

    v18 Truant causes the opposing Pokemon to stop attacking after 3~4 activations

    Tested in Essentials v18.1, if the player has a Pokemon with Truant on the field, the opposing Pokemon stops attacking after roughly three activations of Truant (so about six turns in).
  19. DerxwnaKapsyla

    How Can I change I tile using scripts?

    It's not impossible to do, but I've no idea how to do it myself. You'll want to look at Kleinstudio's Infinite Autotile script, because it does something vaguely similar (Looks at a tile on one tileset, and animates it with all of the frames on another tileset)- it might be possible to create a...
  20. DerxwnaKapsyla

    v18 Elixir-like items don't work in battle

    After having spent about two hours throwing my computer against a wall trying to figure out why my custom item wasn't working, I had a realization, and indeed discovered that Elixir-like items aren't working in battle in Vanilla 18.1 or 18.1.dev.
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