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  1. Marin

    Resource Automatic Backup System

    With that I mean that it should work for every version. Changed it to v17.1 to avoid confusion
  2. Marin

    Resource Automatic Backup System

    Marin submitted a new resource: Automatic Backup System - Once a day, this script will make a backup of everything you tell it to (PBS, Maps, and/or Scripts) Read more about this resource...
  3. Marin

    Automatic Backup System

    My computer crashed two hours ago. Luckily, nothing got corrupt (which can happen when you have RPG Maker open when shutting off your PC!), but it got me thinking. I don't have any backups, and I'm too lazy/forgetful to make them myself. So that's why I made this script. Once a day, it will...
  4. Marin

    Overview Tutorials and Resources Requests

    Yeah, don't think it's realisable to make tutorials on how to upgrade a script. If you're talking public scripts, that's generally up to whoever made it. If it's small edits people make themselves, it shouldn't have broken.
  5. Marin

    Unexpected file format

    For the first one, you can open Game.rxproj in a text editor; if it's "empty", it is corrupted, and if it has something along the lines of RPGXP 1.05 (or .02, depending on the version) in it, it shouldn't be.
  6. Marin

    Positive Integer Error

    Pokémon species 1, Bulbasaur, probably. Could you show us what it looks like?
  7. Marin

    Store party data, delete and retrieving party

    Alternatives to get/set global variables is by using pbGet and pbSet (I personally never use them), so pbGet(100) should be fine. If you want to store just one Pokémon, you'd do: $global_variables[100] = $Trainer.party[0].clone You could also use pbSet for this. And yep, these will all work...
  8. Marin

    Store party data, delete and retrieving party

    I hope I understand the question correctly: You first need to store the party somewhere. First choice to come to mind is then global variables. Storing the party in there would look a bit like this: $game_variables[100] = $Trainer.party.clone If this throws an error, remove the .clone part...
  9. Marin

    Tutorial Quicksave Script

    Main reason I chose F8 was because I use F5 and F6 for screenshotting/making gifs, F7 opens up the debug console, and I think F9 opens the debug menu ;p I'd probably have used V but I don't want people to have to go through the hassle of binding new keys (even if it's super easy)
  10. Marin

    Tutorial Quicksave Script

    Marin submitted a new resource: Quicksave Script - Save the game by pressing one button. Read more about this resource...
  11. Marin

    Quicksave Script v1.0

    Saving in Pokémon Essentials itself is almost instant, but the text that precedes it and that what comes after it is what makes saving take longer. This script will automatically save the game if you hit the S button. Get the script here: Quicksave Also be sure to grab the graphics: Graphics
  12. Marin

    Creative Leon's Digital Art

    That is soooooooo dope :heart_eyes:
  13. Marin

    Resource Easy Questing Interface

    Sorry for the delay, but I've finally updated the map's download link. I updated it on a different platform, and forgot that I hadn't done so on Relic.
  14. Marin

    That's what Curry would say

    That's what Curry would say
  15. Marin

    aki

    aki
  16. Marin

    Entertainment Pokemon Quiz - Are you a noob or a pro?

    General works now. Got 9/10 because I haven't a friggin clue how Seadra evolves.
  17. Marin

    M3rein's Gen 7 scripts

    I did take it down, because it was one hell to implement (loads of copy pasting), was missing a lot of moves and abilities, and was just not very stable at all. That said, I will be working on a new version, which should work with v17 as wrll.
  18. Marin

    Pokemon Titan

    You can't blame someone for playing a version of a game if it was public. According to him, there was a download link for the English version on this very thread. If that's the case, how could you want his authorization?
  19. Marin

    Resource Essentials PBS Editor Program

    Marin updated Essentials PBS Editor Program with a new update entry: Essentials v17 compatibility Read the rest of this update entry...
  20. Marin

    Essentials PBS Editor Program - Update v1.3

    Now compatible with Pokémon Essentials v17: Added the "Shape" field to the Pokémon editor Fixed "editorinfo.txt is being used by another process" bug upon installation Forms editor will come later.
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