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  1. Marin

    Resource Pokétch for Pokémon Essentials (Dual/Single-screen)

    Everything above (and including) v17.0. May even work with lower too, who knows. Haven't tried myself.
  2. Marin

    Resource Pokétch for Pokémon Essentials (Dual/Single-screen)

    Marin updated Pokétch for Pokémon Essentials (Dual/Single-screen) with a new update entry: v1.0.1 Read the rest of this update entry...
  3. Marin

    Pokétch for Pokémon Essentials (Dual/Single-screen) - v1.0.1

    Fixed Pokétch not counting your steps in single-screen mode.
  4. Marin

    Pokéride functionality - Pokéride functionality

    Pokéride functionality in Pokémon Essentials. Only compatible with v17+. Installation First, download these graphics and put the MAP in Graphics/Characters (not the individual files!) Download Graphics (I recommend changing the graphics. The graphics are not the emphasis of this resource.)...
  5. Marin

    Resource Pokéride functionality

    Marin submitted a new resource: Pokéride functionality - Make custom Pokérides with incredible ease. Read more about this resource...
  6. Marin

    Resource Pokétch for Pokémon Essentials (Dual/Single-screen)

    Marin submitted a new resource: Pokétch for Pokémon Essentials (Dual/Single-screen) - Generation 4's Pokétch in Pokémon Essentials. Read more about this resource...
  7. Marin

    Pokétch for Pokémon Essentials (Dual/Single-screen)

    You know that thing on your bottom screen in generation 4 (Sinnoh)? That's a Pokétch, or Poké Watch. I thought it'd be funny to try to replicate that in Pokémon Essentials, so that's what I did. It supports both dual-screen and single-screen, though dual-screen is what it was initially designed...
  8. Marin

    Tutorial Generation 5 Door Zoom Animation

    Marin submitted a new resource: Generation 5 Door Zoom Animation - When entering a house in Pokémon BW/BW2, it'd zoom in and fade out. This replicates that. Read more about this resource...
  9. Marin

    Generation 5 Door Zoom Animation - Generation 5 Door Zoom Animation

    You know how in generation 5, you had this zoom animation for doors? And this replicates that: To achieve this, you have to do the following: Put this code in a new section or somewhere else. Doesn't really matter. def pbZoomIn $zoom.dispose if $zoom vp =...
  10. Marin

    Discussion Share your Desktop Backgrounds+Stories

    Why the boring background, you ask? Because my PC felt like crashing at some point and refused to accept any other backgrounds ever since.
  11. Marin

    Creative What Pokétch app ideas would you want to be a thing?

    In generation 4, the special feature which filled the bottom screen was the Pokétch. It stands for Pokémon Watch. More information on it can be found here: https://bulbapedia.bulbagarden.net/wiki/Pokétch. We're likely to get generation 4 remakes at some point, which will undoubtedly contain...
  12. Marin

    Tutorial How to: User-friendly code and Plug & Play

    Marin submitted a new resource: How to: User-friendly code and Plug & Play - A quick tutorial for making your code more user friendly and Plug and Play. Read more about this resource...
  13. Marin

    How to: User-friendly code and Plug & Play

    I myself absolutely suck(ed) at making scripts Plug and Play/user-friendly, and making it easy for people to implement a script/resource of mine. A perfect example of that is my old generation 7 project. I saw someone suggest a tutorial on how best to make Plug and Play scripts, so let's get...
  14. Marin

    Tutorial Creating new PBS files

    Marin submitted a new resource: Creating new PBS files - A tutorial on how to easily create new PBS files. Read more about this resource...
  15. Marin

    Creating new PBS files

    PBS files such as pokemon.txt, abilities.txt, items.txt, or moves.txt all follow a very simple layout. The script section called "Compiler" reads them and turns them into data files. When you make a change to a PBS file, the compiler will re-compile all PBS files and update the data files...
  16. Marin

    Tutorial Adding more Input keys

    Marin submitted a new resource: Adding more Input keys - A quick but in-depth tutorial for adding new input keys/buttons. Read more about this resource...
  17. Marin

    Adding more Input keys - Adding more Input keys

    If you're a coder and overall know what you're doing, this is, in basic terms, all you need to do: 1.) Add a new constant to module Input in PSystem_Controls and give it a unique number; 2.) Find out what the hex value of your letter is (capital letter); 3.) Add it to def...
  18. Marin

    Resource Automatic Backup System

    I will agree that things like Git are much better solutions, but for someone who'd just like backups to be made every once in a while, just in case something bad happens, I'd say this is easier to work with and setup than Git. I myself just wanted something quick that I could switch back to...
  19. Marin

    Resource Automatic Backup System

    Marin updated Automatic Backup System with a new update entry: Update v1.1 Read the rest of this update entry...
  20. Marin

    Automatic Backup System - Update v1.1

    Updated to v1.1: More backup options: Graphics/Pictures, Graphics/Autotiles, Graphics/Tilesets, Audio/BGM, Audio/BGS, Audio/ME, Audio/SE, Graphics/Icons (And still the normal Maps, Scripts, and PBS) You can manually choose a folder to make the backups in (can be relative to the game project or...
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