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  1. Marin

    Resource Common Tiles (Common events for tiles)

    Oh, yeah. I'll see if I can do something to make it work.
  2. Marin

    Resource Common Tiles (Common events for tiles)

    Depends. Does it even work with v16? If not, could you show me the error you get (if any)?
  3. Marin

    Entertainment Caption This!

    "I don't think this is what they meant when they told me to make more notes."
  4. Marin

    Resource Common Tiles (Common events for tiles)

    Marin submitted a new resource: Common Tiles (Common events for tiles) - When interacting with an event, you can tell it to call one (or more) common events. Read more about this resource...
  5. Marin

    Common Tiles (Common events for tiles)

    That generic Nurse Joy event? The PC? A game corner machine? Whatever you can think of that's used multiple times (and doesn't change one bit) could be made a common event. Common events are global events that can be called from anywhere at any time. That's useful, but what if it were possible...
  6. Marin

    Resource DPPt Pause Menu

    Marin submitted a new resource: DP Pause Menu - A replica of Generation 4's Pause Menu. Easy and modular. Read more about this resource...
  7. Marin

    Resource Marin's Scripting Utilities

    Marin submitted a new resource: Marin's Scripting Utilities - A large collection of methods used in a lot of Marin's resources. Read more about this resource...
  8. Marin

    Marin's Scripting Utilities

    Unlike the first resource I called "Utility Scripts", this one is actually useful. It adds loads of methods and functionality to arrays, strings, hashes, numerics, booleans, sprites, and so forth. They're primarily used by my resources, but you may very well find some methods to be useful...
  9. Marin

    DPPt Pause Menu

    Generation 4 had a pretty simplistic Pause menu. It resembles Generation 3's, but it has icons. This resource will turn your boring Pause menu into something with a little more spice. If you have Luka S.J.'s Easy Mouse System installed, this menu will also work with mouse. If not, it won't...
  10. Marin

    Resource Overworld Shadows

    I've been pretty busy with other stuff, sorry for not having come back to this earlier. I'll take a look at debugging it later today. Can't promise anything unfortunately.
  11. Marin

    Event that makes a Party Pokemon hold an item

    Here's an example of giving a Pokémon an item (probably not the recommended way though): $Trainer.party[0].setItem(:REPEL) This would make the FIRST Pokémon hold a Repel. If you want, you can add a message before or after, as this method does not display any text when making it hold an...
  12. Marin

    Move that faints the user

    I do believe Tech is right, one thing I want to point out, though, is that I don't think you can have non-status moves with a Base Power of 0. Guillotine has a Base Power of 1, for instance.
  13. Marin

    NoMethodError

    Change !poke.egg? to !poke.isEgg?
  14. Marin

    Entertainment What's your favorite Pokémon?

    I didn't post here earlier because I was scared of the massive comments, but my favorite'll have to be Alolan Vulpix. its a qt ok
  15. Marin

    Resource Overworld Shadows

    Isn't this the whole idea? There won't be a shadow if there isn't a follower. There isn't a follower if there aren't any Pokémon, and thus there isn't a shadow when there aren't any Pokémon. Or do you mean that nothing at all gets shadows whenever you don't have any Pokémon?
  16. Marin

    Resource Overworld Shadows

    You have two instances of this script now. Did you rename the section you'd installed via the UPI? Cause that'll break it.
  17. Marin

    Resource Overworld Shadows

    Marin updated Overworld Shadows for v17 with a new update entry: Update v1.3 Read the rest of this update entry...
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