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  1. Marin

    Resource HM Items

    Marin submitted a new resource: HM Items - Replace HMs with Items without having to do any coding. Plug-and-play. Read more about this resource...
  2. Marin

    HM Items - HM Items

    This resource can be installed via the Universal Plugin Installer. If you're getting tired of using HMs, this resource allows you to bind HM effects to items instead. This currently has functionality for the following HMs: Rock Smash Cut Surf Fly Strength Installation First off, define...
  3. Marin

    Creative Make a Fakemon Game! v2.0

    thats not a sprite tho
  4. Marin

    Resource New Replace Party Pokemon Script (Plug-and-Play)

    Small suggestion to make it more plug-and-play, but since you want users to replace the whole def anyway, why not put this all in one section? It'd be just a copy/paste in a new section and everything would work. module PokeBattle_BattleCommon def pbStorePokemon(pokemon) if...
  5. Marin

    Small Crash and Randomized Static Pokemon

    This resource here automatically makes your v16 PBS compatible with v17. As for generating a random species, you could try 1 + rand(PBSpecies.maxValue) This is the species (a number). You could use that with, say, pbGenPoke(species, level), pbWildBattle(species, level), or even...
  6. Marin

    no u

    no u
  7. Marin

    Recruiting UI Designer for original Pokémon game engine

    I’m aware of his work, but he’s using Unity and the game itself is in C#. That’s both drastically different from what I want, so that’s a nogo. Also, we could still use some more UI Designers! To further clarify your position, I’d make a mockup similar to this one down below, and you’d...
  8. Marin

    Recruiting UI Designer for original Pokémon game engine

    Hey there! This game engine and the game kit itself are completely stand-alone from RPG Maker or Enterbrain. They don't use a single assembly, graphic, executable, library, or what-have-you of RPG Maker XP. I think before I continue it'd be good to distinguish the game engine (or as I like...
  9. Marin

    Recruiting UI Designer for original Pokémon game engine

    Looking to recruit: A UI Designer who is capable of making original UI that will be used for a Pokémon game engine. Project Title: Pokémon MK -- subject to change Team Name/Team Members: It's pretty much a community, come-and-go project, but other UI Designers include: Gav and NutBusta...
  10. Marin

    Displaying a level above a trainer

    The origin points of character sprites are at half the width and the full height of the frame. The origin points for the ball is the default, top left. That's why, when you set it to the same (x,y) as the event, it displays it at the bottom-center.
  11. Marin

    Displaying a level above a trainer

    $game_player is the event for the Player, and $Trainer is just a collection of statistics for the Player. For normal events, you may want to look into the Sprite_Character class (it directly inherits Sprite). That's the class each Event uses for its graphics.
  12. Marin

    Resource PBS Shape Appender Program

    Do you have the .NET framework installed (at least v4.5.2)?
  13. Marin

    Resource PBS Shape Appender Program

    Based on your screenshot, you didn't. You can't run executables properly from a ZIP archive. Put the files in a folder or on your desktop and try again.
  14. Marin

    Resource Better Region Map

    It doesn't, nor does it work with hidden locations like Berth and Faraday. I'll update it later on to include that.
  15. Marin

    Resource PBS Shape Appender Program

    That's still vague. It gave you an error, so it'd nice if you could actually show it.
  16. Marin

    Issues resizing sprites :(

    Whenever you're scaling a sprite, make sure you set Interpolation to Nearest Neighbor or None (depends on the program). That will make sure it doesn't get blurry as you scale it.
  17. Marin

    Resource Better Region Map

    Marin submitted a new resource: Better Region Map - A better region map that supports region maps of any size as long as the metrics are divisible by 16 Read more about this resource...
  18. Marin

    Better Region Map

    If you want a region map that is larger than 480x320, you would normally be out of luck. What this resource does, is allow you to scroll/pan the map if it's larger. It also adds arrows to indicate that you can or can not scroll that way. Installation First, install Marin's Scripting...
  19. Marin

    Resource PBS Shape Appender Program

    A little more info please?
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