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  1. Marin

    BW2 Save Screen does not work

    Just want to point out for what it’s worth, I’m writing my own BW/BW2 “mod” which will be released very soon.
  2. Marin

    Resource Overworld Shadows

    It should support it. Are you sure you got the latest version of that as well?
  3. Marin

    Resource Overworld Shadows

    Can you try commenting out all/some of your custom scripts to see if one of those is causing the issue? Tip: To comment out a whole script section at once, you could write __END__ at the very top, on a new line.
  4. Marin

    Resource Overworld Shadows

    That exact configuration works perfectly fine for me. What other scripts have you got?
  5. Marin

    Resource Overworld Shadows

    What other scripts have you got? And you're using v17.2 yeah? And did you change the constants for always/never giving a shadow?
  6. Marin

    Resource Variable Tracker

    Marin submitted a new resource: Variable Tracker - Adds a small window which can track the values of variables of your choice. Read more about this resource...
  7. Marin

    Variable Tracker

    Debugging code can be pretty annoying, especially when you don't know the value of a certain variable. That's where this script comes in. It tracks whichever variables you want by displaying their value at the right side of the screen. You can specify the size of the extra window, as well as how...
  8. Marin

    Resource Common Tiles (Common events for tiles)

    Marin updated Common Tiles (Common events for tiles) with a new update entry: Update v1.1 Read the rest of this update entry...
  9. Marin

    Common Tiles (Common events for tiles) - Update v1.1

    Now works with Essentials v16
  10. Marin

    Resource Marin's Input Module

    Marin updated Marin's Input Module with a new update entry: Update v1.1 Read the rest of this update entry...
  11. Marin

    Marin's Input Module - Update v1.1

    Made press? the primary function for determining if the given key is held down rather than down? Took out MInput.down? Added four shortcuts for the arrow keys: MInput.up?, MInput.left?, MInput.right? and MInput.down?
  12. Marin

    Resource Marin's Input Module

    Marin submitted a new resource: Marin's Input Module - Easier to get input from specific buttons, and better options in terms of fetching input. Read more about this resource...
  13. Marin

    Marin's Input Module

    I've wanted to make my own mouse module for a while, and I also felt like making my own, slightly different, Input module. Since these are both related to Input, I decided to combine them and call it MInput. Features: The ability to get input from every single button on a traditional keyboard...
  14. Marin

    Resource Marin's Map Exporter

    Marin updated Marin's Map Exporter with a new update entry: Update v1.2 Read the rest of this update entry...
  15. Marin

    Marin's Map Exporter - Update v1.2

    Fixed a bug where the debug menu's sub-menu's wouldn't work properly.
  16. Marin

    Resource Marin's Map Exporter

    Marin updated Marin's Map Exporter with a new update entry: Update v1.1 Read the rest of this update entry...
  17. Marin

    Marin's Map Exporter - Update v1.1

    No longer requires external script for exporting bitmaps to PNGs.
  18. Marin

    Marin's Map Exporter - Marin's Map Exporter

    Since I heard Klein's Map Exporter was broken here and there (and have never successfully used it myself), I decided to write my own version. You can export any and every map, and you can choose if you want the events on that map to be included in the PNG or not. You also have this option for...
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