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  1. Marin

    The Basics of the Ruby programming language - 4: Arrays

    Added tutorial #4: Arrays!
  2. Marin

    Tutorial The Basics of the Ruby programming language

    Marin updated The Basics of the Ruby programming language with a new update entry: 4: Arrays Read the rest of this update entry...
  3. Marin

    The Basics of the Ruby programming language - 3: Methods

    Added tutorial #3: Methods!
  4. Marin

    Tutorial The Basics of the Ruby programming language

    Marin updated The Basics of the Ruby programming language with a new update entry: 3: Methods Read the rest of this update entry...
  5. Marin

    Tutorial The Basics of the Ruby programming language

    Marin submitted a new resource: The Basics of the Ruby programming language - This tutorial series covers the basics of Ruby. Absolute beginner-friendly. Read more about this resource...
  6. Marin

    The Basics of the Ruby programming language

    The basics of the Ruby programming language The purpose of this tutorial is to teach people who are new to Ruby or programming as a whole about some general programming concepts that apply to many more languages, but also about Ruby specifically. The clean syntax of Ruby will make it easier to...
  7. Marin

    Syntax error in Pokebattle_Move

    Sooo... which line is line 1411...?
  8. Marin

    Run Sprite Animation Issue When Running Through Grass

    Gonna ask the obvious, but did commenting it out (by adding __END__ at the very top of the script) make it any better/worse, or did it change what you saw at all?
  9. Marin

    Run Sprite Animation Issue When Running Through Grass

    Do you have any additional scripts that affect overworld visuals in any way? E.g. Pokéride, Following Pokémon, Overworld Shadows.
  10. Marin

    Resource Essentials PBS Editor Program

    Can't help you if you're not gonna elaborate. There's no reason to post such a message if you don't specify WHAT the issue is.
  11. Marin

    DAYCARE Error / De-Evolution - Stack Level

    This should make it a lot easier to add new Pokémon: ItemHandlers::UseOnPokemon.add(:DEVOLUTIONSTONE,proc{|item,pokemon,scene| evos = { # :SPECIES => :BABY, :NINETALES => :VULPIX, } hash = {} evos.each { |e| hash[getConst(PBSpecies,e[0])] = e[1] } if hash[pokemon.species]...
  12. Marin

    Every save I create becomes corrupted?

    Move your Poketch_Main, Poketch_Utility and Poketch_Apps (or Poketch_0, Poketch_1 and Poketch_2 if you used the UPI) to ABOVE the script sections that start with PScreen in their name. Then you should be able to save fine again.
  13. Marin

    Resource Overworld Shadows

    I’ll take a look at it when I can. In the meantime, you could try to make sure the OW Shadows script is under the Following Pokémon script. Maybe that’ll fix it.
  14. Marin

    Released Pokémon Ethereal Gates

    I’m only working on this and one other, yes.
  15. Marin

    Released Pokémon Ethereal Gates

    Yes.
  16. Marin

    Resource Marin's Map Exporter

    According to your map data, the tileset is supposed to beGraphics/Tilesets/emerald outside, but it can’t find it. I can’t help you there, try saving again from RMXP or the Editor.
  17. Marin

    Resource Marin's Input Module

    Marin updated Marin's Input Module with a new update entry: Update v1.3 Read the rest of this update entry...
  18. Marin

    Marin's Input Module - Update v1.3

    You can now have multiple calls to MInput::Mouse.click? and MInput::Mouse.repeat? - These were bugged to only return true on the very first call, even if you had two different objects.
  19. Marin

    Resource Marin's Input Module

    Marin updated Marin's Input Module with a new update entry: Update v1.2 Read the rest of this update entry...
  20. Marin

    Marin's Input Module - Update v1.2

    Added an alias for MInput::Mouse.trigger? : MInput::Mouse.click? Added an alias for MInput::Mouse.press? : MInput::Mouse.hold?
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