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  1. leilou

    Map [Legacy] Map Showcase

    I like the tileset, too! I'd actually make 3 towns with the 3 different house styles. But keep those a little smaller like Sparta suggested. Mabe with the exception for the big skyscrapers(the ones with orange roofs). They feel like they belong into a big city. I would also try to not keep...
  2. leilou

    Spin Tiles not Working!

    It is an easy event actually. Set it on Player Touch and use Set Move Route... Set Move Route... Change Graphic... (an overworldsprite with the trainer in all 4 directions as moveanimation) Move Down (example moveroute ... you'll need your own) ... Move Right Change Graphic...
  3. leilou

    Story vs. Gameplay - How Important Is Each

    The thing about comparing those two is that while both try to make the player enjoy the game they have different roles: Gameplay: -This is the base ot the game. Without it your game isn't playable. -If the gameplay sucks people will stop playing. -If the gameplay is ok people will play the...
  4. leilou

    Battle Modes

    Well my favorite of the ones in the list is definitely rotation battle. It's just cool to have to gamble ... the only thing is that there are not really many trainers to battle in this mode in the game ... So I spent way more time with inverse battles, which are also interesting. But here's...
  5. leilou

    Completed The Uxie Caves

    I'm through the game. At least I think so ... got my memories back at least :D But I was really disappointed in it ending so suddenly ... in fangames I somehow tend to start getting my team together like 1 or 2 maps before the final boss. And I really hoped that the adventure would continue...
  6. leilou

    Graphic [Legacy] Screenshot Showcase

    I think it looks really great. A second character overworldsprite set will be needed though. I'm struggling on how to do this properly though, because a human from above is basicly a circle with hair/hat with mabe some skin and as such hard to differenciate from other characters and more...
  7. leilou

    Completed Pokemon: MewYou!

    sorry for OT but you're saying I don't need to install rtp for playing a RPG Maker XP game?
  8. leilou

    Completed Pokemon: MewYou!

    <<edited out because of false information ... sorry :sweat:>> just run the game.exe
  9. leilou

    Talking protagonist

    I personaly wouldn't let the protagonist talk directly. I'd prefer either having choises as player or letting the protagonist talk indirectly through NPCs say something like "So you say...". But hearing myself talk is kinda strange in my opinion ... In flashbacks/visions it's ok though
  10. leilou

    Completed The Uxie Caves

    I started playing the game. I'll first list the negative and than the positive points. The best way to discribe how I feel about your game: it is overwhelming About the balancing issue you mentiond in you text: I feel like the start is a little to hard. I think with the high difficulty of...
  11. leilou

    Iron Mapper IRON MAPPER: Trial II

    Map Name: Hot Spring Hill Trial: Trial II, Mountain Map Map: Critique Requested: Yes please. Credits: Notes: I tried making the map in a route style that could actually be part of a 3rd gen Pokémon game. I really want to know how I did, for I just started making Pokémon games and some critique...
  12. leilou

    Evolving from Effort Values

    Well it is up to you how you want to do it. It should be possible to do any way you want it. I've never implemented any custom evolution ... but from what I understand is that what you want isn't implemented yet. What you need to look at is the pokemon essentials wiki. All you need to know...
  13. leilou

    Make my event walk across map borders

    Is there a script command to figure out the players and an events Position on a map? In that case I think I would just write a script that lets the picture of the event walk over the screen ...
  14. leilou

    Make my event walk across map borders

    Hello, I want to make an Event, where a NPC walks from a town to a route. I tried starting the event on my map and having an event on the other map that continues(on autorun) the movment. But it only activates when the player crosses the map barder. Is there a way around this? Thanks in advance!
  15. leilou

    Other [Legacy] Project Sandbox

    I really like that idea, too. Would there be dungeons like in pokemon mystery dungeon? (big fan of pokemon mystery dungeon) Thanks for your opinion! It did give me a lot of new ideas. I'll change some Citys(e.g. Mossdeep City will be more modern, Pacifidlog Town will have a Harbour similar...
  16. leilou

    Other [Legacy] Project Sandbox

    Hey guys i'm making a fangame right now. I'm not good in naming things ... so there's no name yet ... It is a remake of pokemon emerald edition. The tileset , maps and npcs are mostly the same as in emerald edition. The story will be near the original story(the difference becomes bigger as the...
  17. leilou

    Making Wild Pokemon Flee Instead of Whiting out the Player?

    I'm trying to create an event where I want the wild pokemon to flee when it could defeat me. Does anyone have an idea how to do this?
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