There are other ways for developers to get to where they want to get to. Walking through walls and skipping battles entirely, for instance.
Not that I recall.
That's nothing like what I'm intending for the superfast mode. Simply increasing the frame rate doesn't solve anything; the game itself is the problem if it's too slow. Not that I think the battle system is too sluggish - superfast mode is just a courtesy for anyone who's only intent on grinding...
Hi everyone!
This is a progress report for the next version of Pokémon Essentials, which will be version 18. Before I begin, no, I'm not announcing my retirement or anything like that. This really is just a progress report.
The next version of Pokémon Essentials, v18, is intended to be...
The last post on page one is "pan", and snatzgo in post 545 above posted "can". Unless he was able to get from "primer" to "can" by changing just one letter, I'd say he wasn't on the same page as the rest of us when he decided to join in.
Sprites can be any size. You just need to make sure the space you're putting them in isn't too small for them.
That feature already exists. Techno Blast, Brick Break, Future Sight, any two-turn attack moves with a charging and attacking animation, and a couple of other moves all have multiple...