Search results

  1. Marin

    Ask Me Anything

    I do, and I'm glad you think I look funnier without glasses.
  2. Marin

    Ask Me Anything

    Favourite's obviously Ruby, and least favorite probably Python. That's kind of vague tbh, what do you mean? Like RGSS, or more like Essentials? Depends on the language usually. I know Ruby well enough to not need to search anything most of the time, but with languages I don't use quite as...
  3. Marin

    The Basics of the Ruby programming language - 9: Hashes

    Added tutorial #9: Hashes!
  4. Marin

    Tutorial The Basics of the Ruby programming language

    Marin updated The Basics of the Ruby programming language with a new update entry: 9: Hashes Read the rest of this update entry...
  5. Marin

    The Basics of the Ruby programming language - 8: More variables and scopes

    Added tutorial #8: More variables and scopes!
  6. Marin

    Tutorial The Basics of the Ruby programming language

    Marin updated The Basics of the Ruby programming language with a new update entry: 8: More variables and scopes Read the rest of this update entry...
  7. Marin

    Ask Me Anything

    Oh god uh... it was some element from the periodic table I think. Bismuth? Not sure. It got cancelled shortly after I took my leave (but had been inactive for a long time before I did that already). not particularly
  8. Marin

    I haven't heard of such a thing before I don't think.

    I haven't heard of such a thing before I don't think.
  9. Marin

    Ask Me Anything

    It's kind of a mixed bag for me... I don't mind properly executed fakemon (good design, some lore, moveset that makes sense, not going too over-the-top, etc.), but I'd still like some normal Pokémon to be catchable in the game (and I don't mean on a 1 : 10 ratio, but more 1 : 1 or 1 : 2). If...
  10. Marin

    Ask Me Anything

    34
  11. Marin

    nope, sorry. i don't know the first thing about spriting basically

    nope, sorry. i don't know the first thing about spriting basically
  12. Marin

    Tutorial The Basics of the Ruby programming language

    Yeah, it just performs a floor on it, ignoring the decimals. So "hello" * 9.999999 would be the same as "hello" * 9.
  13. Marin

    Tutorial The Basics of the Ruby programming language

    What you said makes sense, because what I wrote down and what I actually gave as code isn't the same. The code is correct by allowing floats too, this normally works. I've edited the description to reflect that too, though - it did indeed say it only supported Fixnums, which isn't true. Good catch!
  14. Marin

    Ask Me Anything

    i'm worried about the community with recent essentials stuff I don't really mind either way, it's just meeeehrin basically Is there though? A lot of them are germanic/romanic languages and they have a ton in common. English not so much because the romans didn't have as much influence there.
  15. Marin

    Ask Me Anything

    In George Washington's days, there were no cameras. One's image was either sculpted or painted. Some paintings of George Washington showed him standing behind a desk with one arm behind his back while others showed both legs and both arms. Prices charged by painters were not based on how many...
  16. Marin

    Ask Me Anything

    Outlet is a word used to describe something that something is coming out of. Here it's referring to the electricity coming out, not the plug. It might help in another perspective— in chemistry/physics, those plugs are called electron pumps, as they “pump” out electrons, which makes up...
  17. Marin

    Ask Me Anything

    it probably wasnt so lucky
  18. Marin

    Ask Me Anything

    This thread isn't a help desk. It's an AMA. I can't help you if you're having trouble installing RPG Maker.
  19. Marin

    Tutorial The Basics of the Ruby programming language

    Marin updated The Basics of the Ruby programming language with a new update entry: 7: More classes and polymorphism Read the rest of this update entry...
  20. Marin

    The Basics of the Ruby programming language - 7: More classes and polymorphism

    Added tutorial #7: More classes and polymorphism!
Top