Search results

  1. Dragonite

    Released The Elder Scrolls V: Pokémon

    There's, err, no reason you shouldn't be able to move from that position. Why are you trying to use "space" to move? It's "arrow keys" to move.
  2. Dragonite

    Released The Elder Scrolls V: Pokémon

    You mean a soft lock? Do you have a screenshot of where you were standing?
  3. Dragonite

    Game Theft and Phishing Sites

    It would work, sure, but like I said I don't see many people actually doing that unless they're really big or know that they're doing something else that would make them a prime target for Nintendo. Also if someone knows enough computer science to actually implement it, they're . . . probably...
  4. Dragonite

    Between Quality and Quantity

    I've yet to work on a "serious" project but I like to think I edge towards quality over quantity. Obviously there should be SOMEthing there—who's going to get engrossed in a story after only playing fifteen minutes of it?—but I think a four-hour demo that's polished and "complete" in its own...
  5. Dragonite

    Is there a way to display the opponent's moveset (permanently)?

    That . . . kind of comes with the turf of self-imposed challenges, dude.
  6. Dragonite

    [Legacy] Suggestions to improve Essentials

    Dunno if this is a thing yet (I've implemented it myself in both of my projects, anyway) but how about an option to dump map images to a file? I mean something like this in Debug > Other Options resulting in this Not hugely groundbreaking but could help a few people.
  7. Dragonite

    Other [Legacy] Project Sandbox

    I think you're forgetting how popular ROM hacks made using the Gen 3 engine are already.
  8. Dragonite

    Game Theft and Phishing Sites

    This would be nice, but I fear it's way too much work for the average fan game creator. Unless you mean, like, hosting the games on Relic itself and creating an "official" central hub for such things, I don't see this ever happening. Better organization and outplaying the impostors on Google...
  9. Dragonite

    Map [Legacy] Map Showcase

    The one thing that jumps out at me is that it's rather empty. Try adding a few extra trees or rocks or small flowers here and there to mix things up a bit, especially in the northern part. Also, people like to debate this to this day but I've never been a fan of the straight, square-ish tree...
  10. Dragonite

    Future of Relic Castle

    Excellent, a fresh source of uranium!
  11. Dragonite

    Released The Elder Scrolls V: Pokémon

    Oh boy, I've been waiting a long time to post this, and I think it's finally in a playable state. Let's do this. I was on a bike ride one day and for no real reason thought "know what would be a really not good game idea? A Skyrim/Pokémon crossover." So then it became one of the ideas I...
  12. Dragonite

    What Matters?

    I'm not going to say "both," but I will say that it matters far more to me that a game picks what it want to be and stick with it. If you want to have a super poetic story, make sure you write a damn good story. If you want to sell your game on its feature list, it had better be a damn good...
  13. Dragonite

    Duplicating Fly

    In short, I'm trying to get the effects of Fly to work with other move(s). I've copied the HiddenMoveHandlers (both CanUseMove and UseMove) and have gone into the Ready menu and changed if isConst?(move,PBMoves,:FLY) to if isConst?(move,PBMoves,:FLY)||isConst?(move, PBMoves, :WHIRLWIND)...
  14. Dragonite

    Tutorial Dissecting Error Messages

    No, because that completely defeats the point of this post.
  15. Dragonite

    Creating a Move to clear all weather effects?

    This is for getting rid of weather in battle (it's longer than it has to be due to the special text for extreme weather conditions) and this is the one for clearing weather on the overworld. It seems to be doing what I want it to do, anyway.
  16. Dragonite

    Creating a Move to clear all weather effects?

    Was looking for something like this, had to read through the thread a few times but I got it working! Thanks!
  17. Dragonite

    Resource Essentials Gamepad Compatibility

    Huh, how did I not notice this existed until now? Never liked keyboard and mouse controls for games that are obviously trying to look as much like a DS as they can, I think I'm going to have some fun with this one.
  18. Dragonite

    3D Fan Game Development: Tools and Features

    On a personal level I want to see fan games on all of the platforms you listed, but for practical purposes (i.e. avoiding the attention of Nintendo's lawyers and consequential Cease and Desist mayhem) it's of dire importance that fan games stay on the PC. There was a thread on the old Relic...
  19. Dragonite

    Entertainment Winter Olympics 2018, Opinions and Thoughts

    I don't really pay attention to the Olympics in general, let alone the winter ones. I watched bobsledding for like fifteen seconds but then decided I had better things to do. a3DS/SwitchimplementationofthePokéathlonwouldbeprettycoolthoughkthbai
  20. Dragonite

    Completed Pokémon: Attack on Silph. Co

    For some odd reason I decided to play AOSS before this one, but anyway. I can see a lot of similarities between the two, and see what worked and was carried on to the next game. Searching for keys presented a satisfactory amount of exploring without being too annoyingly difficult - it might have...
Top