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  1. Maruno

    Pokémon Essentials v18.1 - 28th September 2020

    Pokémon Essentials, version 18.1 28th September 2020 Change log Download v18.1 Pokémon Essentials, version 18 2nd September 2020 Change log You may remember that Essentials exists. It hasn't had a new release in nearly three years now, so you'd be forgiven for forgetting that it exists. But...
  2. Maruno

    Entertainment Word Snake

    Toffee
  3. Maruno

    Entertainment Lets play a letter swap forum game!

    Remember to check the last post before adding a word. Ants
  4. Maruno

    Puddle/Stillwater Terrain tag, help :(

    Still water gets rendered below all other layers, no matter which layer the water is drawn on. This makes the reflections work properly. The wiki explains as much. Why would you draw grass tiles beneath water tiles? You're not going to see them, but the game still has to render them anyway...
  5. Maruno

    Entertainment Word Snake

    Devilish
  6. Maruno

    Credits

    I think the credits should be separated into sections for different aspects of the game, e.g. various kinds of graphics, music, story, coding, mapping, etc. I think it's also worth making a distinction between public resources and work done specifically for that game. The same person can be...
  7. Maruno

    Discussion Organising Your Project

    They cover different aspects. They're long-standing documents that contain all the things I've thought of over the years (well, all the things I've bothered to write down). They're called: To Do - Animation Editor (lots of ideas for a major overhaul of the Animation Editor, half of which are...
  8. Maruno

    Discussion Organising Your Project

    Essentials isn't a game. Technically it's a project, and technically it needs to be coherent, but it doesn't have a plot or anything. The only things to plan out are individual features and modifications. To that end, I have at least six "To Do" Word files, plus one with outlines of the major...
  9. Maruno

    How to erase font shadow in Essentials? (graphical help)

    To not draw the text shadows at all, look in def pbDrawShadowText and remove the four lines within the if shadowColor part. I suggest you just quote out those lines rather than delete them, just in case you change your mind.
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