I want to add a new mini game, one where you have to put in the right keys which requires timing. i'm look at how the other minigames are but i'm not good at scripting so if anyone can help me, that would be great.
I was wondering how i could change the script to where the battle items won't take a turn in battle. example if a gave my mon a potion i could still attack on that same turn. Any thoughts?
I'm currently looking for someone who can help me see if some ideas i have will actually work in RMXP. one ideas in incorporating multiple battle systems just to start off and adding new mini games to what essentials already has to offer.