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  1. Vendily

    Rescue Chain - Syntax error on Pastebin

    So when I made the Pastebin, I accidentally made a bit of a typo in the script creating a syntax error. it's Events.onStartBattle, not Events.OnStartBattle. if you grabbed the script between yesterday and now, just be sure to fix that error on your own copy or download it again. Sorry...
  2. Vendily

    Resource Rescue Chain

    Vendily submitted a new resource: Rescue Chain - Evolved Pokémon fight in place of pre-evolutions Read more about this resource...
  3. Vendily

    Rescue Chain 1

    So, funny thing, I misread a reddit comment describing SOS battles, and came up with this. As for what this is, it's a script that evolves wild Pokémon if you keep beating up the same evolutionary family. So, let's say you beat or catch up a bunch of Pidgeys. After a while, Pidgeottos will...
  4. Vendily

    Tutorial More Multiple Form Property Changes + Conditional Registering

    It's not necessary to update this for v17+ as these features come included with the vanilla files, through the newly added pokemonforms.txt PBS file. That allows you to change all sorts of values, more so than even this tutorial, evolution for example can be changed through form in v17 but not...
  5. Vendily

    Critical Error when making Conditional Branch

    I've also heard of critical error crashes if you pirate RMXP.
  6. Vendily

    New Abilities

    Generally making a new ability works by looking at other abilities that are similar to the one you want to make. But to give any specific advice is impossible without any further details.
  7. Vendily

    Elite Battle System Trainer Back Sprite Formating

    Okay so EBS Trainer back animations are 4 frames long. (maybe more, but my own sprites are that long) The first is the left most body with the front arm straight down. The second is the leftmost body with arm up. Third is the second body with the arm down (You don't need it as your sprite...
  8. Vendily

    Resource Size Method for Pokemon

    Neither this nor the default size method can control the size, the size is calculated based of the personal ID and the individual IVs. You could add a sizeflag though, like the natureflag or shinyflag variables.
  9. Vendily

    Size Method for Pokemon - So it turns out Essentials already has this.

    So Essentials already has a method that calculates for size, def pbSize(pokemon) and you just call it from anywhere with a pokemon instance. You do not need this resource to calculate Size.
  10. Vendily

    Resource Size Method for Pokemon

    Vendily updated Size Method for Pokemon with a new update entry: So it turns out Essentials already has this. Read the rest of this update entry...
  11. Vendily

    Resource Size Method for Pokemon

    Aw man, it does? I didn't even see it. I edit the Resource to let people know.
  12. Vendily

    Overview Tutorials and Resources Requests

    Spriters Resource is a great place to start looking, though not all rippers rip everything at times. Flowers (Top right corner) Water (Bottom) Good luck on your project
  13. Vendily

    Size Method for Pokemon 2018-07-01

    So Essentials already has a method that calculates for size, def pbSize(pokemon) and you just call it from anywhere with a pokemon instance. You do not need this resource to calculate Size. So in Gens 3 and 4, there are NPCs who ask to see the biggest Pokémon of a certain species. This is...
  14. Vendily

    Resource Size Method for Pokemon

    Vendily submitted a new resource: Size Method for Pokemon - For the NPCs who want to see the biggest one Read more about this resource...
  15. Vendily

    Pokémon able to Mega Evolve right away without Megastones

    You also need to define a megastone in the on a file, like so: https://pastebin.com/kR7bFfXm (Didn't realize not defining it makes it activate all the time) Edit: why do all of your forms have unmega forms/messages? It's not like that in a clean game IIRC.
  16. Vendily

    Overview Tutorials and Resources Requests

    I ripped this from Firered on a whim a while ago, it has all of the bubbles. Here you go!
  17. Vendily

    Issues resizing sprites :(

    Well, I use Paint.NET, though GIMP is also really good, and both are free.
  18. Vendily

    What does this NoMethodError mean?

    Pokedexseen is a method of pokebattle_trainer. If this is nil, that means you did not set up your trainer event correctly. Look st the example maps, specifically intro, to see how it is supposed to be done.
  19. Vendily

    Where Do Screenshots Made in Essentials go??

    Your screenshits should be in Documents/Saved Games/YOUR GAME NAME. This is also where the save file would be, as well as your errorlog.txt. (So if you ever forget, make a runtime error:yum)
  20. Vendily

    Giving out Pokegear Apps

    I don't know what version you're on (but it's still basically the same.) I'm assuming you've already mirrored the code in the area. Something like this probably? @cmdMap=-1 @cmdPhone=-1 @cmdJukebox=-1 @cmdNewcmd=-1 commands[@cmdMap=commands.length]=_INTL("Map")...
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