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@Food Thank you! I'm glad you are enjoying it! I just updated the first post with a patch, thank you for bringing that to my attention!
Check the changelog on the first post for more details on the 1.6.1 update.
Thanks for all the kind words Marin, I really appreciate it. Let me know what you think once you beat it!
The first post has been updated with 1.6.0.
This should be the last update for a long time now. I kept wanting to add and fix things with all these updates, but I do really think this is...
Yes, and I cringe anytime anyone else says it wrong too. That's okay though, I like waffles enough to let it pass.
I updated the download link with 1.5.1 and also added some night time screenshots to the main post for variety.
Welcome to the Egho Region (Ee - go)
You wake up in the middle of a forest with no recollection of who you are.
With the help of a local professor and his assistant,
you are thrust into an adventure around a mysterious island in hopes of...
Digging the 2nd gen aesthetic, is this intended to be a relatively short project?
Only suggestion would be to maybe make the battle bases wider to help fill the extra space, which would also be good for spacing with double battles (if you have those).
Otherwise i love how you've adapted the...
I'm 98% positive I have my running sprite aligned correctly, but when I run through grass, it seems to mess up the framerate/animation of the sprite. I tried to take a gif, but I am not sure how effective it is of conveying the issue.
Has anyone else had an issue like this?
I think the spacing between the L and I could be a bit more, other than that it's pretty nice! I'd take what Zuko said into consideration as well. I think, and this is totally my own opinion and not something you have to do, but a yellowish/amber color scheme instead of a light blue would look...
Hello, good question!
No this project is no longer alive. I realized too far in that a lot of what I wanted to do requires scripting that I do not know how to do, and could not find someone committed enough to work on that end of the game. So this project has been dead for months now, and I...
These are resources I made while working on Kanto Stories. The goal was to double the resolution to get more out of RMXP's graphic limitations. I was able to map up to Pewter City, so it was a pretty decent start to a tile set. I hope these help those of you trying to pull of an HD project! Good...
Atomic Reactor submitted a new resource:
Atomic Reactor's HD Tiles and Characters - A decent amount of tiles and characters in double the resolution of standard fan games.
Read more about this resource...
This is looking really nice, love the polished gen 3 look. The mix of tiles you use seem to compliment each other well, I also enjoy the color edits for the tiles. I really dig the custom feel, keep it up. Can't wait to see more of this in the future.
Everything is looking wonderful. The maps have great balance and spacing, it has a very neo-gen 3 feel, it is all polished so well. Keep it up man, things are looking nice and spicy, looking forward to the next update!