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  1. Ulithium_Dragon

    Berry Watering Animation 1.0

    Berry Watering Animation Current Version: 1.0 ------- I missed the little watering can animation that Ruby, Sapphire, and Emerald had, so I decided to make one for the FireRed/LeafGreen protagonist sprites. To use this, place the sprite files into the "Graphics/Characters" folder, and...
  2. Ulithium_Dragon

    Resource Berry Watering Animation

    Ulithium_Dragon submitted a new resource: Berry Watering Animation - Adds an overworld animation for watering berries like how it was done in RSE. Read more about this resource...
  3. Ulithium_Dragon

    Resource Battle-Worn Opponents

    Ulithium_Dragon submitted a new resource: Battle-Worn Opponents - Opponents' Pokemon can have health missing, status ailments, or already have fainted before battle. Read more about this resource...
  4. Ulithium_Dragon

    Battle-Worn Opponents 1.0

    Battle-Worn Opponents Current Version: 1.0 *This script will work with both PE v16.2 and v17+! ------- It always bothered me how enemy trainers always had their Pokemon in peak condition. This script simulates a bit of "wear and tear" that implies these trainers have been in previous battles...
  5. Ulithium_Dragon

    Resource Starter "heart", Mega stone and Z-crystal graphics in the party screen

    Really nice job! Though a lot of people make edits to their script sections. So if it's not too much to ask, could you maybe say what individual parts of PScreen_Party you edited instead of asking people to replace the entire section? EDIT: Nevermind, I ran a script comparison against an...
  6. Ulithium_Dragon

    Resource Modular Title Screen

    Is this any different from the version that was previously avaliable through your plugin tool, or is this just a reupload of the resource?
  7. Ulithium_Dragon

    Help Fixing the two frame partner bug?

    I know I fixed this issue at one point, but I didn't mark down the code I edited for it and this was well over a year ago... There were other threads about this issue and how to fix it... but I can't find them now. I tried comparing some of the scripts from my game with unedited copies of...
  8. Ulithium_Dragon

    Solved Pokemon Center PC Crash

    Have you tried purging your save file? In my experience, sometimes you have to go manually delete the Game.rxdata save file. The reason why is there are a lot of saved variables that are loaded before your save is. Even if you wiped your save game, some of them would still be there due to how...
  9. Ulithium_Dragon

    Solved Move events at same time to square

    Here is how I have it set up:
  10. Ulithium_Dragon

    Solved Move events at same time to square

    Try adding a "Through On" command before each move action. Remember to also put a "Through Off" command after you're done moving them.
  11. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    Solo development is a very slow process. I don't want to release any details until I have a have something playable prepared (meaning when the game is mostly done). I have no idea when that will be, sorry.
  12. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    The host that I used for the images went down it looks like. I don't have time to remake them right now, sorry.
  13. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    The procedure is functionally no different from the way you do it with the normal Pokemon Center Nurse event. Just delete the topmost twe script blocks and replace them with mine:
  14. Ulithium_Dragon

    Resource Rock Climb with Overworld Animation

    Ulithium_Dragon submitted a new resource: Rock Climb Overworld Animation - Adds an animated effect for using Rock Climb in the overworld. Read more about this resource...
  15. Ulithium_Dragon

    Rock Climb with Overworld Animation 1.0

    Rock Climb with Overworld Animation Current Version: 1.1 ------- Implements Rock Climbing and adds an animated effect for using the Rock Climb HM in the overworld. *This script was loosely based on an old Rock Climb resource. *This comes with stock graphics for Red and Leaf. If you want to...
  16. Ulithium_Dragon

    I'm not looking to join any more projects right now, sorry.

    I'm not looking to join any more projects right now, sorry.
  17. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    You want to use something other than pokemon party icons? I mean sure I guess you could do that. Whatever you use, you'll need to replace "pbPokemonIconFile" with a function that associates your new icons with a specific pokemon.
  18. Ulithium_Dragon

    Tutorial PokéCenter Monitor Icons

    Um... I included a size parameter you know. pbPokemonCenterIcons(x, y, size) Change the size to whatever you want. The default is 0.45 because 0.5 (native resolution) does not fit onto the FrLg sized Pokemon Center monitors.
  19. Ulithium_Dragon

    Help Moving Escalators in Pokémon Centre

    Yes, in the "Characters" folder. Think of them like how the doors work. Here's an example of how I set mine up: You will need to use several events to hold all of the graphics since the escalator is bigger than 1 tile.
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