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  1. Brom

    Making Fan Games vs. Making Original Games

    I mean, I'm using Unity (as my own thing, not Pokémon Unity) to make a 3D fan game, but as Leilou said, the fact that it's Pokémon sort of undermines the work I do such as modeling or my writing because it's Pokémon.
  2. Brom

    Making Fan Games vs. Making Original Games

    Yeah I sort of feel this too. I kinda hate how if I want to tell someone I'm working on my game that I also have to be like "hey but it's a Pokémon fan game." I think I'm more comfortable doing fan game stuff because of having a structure already there to work with whereas with original IPs you...
  3. Brom

    Making Fan Games vs. Making Original Games

    So, a thing that's been on my mind a lot is if I should switch to making my fan game into an independent game, separate from the base of Pokémon. Things I've noticed as positives from independent works over fan works is that you can promote it as much as you want without the concern of a C&D or...
  4. Brom

    Recruiting Assembling a Team for Project SF (Working Title)

    Hey, just here to bump the thread and also add in another thing I modeled.
  5. Brom

    Recruiting Assembling a Team for Project SF (Working Title)

    This was a project that I've held onto before Kodiak came along lol Either way, I still sorta want to get more team members because working mostly on my own (other than Mvit's major contributions to GDWare) was a big stress-er and I think delegating things properly would be a smarter option for...
  6. Brom

    Recruiting Assembling a Team for Project SF (Working Title)

    [Recruiting] Looking to recruit: A secondary planner A secondary concept artist A secondary scenario writer A 2D sprite artist/tile artist A mapper Project Title: Project SF (Working Title) Team Name/Team Members: Toby (sukoshijon) Progress/Screenshots: Overall, the general plan for the plot...
  7. Brom

    Talking protagonist

    Okay, I kinda wanna just scream at me from like a year ago, but anyway, I think talking protags are only okay if they're actually fleshed out, but otherwise, I don't think they should talk much outside of flavor text.
  8. Brom

    Tips for Making a Good Fan Game Team

    For a long while, I had trouble trying to get my team interacting in my private developer server and working on my game. I did learn a few things that I wanted to help spread to other aspiring developers. Tip 1: Give clear objectives If you already have a team together, but they don't actually...
  9. Brom

    3D Fan Game Development: Tools and Features

    Well, to be fair, most of the requirements you have were already done by the Pokémon Unity engine (PKUnity), most of the things you were looking for were already done. Also, I believe the second and third requirement are one in the same. PKUnity doesn't have the Dex just yet, but it has the...
  10. Brom

    3D Fan Game Development: Tools and Features

    Well, to be fair, the resolution can be changed to anything with Unity, and you can upscale the resolution as long as the resolution is at a 4:6 ratio (or two 4:3 screens vertically). Also it's just kind of playing with a low resolution. Also another point, Essentials runs at 512x384 by default...
  11. Brom

    3D Fan Game Development: Tools and Features

    Ever since the release of Pokémon Diamond and Pearl, many young players clamored to make a 3D Pokémon game of their own with there being little success in completing fan games that look like the games on the DS. However, thanks to recent developments, some groups have come forward with ways to...
  12. Brom

    Help FRLG & BW fog graphics

    I think the gif you posted above in BW2 was actually diamond dust, not fog. I believe Unova's fog was more of a distance fog where places lower down were foggy and places nearby you were pretty clear. Maybe you could try to look at a graphic for flash and use a semi-transparent color? I don't...
  13. Brom

    Conflict

    So for my projects, I decided that the artist can remove and revoke use of their art any time during the planning and conceptualization stage. Artists will still have an opportunity to remove their art after this threshold if we talk it out and meet an agreement. For the most part though...
  14. Brom

    Completed Banette & Guilmon - Visual Novel

    And Masuda can't play piano either, so no emotional scenes. Only trumpets.
  15. Brom

    Completed Banette & Guilmon - Visual Novel

    I believe that Banette and Guilmon could reasonably work as a feature-length animated film. The only hurdle would be to get Nintendo, GameFreak, and Saban to be fine with you using their property. ...That's a pretty big hurdle actually. Scrap that. I do think you'd be a good cinematographer...
  16. Brom

    Discussion Username Backstories

    My name comes from the German name of Guzma being Bromley. Not the neighborhood in London. also guzma comes from guzmania, the plant, and bromley comes from bromeliad. the bromeliad family contains the guzmania and pineapple
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