How to code/script in RMXP
Have you ever wanted to add new features to your fan game? Code some new mechanic, or maybe tweak that old UI that has been bothering your for so long? Have you ever been frustrated that you didn't have enough Ruby coding knowledge to do just that? In this video series I aim to solve that issue for you. My main goal is to try and provide as much information as possible in a nice, visual and easy to understand manner - so that we can establish a smooth flow in the communication of information. This series is still an on-going project, and it comes in (somewhat?) weekly parts. I try to relay as much information as possible, while keeping the wording of it very simple.
Part 1: Intro and the basics
The first part of the tutorial series aims to bring you a casual introduction into Object-Oriented Programming. This video talks about the importance and general theory of classes and variables.
Part 2: Arrays and Hashes
This video talks about the importance of objects that can store more than just one piece of data in them. We talk about the structure in which the data gets stored, how to add new data, and retrieve previously stored ones.
Part 3: Conditional Branches
Part 4: Loops
Arguably the most important part of any programming language; loops allow you to create continuous iterations for things like menu interfaces. They also serve as an integral part of processing a large amount of information with very few lines of code.
Part 5: Class Extensions
Part 6: Modules
Part 7: Reading Error Messages
Part 8: Sprites
Part 10: Code Manipulation
Part 11: Evaluate This!
Let me know if there is anything in particular that you want me to cover in the future. As I've said, this is an ongoing series, targeted at complete beginners. More videos will come in the future as we progress, and things are probably going to get more complex along the road.
There's no need to credit me. This tutorial series is here to help you out.