Deo's Custom Day & Night Tones for Essentials

Day & night tones that aim to preserve the beauty of your tilesets.

  1. Deo
    Pokémon Essentials Version:
    v17.2 ✅
    Deo's Custom Day & Night Tones for Essentials
    Before v17 of Essentials, the day & night shading tones were pretty awful. They detracted from the beauty of pretty much every tileset and made it difficult to see at night. I made these tones to give people an alternative. Since then, v17 brought some new pretty good tones to the table. I'll keep updating my own, though.


    My custom day & night tones are made with the goal of preserving the beauty and color of tilesets, and to keep everything visible. Generally I'm not interested in having a new shade for every hour.

    Simply replace the HourlyTones in your PField_Time script with the one I've provided. That's it.

    • These are the tones I first released. They're meant to compliment gen 3 pretty well, although people have used them with gen 4 and got decent results.

      [​IMG]

      Code:
      #Deo's custom Day & Night tones for Pokemon Essentials.
      #These are created with preserving most of the tile colors in mind.
      #You can find these at: https://reliccastle.com/r/50/
      #Credit is appreciated.
        HourlyTones=[
           Tone.new(-70,-70,11,68),   # Night     # Midnight
           Tone.new(-70,-70,11,68),   # Night
           Tone.new(-70,-70,11,68),   # Night
           Tone.new(-70,-70,11,68),   # Night
           Tone.new(-70,-70,11,68),   # Night
           Tone.new(-17,   -51, -85,17),   # Day/morning
           Tone.new(-17,   -51, -85,17),   # Day/morning      # 6AM
           Tone.new(-17,   -51, -85,17),   # Day/morning
           Tone.new(-17,   -51, -85,17),   # Day/morning
           Tone.new(0,     0,     0,    0),   # Day/morning 
           Tone.new(0,     0,     0,    0),   # Day 
           Tone.new(0,     0,     0,    0),   # Day 
           Tone.new(0,     0,     0,    0),   # Day      # Noon
           Tone.new(0,     0,     0,    0),   # Day
           Tone.new(0,     0,     0,    0),   # Day/afternoon
           Tone.new(0,     0,     0,    0),   # Day/afternoon
           Tone.new(0,     0,     0,    0),   # Day/afternoon
           Tone.new(0,     0,     0,    0),   # Day/afternoon
           Tone.new(-30,   -30,   5,  68),   # Day/evening      # 6PM
           Tone.new(-30,   -30,   5,  68),   # Day/evening
           Tone.new(-35,   -35,   7,  68),   # Day/evening
           Tone.new(-70,-70,11,68),   # Night
           Tone.new(-70,-70,11,68),   # Night
           Tone.new(-70,-70,11,68)   # Night
        ]
    • For the Relic Castle Game Jam #3, I worked with Dawn Bronze and Aki on Pokémon Fable. I created day and night tones for Fable, and they're available for public use.

      Given that Fable is based around fairy tales and such, I wanted the day and night tones to feel a little whimsical and magic with a bit more purple, but to also keep my standard of visibility and keeping tilesets looking nice. They're pretty subtle and not super drastic.

      [​IMG]

      Code:
      #Deo's custom Day & Night tones for Pokemon Essentials: Fable Edition!
      #These are created with preserving most of the tile colors in mind.
      #You can find these at: https://reliccastle.com/r/50/
      #Credit is appreciated.
        HourlyTones=[
          Tone.new(-30,   -70,   11,  68),   # Night     # Midnight
          Tone.new(-30,   -70,   11,  68),   # Night
          Tone.new(-30,   -70,   11,  68),   # Night
          Tone.new(-30,   -70,   11,  68),   # Night
          Tone.new(-30,   -70,   11,  68),   # Night
          Tone.new(-20,     -60,     -30,    17),   # Day/morning
          Tone.new(-20,     -60,     -30,    17),   # Day/morning    # 6AM
          Tone.new(-20,     -60,     -30,    17),   # Day/morning
          Tone.new(-20,     -60,     -30,    17),   # Day/morning
          Tone.new(0,     0,     0,    0),   # Day/morning
          Tone.new(0,     0,     0,    0),   # Day
          Tone.new(0,     0,     0,    0),   # Day
          Tone.new(0,     0,     0,    0),   # Day     # Noon
          Tone.new(0,     0,     0,    0),   # Day
          Tone.new(0,     0,     0,    0),   # Day/afternoon
          Tone.new(0,     0,     0,    0),   # Day/afternoon
          Tone.new(0,     0,     0,    0),   # Day/afternoon
          Tone.new(2,   -20,   3,  17),   # Day/afternoon
          Tone.new(2,   -20,   3,  17),   # Day/evening      # 6PM
          Tone.new(2,   -20,   3,  17),   # Day/evening
          Tone.new(2,   -20,   3,  17),   # Day/evening
          Tone.new(-30,   -70,   11,  68),   # Night
          Tone.new(-30,   -70,   11,  68),   # Night
          Tone.new(-30,   -70,   11,  68),   # Night
        ]



    F.A.Q.
    Q:
    Will you be adding more versions?
    A: Yes, absolutely. I'd love to add some tailored specifically to gen 4 and 5.

Recent Updates

  1. v1.1

Recent Reviews

  1. TheGamingPaladin
    TheGamingPaladin
    4/5,
    i give this a 4 because it really gives more of a time progressive feel, but what keeps it from getting a 5 is it doesnt give hourly progression, more like 6 hr progression which is still nice, much nicer than the essentials default.