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FRLG Summary Screen

Pokémon Essentials Version
v18 ✅
Short description
This is the script for the Pokémon Fire Red and Leaf Green summary screen. The zip also contains the images needed

Page 1.png

Page 2.png

Page 3.png

Page 3.png

Page 1 Shadow.png

1596001114911.png

How to implement?
  1. Download the .zip archive here
  2. Open the script in the archive and copy its content into a new script which has to be located above main, but after PScreen_Summary
  3. Move the graphics in their respective folder (You can just drag the graphics folder into your project root)
  4. After that add the following part to the bottom of your Settings
Ruby:
#===============================================================================
# * When turned on, the summary screen will have 4 pages and show the IV/EV
#   stats of a pokemon (When turned on, the IV/EV will always be shown)
# * The switch which has to be turned on to see the IV/EV stats in the
#   summary screen
#===============================================================================
SHOW_IV_EV_IN_SUMMARY = false
SHOW_IV_EV_IN_SUMMARY_SWITCH = 69

v17: v18:
UPDATE 29.07.2020: Added EV/IV page and changed the folder structure DOWNLOAD
UPDATE 29.07.2020: Removed the script from the zip and added it in the spoiler above

If you have any questions or problems, feel free to contact me on discord Seyuna#0001.
Credits
Seyuna (not needed), silentgamer64 on pokecommunity (for providing the summary screens)
Author
Seyuna
First release
Last update
Rating
5.00 star(s) 2 ratings

Latest updates

  1. Bugfixes

    Fixed shiny icon position Fixed pokerus icon position Fixed status icon position Updated the zip...
  2. v18

    Added a script version for v18
  3. Fixed Error

    Fixed the mapname error.

Latest reviews

Yes! I've been looking for this forever, but it was only for v16. My only problem is that the text is so small that it looks weird. Is there some way to fix that?
S
Seyuna
Yes there is a way. I reduced the standard size by 5 in the script. You can search for @sprites["overlay"].bitmap.font.size-=5 in the script and either change it or delete it.
But keep in mind that this will change the formatting in the screen, so you may have to adjust some values to make it fit again.
I like the implementation. But for the Move Types in the 3rd Page of the Summary Screens should be moved into the square where the move name is displayed.
S
Seyuna
I did it like it is in FRLG. In the games it is at the spot like in my version.
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