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Ultimate Title Screens Resource

Ultimate Title Screens Resource 2.0

Pokémon Essentials Version
v17.2 ➖
Hidden Text


A newer and more customizable version of this resource can be found here.


The following is an add-on to Pokemon Essentials. The point of this add-on is to bundle multiple animated title screens, resembling the title screens of the official Pokemon Games.

All the scripts and graphics are 100% plug and play. This system does not support GIFs.

Should you wish to make changes to the system, you may do so, but I will not provide you with any support or assistance. Tweak at your own risk! Everything you could possibly need is already included in the kit. Should you wish to add more, you can do so manually.

Carefully read all the instructions .

Watch the video preview!
A small video demonstrating the Gen 6 style!​

Currently Featured Styles

  • Generation 1 [FireRed & LeafGreen]
  • Generation 2 [HeartGold & SoulSilver]
  • Generation 3 [Ruby & Sapphire][ORAS variant]
  • Generation 4 [Diamond & Pearl]
  • Generation 5 [Black & White]
  • Generation 6 [X & Y]
  • Generation 7 [Moon variant]
  • Custom Style





Getting the new system to work has been made even easier! There is no need for you to worry and try to figure out how to install something, as everything will be done for you. Download the Universal Plugin Installer. Then simply extract and run the installer in order to get this resource working in your own project.

All of the configuration constants can be found within the script Settings. These have been commented in great detail, so please be sure to read what each of the configuration constants do.

This is all that is required. After you have finished with your instructions, head over to your project, launch the Game.exe and enjoy your dynamic new Title Screen.

Q: How do I get that little clip at the end of the demo video playing?
A: This little clip is dependant on some EBS functions, so you'll need to install that into your game, and set the style to 6.

Q: The Gen 6 style is really laggy for me. Why?
A: If you're playing on large screensizes, the intro where angular transformations get applied causes lag due to the limitations of RMXP.

Q: Can I mix and match different intros with different Title Screens.
A: You can currently only mix the intro clips (configured through PLAY_INTRO_SCENE) with different styles (configured through SCREENSTYLE)

Q: How do I get this to work with a DS layout?
A: As of version 2.0, this script is no longer compatible with any DS styled kits.

Q: I'm getting 'Critical Error' messages!?!
A: That has nothing to do with the script, and could occour from a multitude of reasons. A common one being that people tend to use pirated versions of RMXP.

Q: Help, I'm getting a 'NameError' 'uninitialized constant' (PBSpecies) error!?
A: This just means that you haven't compiled your game data yet. Please do so.

Please credit the following for their contributions, when using the Ultimate Title Screens resource.

GameFreak | BGMs for the official Title Screen tracks​
Mario Gamer and YoshiCLONE | Spritesheet rips of FRLG intro​
[b]Luka S.J.[/b] | Designs, graphics and codes for all the Title screens (and additional animations)​
Luka S.J.
First release
Last update
5.00 star(s) 2 ratings

More resources from Luka S.J.

Latest reviews

Love the resource, its so great and this small change really mixes up the boring old title screen and can make it stand out so well!