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Common Tiles (Common events for tiles)

Pokémon Essentials Version
v17.2 ✅
That generic Nurse Joy event? The PC? A game corner machine? Whatever you can think of that's used multiple times (and doesn't change one bit) could be made a common event. Common events are global events that can be called from anywhere at any time.

That's useful, but what if it were possible to call those things without events? You wouldn't ever forget to place them, and you can also easily override the so-called "Common Tile" by placing an event on top of it. This cancels out the tile's common events.





You get an intuitive editor which allows you to edit these Common Tiles in-game (you do need to reopen RPG Maker XP afterward, though). You can even edit the tile selector's color and width with constants in the script.



Installation
First, install my scripting utilities which can be found here.

Next, download this script and put it in a new section above Main:
Common_Tiles


Usage
If you click F9 or open the pause menu and navigate to Debug, you will find Edit Common Tiles under Information Editors. If you click that, it'll start the Tileset Editor.

Alternatively, you can just call the method by doing pbTilesetEditor or:
Code:
pbFadeOutIn(99999) { pbTilesetEditor }



Side-note
This thread may function as a whole tileset editor in the future (if/when I add more features). For now, it's dedicated to "Common Tiles".
Credits
  • Marin
Author
Marin
First release
Last update
Rating
5.00 star(s) 3 ratings

More resources from Marin

Latest updates

  1. Update v1.2

    Fixed a bug where the game would crash when interacting with a tile at the edge of a map.
  2. Update v1.1

    Now works with Essentials v16
  3. Update v1.1

    Updated to v1.1: You can now see the currently selected tile's ID underneath the amount of...

Latest reviews

its a good resouse as many people did a great rating. ill give it 5 stars
I think I forgot to mention I love this resource. I just installed it again to specifically use for vending machines and life is great
With how I tend to build maps, this should save me a lot of time. Thank you!
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