Advanced Map Transfers

Advanced Map Transfers 1.0

Pokémon Essentials Version
v17.2 ✅






DISCLAIMER
The following script is designed to compact the amount of commands needed in your event to transfer the player from one map to another, as well as adding a bunch of new transitions to use between the map transfers. This script is standalone.

Carefully read all the instructions .

RULES
• You may use this script for any personal purposes

• You may modify this script

• You may not use footage of this resource (unless you're showcasing modifications done to it) in order to promote your game

• You may not re-distribute this script

• You may not bundle this script with other packs

• You may not use this script in commercial projects

• Credits must be given at all times

• Read the FAQ before asking for help

When asking for help, or reporting any errors, make sure to paste the whole error in your bug report as well as mention which version of Essentials you are using (whether or not it is vanilla as well).
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Screenshots
giving you a little taste of what it looks like.



How to Use?

Using this script is extremely easy, and it reduces the regular amount of eventing lines needed to get any kinds of Map Transfer transitions to 1. Instead of going about business the usual way, you can simply transfer the player across maps using the following script command:
Code:
pbTransferWithTransition(map_id,x,y,transition,direction)
Where the parameters mean the following:
Code:
"map_id" => the map ID of the destination map
"x" => x coordinate on the map to transfer the player to
"y" => y coordinate on the map to transfer the player to
"transition" => expressed as a symbol, defining which transition to use
    can  be any of the following:
       :DIRECTED  (plays a directional gradient fade)
       :ZOOMED  (plays a B/W styled zoom in transition)
       :CIRCULAR  (plays a circular gradient fade)
       :CAVEIN  (default Cave Entrance transition from Essentials)
       :CAVEOUT  (default Cave Exit transition from Essentials)
       any other value will be treated as invalid, and the script will fall back to a default fade
       to black transition
"direction" => numeric value denoting which direction the player will face after transfer (if omitted, player will face their current direction)
Example use:
Code:
pbTransferWithTransition(5,19,13,:CIRCULAR)



There are no questions yet since the script is brand new, but I am leaving this area reserved for once people actually get to using the new script.

Author
Luka S.J.
Downloads
95
First release
Last update
Rating
0.00 star(s) 0 ratings

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