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<blockquote data-quote="Savordez" data-source="post: 17584" data-attributes="member: 1502"><p>I didn't have the time to code the randomizer to take evolutions into account when generating levels, so I settled with this last-minute band-aid solution. :)</p></blockquote><p></p>
[QUOTE="Savordez, post: 17584, member: 1502"] I didn't have the time to code the randomizer to take evolutions into account when generating levels, so I settled with this last-minute band-aid solution. :) [/QUOTE]
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