Recent content by SJFzone

  1. SJFzone

    Strange NoMethodError

    Just updating for posterity since I figured it out, I accidentally deleted this Very Important Line in Pokemon_ShadowPokemon in pbInitPokemon while editing how heart gauges work. __shadow__pbInitPokemon(*arg) # Called into battle So the lesson is: don't do that!
  2. SJFzone

    Strange NoMethodError

    Here it is, although I don't THINK this is the reason for it. I hadn't tested battles for a while.
  3. SJFzone

    Strange NoMethodError

    When I tried to test a new ability, I started getting these errors. Problem is, the lines they are specifying are from script sections that I haven't changed, so I don't know which of my changes are coming from, or what I have to change. I've put in two different spoilers, for Wild and Trainer...
  4. SJFzone

    Changing the "scurried to a..." message upon fainting

    It's in PField_Visuals (in Essentials v18), line 643 and 645. A good trick for finding stuff like this is Ctrl+Shift+F. That searches for what you type in, like Ctrl+F, but it searches all script sections for it! I've been LIVIN' since I was told about this.
  5. SJFzone

    No HM Animation

    First of all, I'm dumb, I didn't realize that all my pokemon's moves would be switched porting my game to v18. But what do you mean can't replicate this in base Essentials v18? Once I got my old animation running it did look a little slow, but did they change something fundamentally about HM...
  6. SJFzone

    No HM Animation

    Hey! I'm having a problem where when I use an HM, it won't play the HM animation. It also says that the trainer is doing the move, not the pokemon. I don't think this is a problem with my scripts, since I reverted my scripts to default Essentials and it still won't play the animation, same thing...
  7. SJFzone

    Is Essentials still okay to use?

    All that Tech said, Nintendo doesn't care about regular underground fangames, only the ones popular enough to start rivaling their own games. And also even if it does get taken down, let's be honest... you can just take the download link down and reupload it somewhere else under an untraceable...
  8. SJFzone

    Resource Nickname from the party

    Awesome idea, I'll definitely be using this! Heads up though, the cursor renaming isn't working, (at least for me) only the keyboard renaming is.
  9. SJFzone

    Help with an Evolution on Faint Trigger?

    Hold on, you're right! I tested it out with a rare candy, not in battle. In battle, it IS broken my way! Okay, that clears things up.
  10. SJFzone

    Help with an Evolution on Faint Trigger?

    Strange, it wouldn't trigger evolutions for me unless I changed that line. Just tested level-up out on a Magikarp and looks like it works either way, but hey! Now anyone who wants to do this has two different ways of formatting the code! Thanks again for all your help, I'll definitely try using...
  11. SJFzone

    Help with an Evolution on Faint Trigger?

    Thank you so much, your help was incredible and it worked like a charm! A couple things for those who read this later, as I was confused at first: 1. The next if statement that you have to remove and the newspecies = statement are both located in PField_Battles 2. When you remove the "next if"...
  12. SJFzone

    Help with an Evolution on Faint Trigger?

    I had this idea to evolve Vaporeon, Jolteon, and Flareon when they faint if their happiness was high enough while a Ho-Oh is in the party, as a reference to the fan theory that the Legendary Beasts are reincarnated versions of the OG eeveelutions. I've gotten close to that goal, but the only...
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